Jump to content

JRedWolf

New Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for your response! The log files are quite insanely huge (and had wrongly assumed they'd only be useful in the instance of a crash) but towards the bottom half of them I see quite a few error messages, so I can definitely see how they'd be useful now. I'm going to go back and edit the original message to include a screenshot of installed mods (I'm still exceptionally new to modding, but I'm guessing all the "huh, I don't remember installing that" folders would be dependencies), and link to the amazingly verbose logfile. Thanks again!
  2. Universal Storage II installed via ckan, using version 4.0.0.7, KIS 1.29; other mods installed such as those from Nertea (Chris Adderley) or their dependencies probably shouldn't be affecting UvSii? KSP is 1.12.3.3173 With the exception of the latest version of MechJeb (which I haven't fully unlocked yet) I don't think I'm using any of the other mods that integrate with, or have components for UvSii (such as KOS, Kerbalism, TAClife, etc.), or DMagic which is listed as incompatible with my current version of KSP. When attempting to make use of the advanced sub-satellite, in VAB all functions appear normal, are named correctly, and toggle correctly; upon release from service bay however it changes to three instances of "primary bay", and even in direct sunlight the solar panels report 0% exposure/zero flow. Additionally, none of the science experiments onboard can be activated (but "transmit data" functions at least). I'm not yet convinced that this is an issue with UvSii just yet, and was hoping for ideas to further troubleshoot. For instance: Is there a known incompatibility with some other mod that could be rendering the bay (camera cover, antenna, magnetometer boom, radiators) naming and activation incorrectly, and/or those components inoperable? (If so, that mod is soooo gone, in favor of preserving UvSii functionality) See screen shot of installed mods (listed below - as a note almost half of those folders made me go "But... I don't remember installing that?" - which makes me think they might be dependencies and I'm just too new to modding to figure that out) and log files (also below) for potentially useful information; it appears from an untrained eye that there are either parts missing (probably my fault?) or simulations? missing (maybe my fault?) and a couple of NullRefs got kicked out... but I don't think those are UvSii related? Also, again, I have to say thank you for the incredibly understanding and kind first reply! Screenshot and the logs: https://drive.google.com/file/d/1Kg6-o6vB0sLXU3R9yUYcQqAWvRhhcokT/view?usp=sharing https://drive.google.com/file/d/1nWaq3FJ5ycA0dFOAhXLnHysf1-oa-CFC/view?usp=sharing Additionally, I'm going to see if I can figure out how to get a screenshot of the satellite's behavior in orbit in case that also helps to pinpoint anything. Thank you all again!
×
×
  • Create New...