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RocketBoy1641

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Posts posted by RocketBoy1641

  1. On 10/24/2023 at 9:55 AM, CobaltWolf said:

    Not dead, still just a lot of Real Life going on... and I made the mistake of buying Baldur's Gate 3.

     

    I started working on one at some point, but stopped partially since the sources I had covered the proposed configuration, not the as-flown configuration.

    You aren't allowed real life.  But then again, real life has happened with me, thus a hiatus in playing for many months.  I seriously need to get back to this hobby though.  My home computer looks at me and my work computer like the two girls and the distracted boyfriend meme- only I don't oh la la at my work pc

  2. On 7/26/2023 at 11:35 PM, Blufor878 said:

    I might have tried going in the opposite direction (if you want to call it that).
    NNzxMdP.png
    pyscfgI.png
    xW448PZ.png

    Sadly regular Atlas didn't have enough power. Atlas V might be a different story.

    That atlas is almost as chunky as I am!

    On 7/31/2023 at 12:24 PM, Pxtseryu said:

    Finally got a new, POWERFUL pc to run this mod with a ton of other graphical enhancements. Made a short video to test it with Explorer 1. Wonder if people like this style...

     

    No spin stabilizing?  Staging issue?

  3. On the matter of shutdown; some SRBs have a thrust termination system where they dump thrust either equally for and aft (net 0 thrust) or dump through side vents in a way that ends forward thrust.  The later seems more reasonable with PAMs/kickstanges and similar things that you can't burn toward the top of the stack.

     

    I don't think they are all that common b/c it is cheaper to have less working pieces and push less mass (unspent fuel).  Restart options would take a lot of extra weight and complexity unless you use a solid/liquid hybrid.  Those are an interesting lot.  You have fuel or oxidizer as the solid and the liquid is the other.  Cut the liquid and the reaction dies.  Restart with hypergol or Tea-Teb.

  4. @Brainpop14

    16 hours ago, Brainpop14 said:

    HYPE! Want so badly! Any word on how soon?

    Didn't get them all b/c of working quotes on my phone

    On 5/13/2023 at 8:04 PM, RocketBoy1641 said:

     

    Any official update about Viking?  Asking since it has been several months.  Understand irl constraints and they design may be on other things currently.

    Insert Cobolt saying the other guy who did the lander part is pretty busy,IRL

    Insert Cobolt saying it would take several Months (circa April/May).

    Insert me going nuts seeing post about Viking III rover and going nuts for it.

    On 6/13/2023 at 2:58 PM, CobaltWolf said:

    me-too-me-too-kid.gif

     

    There is no proper version of that motor, no.

     

    It's a lot more work than it looks, you never wind up being able to reuse as much as you'd like from the existing model. :)

    Not only that, but the stock wheel system doesn't support tracks like that. In any case, there's still a ton of work to do for the flown Viking parts, so let's not get ahead of ourselves. That will take up my entire summer, if not more - even small requests are time consuming and require me to sustain interest for several weeks or months. By the time I get to that point I'll likely be ready to work on something different.

    My guess is we should be thrilled if we get it for Christmas.  If sooner: Insert gif of guy handing Cobalt buckets of cash!

     

  5. Here are a few captures from a quick test run of the Lunar Mapping & Site Survey Mission (LM&SS) configuration.  NASA actually still owns the hardware for two KH-8 Keyhole satellites.  For this versioning of what it looks like we use pure BDB parts.  It has the KH-8, a AARDVRK cone and a LM docking port.  I used a Apollo 17 CSM in the test.  If you look carefully, you can see the SIMs cover AND the S-IVB in at least one image.  The S-IVB is on a line parallel to the KH and in line with the SIMs bay cover.  If you look for the quad panels (attached) forming a bit of a cross, you found it.  In the alternate that I am working up the LM&SS will most likely fly as Apollo 15 on the 28 day marathon to get better 'site truth' imaging before the K missions on 16 to at least 20 (have yet to determine when the "L" non-historic follow on missions will be started).

    jjKW44o.pngNXgaSSO.png5E2hwxr.pngwQpP5yP.png

  6. The first couple are where I added a battery and fuel cell to do prolonged stage control.  IMHO, the battery is unneeded; but it is small mass in the big picture, and is a safety massive safety margin adding 2x the electric charge storage. yWp70Fs.pngZncabnX.png

    This moves on including stuff to make it a relay.  In theory after your fourth third (edit) moon landing with one of these you have uninterrupted communication back to Earth/Kerbin.

    6kHfRV0.png

    I didn't strip the relay stuff off of this; but it shows how the XR-600s fit nicely on the Timberwind-75.

    deJWVsw.png

    Back to some more of the relay.

    zTIUpZp.png2ftyHXI.png

  7. Here is my go at Apollo 13  CSM using the SIM bay for the module that blows.  Based on photos that is the correct one (note antenna in historical pic).  I rotated the two fuel cells up to mimic what the crew described.  At least portions of all tanks appear in the historical references, so I didn't omit any.  I skipped the debris of insulation etc as that would be difficult to accomplish.

    lADCagP.png

    Latest from a mission: We have a J Series mission with an Apollo 15/16 SIM bay and J class lander.  I did embellish the lander a bit with a couple small round mono tanks and a battery in the leg quadrants.d3aIf2v.png

    Also, while not in this morning's screenshots, I verified a fuel cell powered S-IVB stage able to have post separation maneuvers done to facilitate Lunar impact or sending out into heliocentric orbit.  With some conservative fuel consumption and the Skylab roll out solar panels and a relay antenna they could also be used as relays around Luna/Mun.  Those images will come tonight.  There were plans considered to do relays during the flyby into heliocentric orbit to facilitate far side landing or to just eliminate the communications blackout.  This wasn't actually done though.  On an interesting note for delta-V there was only 44 MPH difference between TLI burn and setting up for Lunar impact and only 88 MPH difference between TLI burn and heliocentric injection of the spent stage.

