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  1. Greetings all, Fairly new to KSP. I know I'm very late to the party, but it seems like I have a condition that prevents me from playing games early in their life cycle lol. Not sure! Anyway, I play on an older laptop, so not sure how well KSP2 will run, might just stay with 1. What really draws me to this game (apart from the space operations component) are the mods! So many talented mod makers doing so many cool things with the game is really hard to resist. Big props to the modders!
  2. Hey all, I'm fairly new to KSP. I run the game on Linux (I use Arch btw ;)) on a laptop that's getting older (i7 w/ 1060m ). I'm hoping this awesome community of very smart people will be able to assist with a perfect modlist for me. I've spent the past two days researching, and keep going down rabbitholes. What I'm after: A small modlist that hits the high points without the need for large amounts of configuration and time investment (I really want to get playing without troubleshooting mods). I'd prefer to install it all from CKAN. What I like: This is the modlist I'm currently using and really like as a basis: Astronomers Visual Pack Scatterer Environmental Visual Enhancements Redux Restock Restock+ Kerbal Engineer Redux Kerbal Attachment System Additionally, the mods I think I want to use (can definitely swap these out if there are better alternatives): Kerbal Planetary Base Systems Kerbal Inventory System Docking Port Alignment Indicator CommNet Relays Contract Configurator Bases And Stations Reborn Exploration Plus Tourism Plus Field Research The mod that sent me into a spiral was the contract pack 'Career Evolution'. I'd really like something that adds a more structured mission system to help guide my actions, I spend a lot of time doing the testing missions to make money and science whereas I'd prefer to be working towards something more meaningful. I was keen to use this, but reading the comments folks were having to make changes to config files etc to get things working, and being relatively new to the game, I'm not really sure how to identify mod errors / issues with stock 'design features' I'd also really like a mod that echoes human spaceflight insomuch as I'd prefer to do unmanned prior to manned spaceflight, preferably with a mission system that encourages that progression. Thanks very much my friends, super keen to get your responses, and thanks so much for reading this!
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