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McLuv

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Everything posted by McLuv

  1. I'd just like to say that I love this piece o' kit. I set it up as my second stage sequence, so that if my first stage is going haywire, my CM decouples and flys way out of the way before disconnecting the LET and opening the chute. Of course, if everything is nominal I simply rearrange both decoupler and tower to the top of the stack. This type of system will be even better when an option for a a dedicated escape stage is implemented.
  2. It`s hard to keep your satellite intact, which is why I ended up using the low ejection force disconnectors in silisko`s pack. Here`s my Titan IV model that got me there, complete with payload bay: And the payload itself, the satellite at the bottom, followed by the Service Module, and finally the capsule with a parachute
  3. Here's KSP's next big challenge, Kerbalnauts! Now that we have the technology to send you careening off into space, the gov't has requested that we get some satellites into orbit. The advantages are obvious: atmosphere-free observation, spy capabilities against our that other country, or light speed communication, so that we can alert your relatives faster of any deaths in the family. Anyways, where YOU come in is this. Ever since that accident with the Kubble telescope, we've been asked to send satellites up with a Kerbal crew, as we expect there's a 90% chance of satellite malfunction. So get that satellite into orbit, check to make sure that it's operational, then detach it and deorbit to a (hopefully) safe landing. -------- Here are the rules: [li]You MUST get a satellite into a circular-esque orbit (The CommSat mod or one of the satellites in Silisko's parts pack work pretty well).[/li] [li]The satellite must remain in orbit without anything attached.[/li] [li]Try to use mods within reason, not cfg. modded engines with 1000 thrust and 1 fuel consumption, for instance (Silisko and SundayPunch's packs are nicely balanced)[/li] [li]Log your attempts in this thread.[/li] Happy Launching!
  4. Reach escape velocity, leave program running, go to bed, come back, lol.
  5. So I made a Saturn V. It still has some issues - like I had to use the 3m liquids for the S-II because the 3m shroud decoupler wouldn't work with five engines - or the S-IVB and CSM being dummies, without even decouplers, or that large bits of it are - at least for making a Saturn V - orange. But goddamnit, I did it! Is that a 2m section I spy? What addon is that?
  6. It would be sweet if each leg was treated individually so that you could choose how many landers there were (and attempt to get the three like in tin-tin ), perhaps even make the center red piece just an LFT.
  7. I was thinking it was wierd, because if it was in a gyroscopic setup, you should be able to turn the flywheel one way to turn the craft in the opposite direction. Perhaps also turning on and off the SAS should have a 'warm up/down' time as the hypothetical disk has to be accelerated and deccelerated.
  8. You should name it a Saturn IV, because that's how many exhausts it has
  9. It's got an eccentricity of 0.000 565. You major axis is [Height at Apoapsis in meters]+[Diamater of Keart (600 000m)]+[Height at Periapsis in meters], and your focii distance is the deviation between your max/min heights. You should be able to calculate the rest with that information. Actually I'm probably doing this wrong, is the diameter of Kearth 600 km, or is that the radius?
  10. On the dark side of Kerbal, or when you're more than 90 dergees of either latitude or longitude away from KSC, there's a bug where everyone dies when you touch the ground.
  11. 'I win' Now Sordid lock topic plz
  12. ...Wait, shit, looks like I'm slowing down slightly. Down .1 m/s. I may have gotten the math wrong, and this may be the wrong speed for this exact orbital height. Ah well, I'll see how it turns out. Woah, all the same post your max and mins because even if your deviation is higher, being out at 200km means that eccentricity may still be less. And norinvaux, 8 meters???!
  13. Let's see how circular you can get your orbit. So far my best is an orbit with 196 meters deviation between periapsis and apoapsis (at ~55km above the ground). Periapsis: Apoapsis: Of course eccentricity is what's really important, meaning that same deviation would be even more impressive at say 100km out Overall eccentricity is: 0.000 276 08 I'll keep the lowest eccentricity record holder in the first post! (http://www.cleavebooks.co.uk/scol/callipse.htm is pretty useful to determine eccentricity) Rules: [li]Must complete a full orbit free of adjustements (ie, the orbit after your adjustments is what counts)[/li] [li]Need periapsis and apoapsis values posted (preferably pics )[/li]
  14. Asterisk Rocket 50% of the time, it works every time. FTFY
  15. Awesome video, great narration, I wish I could trim my heading that neatly Favourite part though: 'Now you may not be an astrophysicist like me' Lmfao made my day.
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