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KrisKelvin

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Everything posted by KrisKelvin

  1. Ok, thanks for your help. The game downloads are from the KSP website where I originally bought the game from. Though it seems to now be called "Private Division"
  2. Actually I no longer have that PC unfortunately. I am now running on a laptop 2.4GHZ i9 with 64GB ram and NVIDIA GeForce 1650 Ti 4GB graphics card. But I shall re-install to a clean folder and try again. What do I need to keep from the old installation? Are the mods all in one directory? (I seem to recall the whole mod process as being rather err.. elaborate)
  3. thanks. I found 1.12.23 on the website and just downloaded it from there. But before I saw this post I just installed it in the same folder as my old version (as I didn't want to use up all my disk space). Not sure if that was a good idea though as it's now taken over 15 mins to start the program and it's still trying! I know KSP always used to be ridiculously slow loading, but it was never this bad! The yellow progress bar is not even half way! I read elsewhere on this forum that the Win 64bit version was full of bugs and should be avoided. Is that still the case?
  4. It's been a while since I used KSP and I can't remember how you update it. I seem to be on v 1.9.1.2788 Thanks
  5. But it just confuses the picture! I want to see the elliptical orbit that would go around Kerbin. No. I am burning on the correct side of mun (the side opposite Kerbin). A prograde burn there will extend my apoapsis out to Kerbin (which is what I want). But I just want to be able to see the damn orbit I am creating! Not have it suddenly break and change colour. I can't see what I'm doing!
  6. Ok, so I am in low Munar orbit and want to get back to Kerbin. So I tried to make a maneuver node on the far side of Mun and pulled the prograde handle to elongate the orbit towards Kerbin. The brown dotted orbit is forming nicely then suddenly it breaks into a purple dotted line which is very confusing! Why will it not just let me plan an orbit to go back to Kerbin? Here's a video of what I mean https://drive.google.com/file/d/1qeiiKctzlwCPXdJzkDeVeRYwy2B8nKXr/view?usp=sharing
  7. Well, I’m not really disagreeing. You guys clearly know more than I, so you have reassured me. I guess I just didn’t like being called gullible. Anyway. All good. Thanks again and apologies for any intemperate language.
  8. Why does that make me gullible? It makes very specific points and I don’t see what the motivation would be to fabricate them. Conversely perhaps you’re too much of a fanboy not to believe them? In any case, I’ll go and look for other threads. thanks all
  9. This is worrying https://spyware.neocities.org/articles/ksp.html
  10. It's a pretty old machine to be honest! I don't think you guys need all that much tissue. I somehow doubt you're all struggling with 486s and 16MB of RAM....
  11. Hmm.. that's strange. I don't get that menu if I right mouse click over a part. I am on 1.9.1 However, I can seem to move the viewpoint a bit by holding down the mousewheel as a button and moving the mouse. Thanks for that!
  12. When you say "right click menu" what do you mean? If I right click, I get nothing.
  13. In the VAB I can pan up and down with the mouse wheel. But this doesn't work on the launch pad. How can I pan up and down there?
  14. Ok, I have installed recall from CKAN. Works now Thanks
  15. Ok, thanks. I just tried what you suggested and I am not really seeing any glitchiness even with big craft. So i think I must have had something else running last time. Thanks anyway.
  16. Can anyone tell me if I need to worry about this message on starting KSP? Here's what I've done: 1. installed 1.8.1 2. installed the mods needed for pmborg's Saturn V (here) 3. upgraded to 1.9.1
  17. I was wondering about which are the hungriest settings too. I have an i7 CPU with 32GB RAM on board and a Nvidia GeForce Titan X (12GB) graphics card. I am running it at 1920x1080 and it's a little laggy. Are there some settings I should lower first before I choose a lower screen res? Thanks
  18. wow! that's great. Learned all sorts of things there (like you can type a delta V into the maneuver gizmo! and that you can switch focus to Mun). Thanks. I do find it annoying that KSP doesn't just have a pan feature like most games do. The view always has to be centred on something, so it can be really annoying to get the view you need. One question.. what does set Mun as target add to the process? I've not used that before, I just use the maneuver node. All set Mun as target seems to do is draw a yellow diameter across your orbit for some reason. How does that help?
  19. When I create a maneuver node to get to Mun, I first pull on the prograde handle to get the apoapsis height up to the Munar orbit height, then I rotate the node until I get an encounter (which I think is the little brown circle with the hooked arrow in). But as you see from this video, there is a range of angles which will give me an encounter. As I rotate the node, the Munar encounter point moves around (plus a whole load of extra coloured lines annoyingly appear to confuse me!). So my question is, where should I be trying to get my Munar encounter point to be? Or in other words, when should I stop rotating the node? Where is the right place? https://drive.google.com/file/d/1stmRJmbL-KK0zoAa4bwhPNy-ikkMS3i4/view?usp=sharing
  20. Joe, It's difficult but not too difficult to be enjoyable. You need some difficulty for it to be a challenge. I've been at it a month and feel I am making decent progress. It's also difficult because it's based on the actual physics of spaceflight (rather than some simplistic arcade game). And there are some things about the physics of spaceflight that can seem a bit odd if you've spent a while living on the Earth ;-)
  21. I've been starting the game with KSP.exe, but there is also a Launcher.exe in the main folder. Is there any advantage to using that?
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