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TheSameKerbal77

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Posts posted by TheSameKerbal77

  1. 9 hours ago, t_v said:

    I feel like if these exist they should be disabled by default and unlock-able like the alternate launchpads in current KSP, because if you really wanted to go to other planets with ease you could simply use the cheat menu to teleport there, and otherwise sandbox should still be about exploring instead of having everything unlocked

    Definitely.

    19 hours ago, TheOrbitalMechanic said:

    Cosmetic part damage.

    i.e. dings, dents, scrapes, etc. in the form of textures.

    This might get very annoying. Maybe a paint type? Or disable in settings?

  2. 2 hours ago, The Aziz said:

    This is entirely possible and not very resource heavy, even something as detailed as here:

    the trick is, it disappears after a while or when you're far away from it (in this case, if lower LOD loads in). Depending on the implementation. So if it's there, it's not like you could follow the tracks of your rover you used a day earlier.

     

    It could disappear on plants like Duna (I’m pretty sure Duna has winds) but not on the Mun and other non-atmospheric  bodys. 

    On non-atmospheric bodys they’ll render if you looking at them or if you very far away and render back in when you close and looking at them.
     

    The same for atmospheric body’s but they’ll disappear over time. Possibly fade slowly?

  3. On 8/2/2021 at 7:49 AM, Dientus said:

    Some may not like this, and it's similar to other ideas previously, but I think it could be interesting if in MP if you do not have a clear line of communication to the other players location you can not communicate with them, or its garbled.

     

    Yes I realize ship switching could circumvent. LoL just a thought.

     

    I don’t know if I got this wrong but maybe you can’t chat(assuming that there is chat.)or maybe you can’t see the other player’s location but only the last seen location.

    If there is build in discord-like system the that system will be disabled in till they regain contact. Of course this could get very annoying and could be disabled in settings (assuming there is server settings).
     

    This will also be doable by mods but sounds very difficult for modders as well as time and dedication to get that working in a mod.

    Well I’m out, Big thanks to the Devs for listening to the community. Keep doing great work for the game’s franchise and make sure this is worthy for my 60 buckaroos!

    On 12/10/2021 at 7:08 PM, TheOrbitalMechanic said:

    Kerbals growing their hair out on long missions!

    Maybe, but I’d find that quite annoying.

    On 12/4/2021 at 9:43 PM, DJDoesKSP said:

     Better animations, basically just give more things animations so it seams more alive.
    For example: capsule doors

    EVA science!

    taking off helmets and neck rings 

    personal parachute deployment 

    Also in the trailer there is a centrifugal ring. Could we see kerbals moving around in there? As well as kerbals walking around colonys.


    This is probably something that need it’s own tread.

  4. 10 hours ago, Thundy said:

    While its unknown if it will support Mac or not. in PC Gaming, games that support Mac will be able to play with Windows users no issues. Cross play between Mac and Windows has always existed, there won't be any reason why it won't work.

    It's the same for Consoles, except the thing that stopped it for a long time is the ToS of Sony and Microsoft, other than that, nothing is stopping anyone to do Crossplay.

    So I’m not a tech guy but sounds like the answer I was looking for, thanks.

  5. I still cannot get over how good it looks and how little lag there is! But one thing I’m curious about is if we’re getting support for mac. Me and my younger brother really want to play multiplayer together but I have a Windows and he has a Mac, if anyone has seen that there will be support for Mac and Cross-play with Mac I’d love to know. Also i haven’t looked at the steam page so idk of that’s been updated or what.

  6. I’m hopeful that we will i know one of the main reasons I gonna get KSP2 is multiplayer(alongside colonys and insteller travel) and a lot of other people likely feel the same way. But if for some reason you can’t develop cross-play between PC and Xbox the at least give us Mac and Windows (and maybe Linux) Crossplay.

     

     

     

     

    I‘m quite sure that this post is 100% option based so don’t take it too hard. And awesome job Devs keep it up! I hope to have a game worthy of 3 lawn moving jobs!

  7. 1 hour ago, AtomicTech said:

    Hopefully we get a reveal this week!

    I do realllllly hope that we do. But maybe if we forget about the game then we won’t have to suffer as much. Maybe the mods are trying to make us forget.

    1 hour ago, AtomicTech said:

    Hopefully we get a reveal this week!

    Alright I haven’t looked at it yet but I think we got a Developer Insight on the Dev Diaries Thread. (Pardon my grammar.)

  8. On 11/25/2021 at 10:11 AM, t_v said:

    I’m pretty sure this is also a feature in KSP 1 with rigid attachment. You can enable it by enabling advanced tweakables in settings or through the editor extensions redux mod. 

    It’s very frustrating to use because you have to click on every part and enable/disable it. It’d be nice to have a multi select tool like holding alt and shift and clicking on a part adds is to a list and then you can apply properties to that list of parts.

  9. On 10/16/2020 at 5:57 AM, linecrafter said:

    mr nate sir this is cool and all but what about showing off really cool stuff
    like
    u know
    multiplayer????

    They did claim that that is coming up eventually but like many other plays on the forums said “They’ll likely release information about this near the release to get hype up for sales” - My version of that.

    Unless I missed something this is coming. So just hold on a little longer.

    And of course GREAT WORK on the game keep it up and never lose hope Devs!

  10. On 8/20/2019 at 3:16 PM, Geschosskopf said:

    First, I have NEVER wanted MP in KSP.  I don't see it being a good thing for the game and am totally not thrilled that it will be in KSP2.  

    It's been a constant theme in these forums since forever that some players have loudly criticized how other players play the game.  Same goes with loud demands for what some consider "realism" features, especially when voiced by folks who think everybody should play the way THEY want to play.  But with KSP being an SP-only game, it's always been possible to shut these folks up by pointing out that what happens in the privacy of an SP game has exactly zero impact on anybody else.  If you want Feature X, get the mod for it and let everybody else enjoy the game as they see fit.  Now, this will no longer be possible.

    Worse, there will now be an endless series of whines and rants and demands to "balance" this or that part or gameplay aspect because of perceived issues in MP games.  I see some have already started.  And any repeatable glitch that many might enjoy for humor or rollplay in SP games will have to be removed to avoid it being an exploit in MP games.  So those who don't care about MP and don't want things changed because they like them the way they are will be forced into the cookie-cutter version that the game ultimately settles into. 

    I also foresee this forum, which has always been the most pleasant and polite community I've ever been part of, becoming rather less so.  Competition in the game will bleed over into the forum, especially as the player base divides into SP and MP factions who will not be able to agree on much.

    I think that MP will mainly be a “play with friends” type and large MP servers won’t be a thing but Nate Simpson said in one of the videos that a big announcement on MP will come so we should make the big assumptions when that comes. But I do agree with some of your points.

  11. 21 hours ago, TheSameKerbal77 said:

    I’d do that but I’ll probably to a science play through with my brother first and he has about 2.4 hours of gametime of the first ksp so that’ll probably not happen be I’m a goldfish.

    By “ I’m a goldfish” I mean I have a short memory (like a goldfish) . But now that I think about it I don’t even know if that’s true. But it’s the thought that counts right?

  12. On 10/17/2021 at 10:38 AM, Nirgal said:

    Now the real challenge would be 'starting' your space Program on Ovin (just send a miniscule colony) in order to simulate the progression of an intelligent species on a world with super high gravity.  Imagine what the aeroplanes will look like.. Let alone the rockets. I wonder how high we'll be able to construct buildings too.

    I’d do that but I’ll probably to a science play through with my brother first and he has about 2.4 hours of gametime of the first ksp so that’ll probably not happen be I’m a goldfish.

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