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  1. I didnt quite follow... how is this different from the current funds system?
  2. I had this idea in mind regarding the fund system in career mod and would be grateful if someone could create a mod that does it. Funds turned into budget. How this would work? Now you are just 'buying' every part on the ship and launching precious credits into space, knowing you wont see a good portion of them. With this mod you would have the program funding that can increase or decrease based on the outcome of your missions. With the funding, when the ship or the part is destroyed, you get your money back, but if its stranded and still intact - you don't. This would only limit the number of actual parts you can use, so in order to build more advanced and large ships or just more of 'em - you would need more funding. It would also encourage players to destroy their debris rather than to leave them in orbit.
  3. http://forum.kerbalspaceprogram.com/threads/99085-Story-mode?p=1520806#post1520806 Any modder up for a challenge?
  4. Ok. After reaching stable orbit around kerbin for the first time, mission control is triggered to send a message saying that they discovered something kurcking amazing and you should visit there asap. You go to the space center and this science kerbal starts talking to you about some strange signal and you now have to reach destination X on kerbin. Once you reach it, you will have to take surface sample and bring it back to mission control. This will trigger another message talking about the finding and ask you to go to the moon and look for another clue, then place a telescope in orbit. Then you will have to find and locate an artifact on a distant planet... (and story continues). What if KSP had a mission editor? And i'm not talking about scenarios but an actual storyline for the game which is based on triggered events and timers. What if you could actually create your own missions and story? or even multiple stories? Wouldn't that give more purpose and role playing to the game rather just another challenge and 'harder level'. What if you could create missions that will resemble some of the movies we saw? Movies such as: Armaggedon Europa report Alien Last days on mars Mission to mars Sunshine Moon This shouldn't be very hard too implement, as a feature or even as a mod. I love KSP, but after a few hours I get bored. I've been everywhere, done everything and dont really look for a challenge (not that type of a person). Storyline would give more purpose to the game and enhance the role playing part of it.
  5. I was looking at the passive mp mod and it striked me. This is some type of an "overlay" mod that shows you the ships and objects of the other players right? But then there are projects like the community space station and alike that share the savegame, right? What if you could create a hybrid version of some sort? You will be able to see other player's ships and stations and bases as an overlay on the map, screenshots etc. You will have the ability to choose an object and click "share with player" on it, making it spawn in his game or "take control" and it will appear on your game. Normally, taking control of the vessel will check if your crafts are compatible, mods and all other relevent stuff: If it is, it will appear in your game too. If the player and you are in some sort of "privet group" you will be able to transfer crafts and not just copy. Which means when you click share, it will be deleted from your game and moved to the player's game and visa versa. This will allow players actually taking missions togather. This is just the basic idea.
  6. So, I was looking for a thread like this for some long time, but after countless attempts to rendezvous with my space station (circular orbit of around 300km around kerbin) I was finally able to transfer a crew-member of each ship to the other one. I would like to share the knowledge of how to do it, in the simplest and most basic way. First few times I used mechjeb to get into the same orbit, its easier and takes less time but not required. So, our orbit has 2 heights - AP, PE. EP is the lowest point of the orbit, AP is the highest. Our space station is in orbit of 300km around kerbin. In order to approach we will need to enter this orbit. 1.Launch the space-ship. 2.Get into low-orbit around kerbin. 3.Hit the throttle again slightly until you reach AP of ~300 but not above 300. I always stop at, say 280-295. 4.Remember that you cant change your height at the current moment, your position is an Anchor. Therefore if you want a circular orbit of ~300km, wait until you get to the AP of 300km and then adjust the PE height. 5.Point your nose forward and be ready to burn once you reach the AP point and your altitude is 300km. 6.Keep burning until PE is at 200km. Now why would we do that? Remember that low orbits are faster and higher one's are slower. We might be in the same orbit but far away from each other, your ships will never meet. You want the 2 orbits have the same anchor and hit the warp button until you see then get closer every lap. 7.Once they are close enough you can raise the PE a bit to 250-280km, depends on the distance of the 2 ships and continue the "pursuit". 8.At this point, when you can see the ship on the screen as a purple object, get your EP to ~300km. 9.Usually the distance is 40-50km so I point at the other ship with my ship's nose or the direction it's flying and burn a few sec's until the distance is getting shorter. 10.When you are ~10km of the target burn to the other direction and try to match target speed and direction. I hate this part because it involves lots of guessing, even with mechjeb (which by the way has "rendezvous information" that might help you match speed with the target). 11.After matching the speed and staying at some distnace from the target, cut the fuel flow to the engine so you wont engage them by mistake and use only RCS to get closer to the target. Good luck!!!
  7. Attachments are corrupted, can somone upload them anywhere else?
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