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Posts posted by NathlessOne

  1. Hi! Welcome to the Yra planet pack, the first planet pack where the blackhole has a green accretion disc! (atleast i think)
    Normally, a green accretion disc on a black hole is impossible, and it applies here... So what really is Yra-

    So, what can you expect to see in Yra? Well, heres what you can expect:

    A black hole with planets orbiting it a-la-Interstellar/Kcalbeloh
    A bunch of systems (3 as of now)
    A bunch of planets and moons!


    The stuff i will make are this:

    Yra itself https://docs.google.com/document/d/1DrTHdWe8qEu3qFVXA_BTilLeqH3txwjfZclsltmgQl8/edit?usp=sharing
    Kerbol system revamp: For those who want it back https://docs.google.com/document/d/1_8Yd9K_6MRNQJet-EjSS3kNzJaQVoRhpmmxAFck-g3I/edit?usp=sharing
    Stremdeeph system: A familiar system gone wrong https://docs.google.com/document/d/14Di0rEyEcETw3VLcAjmiZ1bhZy8CT_1H9XeGqNexQig/edit?usp=sharing
    Uropa system: the home system! https://docs.google.com/document/d/1-xeqb-oV9cGY3Pzs_beio3B4f1aa9nRMLmsNhyNi-_M/edit?usp=sharing


    Everything is subject to change, new systems could be added and deleted, etc.

    As for any downloads, i will be releasing demos/betas as i develop more of the systems.
    Here is where i will put it:


    I really do hope you guys will enjoy it as much as i will enjoy developing it!



  2. On 11/1/2022 at 6:20 AM, stellar and beyond said:

    Hello I have a problem with BH and after some tests and research on the forum I do not see it and maybe you will have a solution

    for me the texture in high orbit is totally different from the grounds texture and the grounds texture i have is different from the images i saw from the mod

    I play with :
    BH 1.5.2
    parallax 1.0.1
    and the other mods are the ones needed to make BH work

    the best example is armstrong, in orbit is a grey and white moon and whene i get closer that change for a yellow mustard color 

    normal, i think Gameslinx forgot about making the textures from orbit and on surface be the same, only solution is to either deal with it, or to go to BH 1.4.1/1.4.2

  3. 1 hour ago, JonnyOThan said:

    This really should be a must-have mod for GU, because it has a number of optimizations that are really necessary when you have a large number of vessels and bodies in the universe as well.  There's another optional optimization regarding commnet throttling you probably want to turn on.

    your a life saver, thank you so much!

    3 hours ago, JonnyOThan said:

    You may be suffering from the stock maneuver planner issue.  You can install KSP Community Fixes, then enable the patch that gives you the option to disable the maneuver planner, then disable it in the in-game settings.

    so how would i do that? (put in the patch, that is)

  4. 6 hours ago, StarCrusher96 said:

    Hi it seems to be a 2 things at first sight:

    1. GU is not compatible with AVP (toss that one out) 
    2. You need the previous version of Parallax as GU does not have the patches for 2.0.x yet.

    Hope this works :) Let me know if it doesn't with new logs.

    yea, i found that out a bit after. However, a new weird thing arises tho idk if it's my pc, but basically the game stutters to immense proportions, to the point where it will take around 10 mins to move a sec. This happens ONLY with the GU stars. the effect is especially noticeable with Saaghen's star and Proksimus Kirbani. Never had that problem ever. Anyways, thx for the help and i hope that maybe you can solve this problem soon

  5. On 7/17/2022 at 11:57 AM, Astra Infinitum said:

    Ok so im finally reaching out for support with this issue. It's plagues me everytime I've tried installing Beyond Home. Always a clean fresh install, which i load and test a short sandbox session with, then install Beyond Home and dependencies.


    I always go straight to sandbox to test out everything. Every single time i test landing on another planet, I get these black squared patches of surface where its all pitch black and nearly nothing can be seen except for the spacecraft- and only at the right angle. The black square patches on the surface usually dont appear until im less than ~ 3,000m from the surface.


    See Images








    No matter when i land and hit the surface the black patches stay. I can save and go back to base, save and exit to desktop, save-exit to desktop-reboot, do whatever, but they always remain there.


