

VladTonk
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Everything posted by VladTonk
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Hello. You have a very interesting mod, I especially liked the ability to calculate the trajectory in relation to the surface of the target celestial body. only some of the features available in the stock version are missing. for example, the ability to select the desired point of the trajectory and create a maneuver in it, or speed up time to it. Thanks.
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
VladTonk replied to Gameslinx's topic in Add-on Releases
thanks again. apparently it's my pipe dream- 2,567 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
VladTonk replied to Gameslinx's topic in Add-on Releases
thanks for the answer. I wanted to ask you. How difficult is it to make terrain changes due to collisions? I'm talking about kerbals tracks, tire tracks, craters from hard impacts- 2,567 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
VladTonk replied to Gameslinx's topic in Add-on Releases
I have the same problem. Experimentally found out that this is an incorrect work of collisions. If you turn them off, kerbals walk normally, but they are waist-deep in the ground.- 2,567 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
VladTonk replied to Gameslinx's topic in Add-on Releases
Hello. I face with incorrect mod work. While walking, the kerbal climbs like a ladder. Also, while on the ground, the jetpack almost does not work. If the kerbal jumps, then everything works normally. A link to a video, a log file and a list of mods are attached. p.s. sorry english is not my native language https://drive.google.com/file/d/17vFSagAXMj6-evEJBgYGnH3EwQYQAlkh/view?usp=sharing https://drive.google.com/file/d/1gWRsHje9_btQAFXVupYF6ti8YRbdXVbm/view?usp=sharing https://drive.google.com/file/d/1qLnKQ2gLLDNOExE9SXv5r1KE89GwM1su/view?usp=sharing https://drive.google.com/file/d/1znmi6G2IZoTKQJ5wTp2Ae8zL2HG9fJh0/view?usp=sharing- 2,567 replies