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IncompetentSpacer

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About IncompetentSpacer

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  1. Seeing the pilot image, I can imagine Jebediah thinking, "They did not see that one coming!"
  2. After longer break from KSP, having done "everything", inspired by "For all mankind" tv series , I have returned to KSP and started new career without revert option enabled and with kerbalism mod (life support, changes to science gathering, reliability, etc) . I did cheat and gave myself enough science points to unlock stayputnik probe because KSP has highly unrealistic (imho) tech tree where player is supposed to design crewed spacecraft before designing uncrewed spacecraft (kerbal life is cheap I guess) . So I am back to simple designs and part testing
  3. 2012 or 2013 but it was me gaming with a friend - he owned the game. According to steam support info page, I got my own version 25th of April 2013. But I did take longer breaks from the game - first time when managing to land on Mun, second time when managing to land on Duna and now when I have managed to land on each moon and planet in the system. Each time when I came back there was ton of new functionality and game play had changed (heat was no issue first time I played and you could use jet engines to reach orbit). So according to steam got 670 hours times played so I haven'
  4. Did you find the solution to this? I have the same problem.
  5. Does anyone know if EVA repair packs are one time use? I had a mission of repairing satellite around minimus and then repairing a satellite around Mun and I used same rocket and crew to take on those two jobs (plus some other stuff). After being done at minimus I headed to Mun and discovered that repair pack was gone...
  6. Yeah, I found walkaround with transfer option by pure chance (there is a thread about that). The problem itself was related to the potential clipping by large scanning arm on a rover attached near the command pod. Hard to explain but if you took the design in VAB and then used menu option to show the scanning range of the arm it would cover the command pod too.
  7. I verified now that clipping is the reason but I as far as I can observe is not the only reason. I am one of the purist when it comes to parts clipping (although sometimes you cannot avoid it) and try to avoid it in order to not offend and summon the kraken. But as you state - parts that potentially can clip may trigger this message. I have section with a rover which has a large scanning arm. When in dormant state it cant in any way clip with the command section below. By detaching the stage with rover from the spacecraft the Kerbals could leave and enter the command pod without problems.
  8. No effect. Even if I removed everything on the command pod, I still get the hatch blocked message. Even if I load the design from VAB (new space craft) I get the same bug. Only when I removed the SEQ-9 container module attached to the top of the command pod, did the message disappear. Reattaching it again in the VAB did not cause the error message again. So this is IMHO perhaps patch related if they fiddled with dimensions of the container modules. Pure speculation by me of course. Only by choosing transfer crew option via menu and then choosing EVA option, can Kerbals disamb
  9. * Fix inconsistency in the detection of hatch obstruction. Hmmm. Wanted to test this update but first I was hit by "hatch is blocked" message. Wonder whether this is related to this update. Made separate thread about it but writing about it here in case more people notice the same
  10. After short break, I wanted to test new KSP update and I am getting now message that the design below has blocked hatch (nobody can go EVA. On other hand if I use transfer option I can put kerbals on EVA and then they are able to enter the craft normally. See the image of the mentioned hatch below:
  11. After having played this game for over 50 hours since release (spent good chunk of my vacation on this unfortunately) I can say that people should not buy this right now, especially on other platforms than PC. The game is good game with nice setting and I keep coming back to it but it is not really that well executed technically which is more and more apparent the more you play the game. This takes all the bad concepts of MVP approach to product placement to new heights and CDPR (the dev company) has taken a hit on their stock value over 20 % because of this. I rather advice people t
  12. Than refund the game if that is important enough for you. If many enough russians do that maybe someone would care. Good decision right now. Generally the Cyberpunk is a game that tries to do too many things at same time so I am not inclined to believe that the overall quality of the game will be increased by patches.
  13. This game has truckload of problems but the one you describe is NOT major one. Cyberpunk 2077 is based on Cyberpunk 2013/2020 tabletop game from 80s and the lore created for it by Mike Pondsmith. So if you are going to complain about these particular names - they are from that lore and setting and you are laying the blame at wrong people's shoulders here. Also want to say that Russians are getting away lightly compared to others when it comes to butchering of their names.
  14. Making rich people richer. Not gonna elaborate on that but it is not stocks or finance related (directly) or within legal sector. Not very proud of it but I got talent for it...
  15. Quoted for the truth - it applies in so many areas of life...
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