    Please let me know if anyone can help me out. Let me know if you need files. Thank in advance for any replys, they are greatly appreciated. I've been wanting to be able to start a long play of Beyond Home for awhile now but this is the only thing holding me back.





    could you plz check out my reply just above this one regarding surface patches of black... do you think its because i have the most updated parallax and not the specific one mentioned in instructions on one of the info pages?


    I read directions on one page to use a certain version of parallax but in the read-me file it didnt specify to use that version and gave general link to the github release page for parallax. i may go try the older version of parallax right now to see if that might clear up my issue.

    it is the one recommended, look at the INSTALLATION section, it should show in red text "INSTALL PARALLAX 1.0.1, NOT THE MOST RECENT ONE"

  6. I'm on Wasteland, but i can't find the KSC ruins... I'm even in the exact spot, but somehow i can't find it! i have alot of mods including Kerbal Konstructs. I even have terrain scatters at max, and high quality terrain, but im there, and there is nothing. Please help!

  7. Hey,  so i went to the Wasteland, but i can't seem to locate the old KSC. i am on the exact spot on the exact continent, but i just cant find it. I have terrain scatters enabled, i have Kerbal Konstructs... I would love to see it, so can someone please help?

  8. 4 hours ago, Krazy1 said:

    Actually there were 44,286 exceptions. :o That's impressive. 

    I don't know if I can help much, I've never used AK. Right at the top of the KSP log are these warnings:

    Log started: Sun, Jul 03, 2022 21:00:08
    [LOG 21:00:08.340] ActionCanvas MASK: 3458764513820540928
    [LOG 21:00:08.341] AppCanvas MASK: 3458764513820540928
    [LOG 21:00:08.343] MainCanvas MASK: 3458764513820540928
    [WRN 21:00:09.517] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\AfterKerbin\_Core00\AK_ReaperPQS.cfg'.
    [WRN 21:00:09.656] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DecouplerShroud\Textures\ShroudTextureConfigs.cfg'.
    [WRN 21:00:09.775] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ExtraplanetaryLaunchpads\EL_CCK-tags.cfg'.
    [ERR 21:00:14.302] Error: Empty part config file
    [WRN 21:00:14.302] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\Wyvern\Upgrades.cfg'.
    [WRN 21:00:14.533] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Patches\EnginePlacement.cfg'.

    So it can't find or access those 5 files... that's not a good start. I'd make sure the files are actually there.

    The first exception is 

    [LOG 21:00:18.356] [AddonLoader]: Instantiating addon '_BuildManager' from assembly '_BuildManager'
    [EXC 21:00:18.363] NotSupportedException: The invoked member is not supported in a dynamic module.
    	System.Reflection.Emit.AssemblyBuilder.get_Location () (at <9577ac7a62ef43179789031239ba8798>:0)
    	_BuildManager._BuildManager+<>c__DisplayClass2_0.<logVersion>b__0 (System.Reflection.Assembly x) (at <caa8a9a07bbf48af914d3a76740b33a6>:0)
    	System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
    	System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
    	_BuildManager._BuildManager.logVersion () (at <caa8a9a07bbf48af914d3a76740b33a6>:0)
    	_BuildManager._BuildManager.Awake () (at <caa8a9a07bbf48af914d3a76740b33a6>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)

    I think BuildManager is for Extraplanetary Launchpads.

    And standard advise... you shouldn't mod your Steam install. Much better to make a copy of the whole game and mod the copy. The "check file integrity" in Steam often doesn't work correctly for modded installs. It's easy to manage different KSP copies with CKAN.


    the thing is i already copied the steam copy

    CKAN dosent work from what i have tried in the past


    so lemme try again, if it works, i thank you very much!

  9. Hello! i would like some help please.

    i keep trying to play After Kerbin (AK from now on), but it does not load, saying there was an exception, blah blah etc...

    It used to work perfectly fine, but then it suddenly decided to just stop working... i will provide the logs so that you guys can check it out.

    the version is 1.12.2, as from my experience,  AK was most stable. i use the most recent Kopernicus version, 132. I love playing AK and Beyond Home, so if i ever get a fix, my entire life will be happy!




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