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CaptnUndrpnts

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  1. Same issue on the water, one worked, the other one got stucked.
  2. Did some testing myself and doesn't seem related to the LessWobbly mod. Found the issue was with my SpaceWarp install. I've reinstalled using the latest version of SpaceWarp and the BepInEx Space Warp plugin and it all seems to be working fine now
  3. Hi You can install the old mod manually (I think CKAN will detect it as not compatible depending on what version of KSP you're running), so not sure how well that'd work. There's a new version of the mod that's being developed by some cool people. No idea about Mac though, but if you swing by the discord channel (KerbalSimPit) you may find some answers I'm currently using this new version (still in alpha), but seems to be working fine for the most of it.
  4. Hi, First of all, @stibbonsthanks very much for making this library, so far it's the only one I got it to work with the latest KSP & Win10. "Work" might be an overstatement though, I'm trying to test a simple example where a couple of LEDs will light up when clicking on RCS or SAS on the navball, however I'm getting some strange behaviour: Any of the LEDs will turn on on the first click, however they won't turn off if you click them again, however if you click both (both LEDs on) then you can click again either and switch them off (but only one of them, not both!) Unfortunately I don't have a second Arduino to try and debug this, here's the code if you'd be kind to have a look: #include "KerbalSimpit.h" #include <KerbalSimpitMessageTypes.h> #include <PayloadStructs.h> const int SAS_LED = 11; const int RCS_LED = 12; KerbalSimpit mySimpit(Serial); void setup() { Serial.begin(115200); // Set initial pin states, and turn on the LED pinMode(SAS_LED, OUTPUT); pinMode(RCS_LED, OUTPUT); digitalWrite(SAS_LED, HIGH); digitalWrite(RCS_LED, HIGH); // This loop continually attempts to handshake with the plugin. // It will keep retrying until it gets a successful handshake. while (!mySimpit.init()) { delay(100); } digitalWrite(SAS_LED, LOW); digitalWrite(RCS_LED, LOW); mySimpit.inboundHandler(messageHandler); // declares the message handler to read incoming messages from Simpit mod mySimpit.registerChannel(ACTIONSTATUS_MESSAGE); // subscribes to the Action Status message channel mySimpit.registerChannel(SCENE_CHANGE_MESSAGE); // subscribes to the Scene Change message channel } void messageHandler(byte messageType, byte msg[], byte msgSize) { // sets up the message handler to receive messages from Simpit switch(messageType) { case ACTIONSTATUS_MESSAGE: // defines the set of actions for messages coming from ACTIONSTATUS_MESSAGE byte actions = msg[0]; // assigns the ACTIONSTATUS_MESSAGE to the variable actions if (actions & SAS_ACTION) { // checks to see if SAS is turned on digitalWrite(SAS_LED, HIGH); // turns on the SAS LED indicator if SAS is on } else { digitalWrite(SAS_LED, LOW); // set SAS LED indicator off if SAS is off } if (actions & GEAR_ACTION) { // checks to see if Gear is down digitalWrite(GEAR_LED, HIGH); // turns on Gear LED indicator if gear is down } else { digitalWrite(GEAR_LED, LOW); // set the Gear indicator off if gear is up } if (actions & LIGHT_ACTION) { // checks to see if Lights are on digitalWrite(LIGHTS_LED, HIGH); // turns on Lights LED indicator if lights are on } else { digitalWrite(LIGHTS_LED, LOW); // set Lights indicator off if lights are off } if (actions & RCS_ACTION) { // checks to see if RCS is active digitalWrite(RCS_LED, HIGH); // turns on the RCS LED indicator if RCS is active } else { digitalWrite(RCS_LED, LOW); // set RCS indicator off if RCS is inactive } if (actions & BRAKES_ACTION) { // checks to see if Brakes are on digitalWrite(BRAKES_LED, HIGH); // turns on Brakes LED indicator if brakes are on } else { digitalWrite(BRAKES_LED, LOW); // set Brakes indicator off if brakes are off } break; } } void loop() { mySimpit.update(); // necessary updates and loops for called functions } I'm using an Arduino UNO (clone CH340), KerbalSimpit v1.4.1.66 and KSP 1.11.1.03066. Thanks in advance!
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