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About mivanit

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    Rocketry Enthusiast

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  1. planet packs

    Old and slightly outdated but still useful tutorial: If you have any ideas for a planet pack already in mind, PM me
  2. Ominoul System [Concept Art] [Please Don't Hate]

    Hi all, I'm currently working on heightmaps for Cravenic. However, I don't really have the faintest clue what im doing when it comes to PQS stuff and all the guides I've been able to find leave a lot of questions unanswered. Would someone be willing to help us out? Teaser images of a (very) WIP Cravenic:
  3. Is the discord still up? for me it says invite expired
  4. [/geometry] Convert Skybox to Cylinder map

    really really sorry to necropost, but did anyone ever find a good tool for doing this? I have the exact same problem
  5. My flags/patches for your mission [requests are opened]

    Love your art style! thanks for posting this
  6. Ominoul System [Concept Art] [Please Don't Hate]

    There used to be a guide somewhere for exporting SpaceEngine planets for Kopernicus IIRC. Possibly you could use some modified textures from SpaceEngine/other planet packs if youre not sure where to start? EDIT: decided I want to help with this project, PMed you
  7. Mother Development Thread

    not sure if it's been mentioned before, but Hangars is a great mod which lets you store entire ships, unloaded, in hangar bays to reduce part count. I love the mod and use it all the time, but the models are a bit... lacking. Would it be possible to get parts for this mod that work with Hangars?
  8. Self-Sustaining Base - What mod?

    Yeah, kerbalism does kill a lot of antennas and make them non functional i just have a MM patch for the ones i really like What does TAC-LS have that kerbalism doesn't though?
  9. sorry to necropost, but has anyone gotten this mod to work on 1.3.1?
  10. Self-Sustaining Base - What mod?

    nah, I didn't mean the menu was bugged I just meant the Kerbalism one looks/feels nicer to me haha Theres a settings.cfg file, as well as a seperate profile config file for LS stuff. The Kerbalism Github Wiki is a good place to start if you want to learn more about it. It definitely does aim for a pretty serious game, but it's nice to have the option for more depth in the game in my opinion. There isn't an in-game menu for configuring the difficulty and features unfortunately if you need some help writing a config though I'd be glad to help!
  11. Self-Sustaining Base - What mod?

    Kerbalism is basically TAC-LS with a bunch of added stuff, including pressure/temperature control, kerbal sanity/health, part malfunctions, better background simulation, a slightly-more-complex-than-stock signal system (and automation features for it), some science storage tweaks, and space weather/radiation that affects both kerbal health and part malfunctions (plus loads of features that im probably forgetting). Any of those features can be disabled. If you just want to keep the features like food/water/O2/EC consumption, its near identical to TAC-LS in terms of complexity (but is balanced slightly differently). It also offers a nicer status/control panel than any of the other LS mods but thats just my opinion
  12. Space movie "Time of Pioneers" ("Время первых")

    This movie looks amazing! Finally a good space movie I can watch with my family without having to translate everything to english
  13. Self-Sustaining Base - What mod?

    If youre having problems with background simulation stuff, Kerbalism is the way to go IMO. Default configuration is actually quite a big more complex than TAC-LS, which is itself harder than USI-LS, but there's lots of features you can disable. Fully closed loop is also possible I think but you might need some MM patches to get parts from other packs to work for it.
  14. Liquid Methane 0.1.0

    looks nice, will try it out
  15. Love this pack! super lightweight and looks as good if not better than the more high-end ones. Only thing I miss is scatterer water. My only question is - does anyone have a config for the New Horizons planet pack?