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Kerbal Combat

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Posts posted by Kerbal Combat

  1. On 4/19/2022 at 5:08 AM, BullitX said:

    Hi all, I have just recently installed this mod (and all dependencies), everything seems to work fine, but I notice that I cant  attach any missiles to the Jernas Missile Turret. The little spheres do appear but when I select any missile, it just doesn't snap or attach to the hardpoints of the missile turret.  I tried every single missile, all fail to snap/attach to the hardpoints. Am I doing something wrong?

    I don’t think the BDAc 1.12.3 update is fully finished, I think it’s still in the beta testing phases. 1.9.1 works perfectly until the beta is fully finished.

    13 hours ago, Flyingpig123 said:

    Is this mod still updated? Which has more features, bdarmory continued or bdarmory for runway project?

    BDAc is being updated 1 final time to my knowledge, it being updated to be compatible with 1.12.3. 

    BDAc 1.9.1  has a decent selection of missiles and bombs to choose from. But you will need other add on packs to have a fully array of missiles too choose from.

    BDA Runway Project is constantly being updated and works for 1.12.3. It has a bunch of different game modes to choose. They only downside with BDA Runway project. The AI can only use missiles from BDA Runway project, it can’t use missiles from any of the add on packs, because they have not been integrated for compatibility yet.

    BDAc 1.9.1 is fully functional with no issues (No being updated again, just being made compatible for 1.12.3)

    BDA Runway project is updated every couple weeks.

    **BDA weapon Add-ons for 1.9.1**

    Kerbal Field - https://spacedock.info/mod/1646/KerbalField

    Malfunc Weaponary - https://spacedock.info/mod/203/MalFunc Weaponry

    North Kerbin Dynamics Renewed - https://spacedock.info/mod/2483/North Kerbin Dynamic Renewed

    TBone’s XAGM - https://spacedock.info/mod/389/Tbone's XAGM

    Modern Naval Weapon Systems - https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack

    MNWS has some issues with causing all parts to be indestructible, But has insane firepower. It adds 100+ weapons

  2. 3 hours ago, Khofax said:

    First I want to thank you for your great work, this mod is always at the core of my moded games, to the point where It's been a while since I did a legit interplanetary voyage, too busy launching weapon systems from the Mun.  

    It's been a while since I played the game and I have been playing on 1.3 for a while because I'm lazy and don't want to find mod updates, but do addons mods still work? NKD Renewed, NAS, Fox... if yes is there anywhere I can find of all of them especially if only some of them work, like a repertoire of all working addon mods. 

    BD Armory add ons

    Kerbal Field - https://spacedock.info/mod/1646/KerbalField

    Malfunc Weaponary - https://spacedock.info/mod/203/MalFunc Weaponry

    North Kerbin Dynamics Renewed - https://spacedock.info/mod/2483/North Kerbin Dynamic Renewed

    TBone’s XAGM - https://spacedock.info/mod/389/Tbone's XAGM

    Modern Naval Weapon Systems - https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack

    MNWS has some issues with causing all parts to be indestructible, But has insane firepower. It adds 100+ weapons

    On 4/7/2022 at 7:35 AM, Marrik said:

    I'm just now getting into modding KSP, and if this is abandoned now I might as well start with RWP. Does anyone know where can I find the latest version of RWP, it doesn't seem to have a thread on here at all.

    RWP is excellent, but was disappointing to a extent. Sever lag, some weapons didn’t work.

    You can find it on space dock.

  3. On 2/23/2022 at 5:54 PM, Papa_Joe said:

    Yup.  There is and it is active.  Scott Manley also uses it.  There have been some significant changes from my understanding, and it has grown more complex.  That is one of the major reasons that this fork was discontinued.  I'm ony reviving it to make it compatible with 1.12.3, and support those that don't want the changes that were made that break a fair number of existing part mods.  A fair number of config changes, changes to the way bullets are handled, the ability to mix and match ammo, and more.  Check it out!

    So is BDA compatible with 1.12.3 now? 

  4. So a have a few questions regarding the BDA Project runway.

    I’m just curious, because I currently use the BDAc (1.9.1) and a bunch of other weapon mods.  Because it has a larger array of weapons to use. I have tried the project runway mod for 3 days and it was causing some issues. 

    NKDR quit working even with the most recent version. “Module manager not compatible, blah blah something .dll with this version.”

    Missiles & bombs weren’t doing much damage. 4-6 missiles to destroy a craft. 6-10 missiles to destroy a craft with armor plates. That is with the default armor settings. (Armor default = 150)

    AI was constantly driving in the opposite direction. Like it was trying to run way from the fight, it also would never engage during the fight.

    So i tried uninstalling and reinstalling and I had the same issues again.

    So I went back to (v1.9.1). I also didn’t know the crafts, I had would become incompatible when changing back to a previous version. So I had to rebuild them all.

    Additional questions 

    Will their be any additional missiles and bombs added to the mod in the future?

    I tried different modes like battle damage and bleeding heart, and paintball mode and couldn’t figure what they did. 

    I would like to try the runway project again, but I don’t want to lose the craft I have already built. 

    Weapon mods I use now

    BD Armory Continued (v1.3.4)

    Kerbal Field (v2.4.1)

    MalFunc Industries (v1.1.3)

    North Kerbin Dynamics Renewed (v0.0.16)

    TBone's XAGM (1.0.5)

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