  8. On 7/4/2023 at 6:34 AM, OrbitalManeuvers said:

    You might mean KW Rocketry? Has 2.5m, 3.75m, and 5m.

      Reveal hidden contents

    S3XISCL.png

     

     

    On 7/4/2023 at 8:31 AM, Davi SDF said:

    There are 3.5 and 5 meters half ring reaction wheels in the SpaceY lifters mod

    Thank you both for the feedback.  Will check both of them; but was most likely the SpaceY ones that I was thinking of.

  9. 4 hours ago, Davi SDF said:

    Are you using separate heat loops? you should use one for the tank and another for the NTR

    Yes, was planning with a hot loop and cold. Loop.  Just ran into frustration of not wanting to have to use tons of radiators (both for asthmatics and power consumption demands).  I know the theory; but trying to apply in a pretty way and also avoid the weight creep that is run into by needing solar or other power supply, I am starting to see just how much of a challenge NTR can be to make weight efficient and also the complexity that it can add back in.

  10. 6 hours ago, Friznit said:
    1. Get KSP TOT
    2. Calculate Venus return window
    3. Launch flyby mission
    4. Forget to account for mass of snacks
    5. Slingshot around Venus into intergalactic trajectory
    6. Send rescue mission
    7. Run out of snacks
    8. Send rescue mission for rescue mission
    9. Kerbals melt from solar radiation
    10. Run goo experiment
    11. Profit...

     

    12. Play Ground Control to Major Jeb

  11. 2 hours ago, Richmountain112 said:

    I have no interest in probes at the moment because Manned Spaceflight is more awesome! :cool:

    Probes often help pave the way to more effective manned missions.

    1 hour ago, Kaleta said:

    Ah, thank you! It's working perfectly now, also the parts are absolutely beautiful :D

    A few more things, one is a question; How do I turn off the engine ignitor mod/system? As a new player I find it quite hard to use rockets with this. (apart from the CSM service module engine, that has like 50 ignitors :o) In fact, while I was doing my first Apollo recreation (which also is my first mun landing with parallax 2.0!), the LM descent engine decided to not ignite. Annoying, but it's okay I have 2 ignites left. It works again but I have to disable the engine because the first ignition was for de-orbit. I ignite it again to land, but the game decides my luck is too bad, so it fails and I had no ignitors left. I ended up landing using hyperedit but.... it's not the same as landing properly :/ Sometime later I will try again (except this time with a rover and a science control station as I somehow forgot most of the things I took needed it :/), but until then I will be playing around with the new voyager mars (as i found out that interestingly, most of it doesn't have the ignite mod thingo gizmo gadget...(???))

    Oh and, just one little question about development, will there be a Grumman LSS rover? (There isn't much out there about it, the only pictures I could find were ones combining it with the LESA and/or ALSS, and a 1-man version mockup from the early 60s) There is already a large rover platform for the LM truck in this mod so I was thinking if that exists, maybe the LSS could be a thing? Also, I'll add some pictures below later, but in short it kind of looks like the 1992 project PLR.

     

    Uninstall the engine ignitor mod.  It can be a fun realism challenge; but honestly the 50 lights on the CMS is their way of saying hypergolic systems are limitless relights.

  12. 6 hours ago, DaveyJ576 said:

    I was web surfing the other day and came across this page from a French astronautics forum:

    https://www.forum-conquete-spatiale.fr/t17935-evolution-du-lem-apollo-au-1-48eme-scratch-par-tezio?highlight=Evolution

    It is probably the best recounting of the Apollo LM evolution that I have seen in one place. This guy does some excellent modeling work. It would be really cool if some of this could be eventually incorporated into BDB2. I especially like the NASA 62, Von Braun 62, Grumman 62 "Bug" (currently available in the Alternate Apollo mod, but needs some TLC), and the Grumman 63A and 63B models. As a kid I remember seeing many of these designs in books so I would be great to run alternate Apollo missions using these designs that never flew. There is also a glorious full color rendering of the direct ascent Apollo spacecraft in landing mode. This could be flown on BDB Saturn V upgrades. No need to have the dreaded "rocket that shall not be named". 

    Yes, I know these designs didn't fly for good reasons, but when did that ever stop a KSP modder? LOL

    Dev team, there is no need to spend your time on this stuff now, but perhaps it could be added to the list of cool stuff for the KSP2 rework.

    Thanks!

    And yet another time someone could say "if only you took French instead of German in H.S."  w

    Well, German served well enough when the Parisians didn't want to answer the American tourist asking questions in English.  A quick restate in German and they promptly answered.... wait for it.... in English.

     

    As for inclusion in BDB, some of us better start doing understudy under BDB team if we want the ever growing list of wants to turn into more Gb of BDB2.

  13. 4 hours ago, CobaltWolf said:

     

    It's a lot more work than it looks, you never wind up being able to reuse as much as you'd like from the existing model. :)

    Not only that, but the stock wheel system doesn't support tracks like that. In any case, there's still a ton of work to do for the flown Viking parts, so let's not get ahead of ourselves. That will take up my entire summer, if not more - even small requests are time consuming and require me to sustain interest for several weeks or months. By the time I get to that point I'll likely be ready to work on something different.

    That's a good enough explanation.

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