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Sofa499

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Everything posted by Sofa499

  1. Showcase any permanently-landed munar craft or structures here. --------------------------------------------- Landing Zone Triumph, named from the rocket family that made it possible, specifically the Triumph III. Base is currently still in early stages of development. The command center, from which all local operations are conducted. Also sports an escape capsule, just in case. Comms. and sensors array; first structure to be deployed on the surface, where it acted as a reconnaissance package and a beacon for future landings. Habitation module; probably the most irritating to get into space. More will be delivered as the base grows in size. Solar power station, still in lunar orbit (landed it once before, but the rest of the base broke during its approach due to that bug). The attached crew capsule will return home after it has landed.
  2. Dolled up with music and sound effects to keep the boringness down.
  3. The Kerbal Space Program\'s administrative staff have found themselves in a pickle. While they now have a nigh-bottomless supply of different moon rockets, courtesy of the numerous firms to whom they outsource design and construction, they have nonetheless received complaints from kerbonaut Bill Kerman, who claims that, in most lunar missions, he ends up missing his favorite TV show, 'Crispin, the Teleporting Worm'. To remedy this problem, the KSP had offered incentives (a free T-shirt and a pen) to whomever can design a rocket that, to quote KSP Administrator Steve Kerbowski, 'can take off and circle the moon and then come back really really fast'. The Challenge: Launch, complete a single orbit of the mun, and then return to Kerbin (with your kerbonauts alive) in the shortest MET possible! Post a video of the mission and/or state your total mission time with a screenshot of the abort screen. If someone tops your time, feel free to try and one-up them with another go or a new design. Just think of that beautiful pen! Permitted parts include vanilla, Silisko, SundayPunch, and any other balanced sets (BFE-5K, warp nacelles, etc. are forbidden).
  4. That last stage got scared and wanted to go home. :<
  5. Yeah, at the time, I wasn\'t using 0.12. In fact, it wasn\'t released by then.
  6. I keep forgetting space is not an ocean. Basically, just a means of constructing spacecraft too large or unwieldy to be launched from kearth itself, even in separate pieces, in a zero-G environment in which it will stay.
  7. I think it\'d be great if there was a 'construction module' for stations, that act as a 'wet-dock' style VAB, but you have to ship materials up in order to use them.
  8. I swear, I tried making the thing as compact and efficient as possible.
  9. (Whole thread here) The MDV-1 and the Precursor spacecraft (a probe intended to scout out an ideal landing zone and test the gravitational properties of the moon) The MDV-2 'Triumph' rocket, carrying the LLV-1 lander.
  10. I didn\'t think there was an RC guidance unit...
  11. Thread for vehicles that are intended to spend their entire lives out in the high frontier; built in orbit (if ever possible), and not designed for re-entry. ------------------------------------------------------ Mk-1 Orbital Tender Built as a testbed for future vehicles intended to carry out such heavy-duty, zero-G tasks as orbital debris-clearing, satellite tending, and space station construction and maintenance. Due to unknown reasons, Kerbonauts tend to die at about 2000 km up; currently investigating the problem, though it might be a bug of some kind.
  12. The challenge is as follows: Stage one is relatively easy: Launch and complete at least one orbit of Kearth; no altitude requirement. Simple enough. Stage two takes the limelight; after completing at least one orbit around the planet, you must land within visual range of the KSP Space Center (bonus points for landing on the green of the facility), on solid ground, WITHOUT USING A PARACHUTE. Your ship (at least the landed part) must remain intact and all crew members alive when you land. You can use vanilla, CaptainSlug's lander legs, Quabit's parts, Wobbly rockets and Doughnut research parts.
  13. SX-1 and SX-2 Rocketplanes The short-lived S series was born from a civilian spaceflight project to create a simpler, lighter, and more affordable space vehicle. Though it was eventually won out against by the more conventional OAV-3, the design was soon adopted for military purposes, as a long-range, suborbital bomber, capable of delivering nuclear payloads while being reusable, affordable, and less flashy in contrast with ICBMs. Though the SX-1 was significantly lighter and more compatible with altitude-granting SRBs, the craft itself lacked the range and speed of the SX-2. As the S series never left its experimental stage, both vehicles retained their X suffix, and were regarded mostly as failures, never to see action. However, the SX-2 prototype still serves as a testbed for altitude and propulsion experiments. (Sorry about that; I just like describing in-game projects as they would be had they actually existed. I'm still trying to make a suborbital bomber, though.)
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