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QuantumNova777

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  1. Wait holy excrements your the guy that does the waterfall stuff!! Small world! Love your mods!
  2. I believe I've solved it. It's not with the mods. But a symptom of coding within the stock game. You have to go and download the community foxes/patches mod. And it solves the problem with the ROCspawner. Additionally you have to delete the _Stock file from EVE:R to remove the visual glitches with scatters.
  3. I was SUPER hyped about the team being invited for the atlas launch to record in game sounds. I also was really excited for the prelaunch effects such as sparks. I wondered if for the Rocketdyne F1 equivalent in KSP2 of there was the possibility of adding the turbopump whine for it. You can hear briefly at 8:47 in the video linked. I think it would be a cool immersion sound in the game, though I'm not sure if it's unique to just the f-1, but I feel it's iconic for that particular rocket. I think if the original recordings weren't up to snuff one of the amazing sound designers they have could probably whip up a clone.
  4. One thing that I always really really wanted for KSP had to be airbags for rovers and impacts. I always wanted to make an opportunity rover replica in ksp but unfortunately the soft body physics and bouncing/damage mitigation seemed to be something hard to mod into the first game. I'd absolutely love to see these added into the game. I've truly always wanted to do a true to life mock up of the opportunity landing. Only of course, I'd pick the wrong spot and watch my Rover go bouncing like a rubber ball down the biggest mountain on duna.
  5. KSP mods breaking surface features? Hey i recently got back into KSP again. with KSP2 incoming i was getting pretty excited. i downloaded some old mods. primarily KSPIE, EVE, Scatterer, and Galaxies Unbound (so i can actually, you know, use the Alcubierre Drive). unfortunately on my first mun mission i suddenly realized terrain features such as moon rocks and such, and even baobab trees on kerbin aren't spawning in. even with a new save. i have alot of mods. but their mostly expansions or dependancy/ part mods. one specifically being comfortable landing, that way i can make a Opportunity replica. I checked the Cheats menu and went to breaking ground, it reads the Quads but 0 features when doing a flyover, but i can see its actively registering where features are supposed to go on kerbin, is one of my mods denying feature spawns? the only thing I see is the obelisk by KSC. I want to get everything working so i can do a two week stream of 0 to Interstallar travel before KSP2 comes out. is there a way i can debug this effectively soon? Here's my current modlist nearly in it's entirety. I thought it might be Kopernicus. But I'm not really sure that's it. I'm kind of a noob when It comes to fixing mods, but I feel like the game wants to load them, but can't.
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