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lux7328

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  1. Seriously when are they going to solve this issue with the freezing and crashing I've had this game since it started but havent gotten to play for 2 seconds.
  2. At what point in tine are they going to resolve this issue with loading screen? I bought this game the day it came out and haven't even gotten to play it for any amount of time because of these super frustrating crashes at the loading screen. It gets to "pumping sim once" and then freezes and crashes.
  3. Has any one triedcrashing another ship into the mun arch? It just looks cracked like you could break more off....
  4. In trying to design a really big space ship capable of manuvering through the solar system with out really even needing to refuel or anything and would never be used to land but instead be used like a ferry for other landers. Sorta like the ship they had in the movie "Martian". Anywho I have already designed the ship but is in no way capable of escaping kerbals atmosphere at least without an extensive launching system that would probably melt my computer if I tried. So I've decided to build the craft in space so I downloaded the global construction mod to acomplish that. I have tried launching the container kit but I think it is still just too big so I was thinking about cutting the ship in half with docking ports to put the to halves together once they are in space. However, In my experience, trying to fly docked ships through space never ends well. They just start wiggling around so much until the dock points seperate and usually colide. So, in total what is the best way to get an extra large container kit into space.... Or how do I keep docked ships from falling appart during manuvers?
  5. B9Partswitch appears to have been installed with several other mods, I installed it manually into gamedata hoping that would resolve the issue. Do I need to delete all the other B9 Part switches that were installed with other mods and leave the one B9 part switch installed in gamedata? Is this kind of like when Module manager gets installed with serveral mods and then there are too many?
  6. So, I downloaded CKAN and figured out how to use it, everything is going smoother than before for sure so thanks for that. However, I am still having one problem I think: [ERR 11:29:30.754] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype RocketParts ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'SCRocketParts' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 This exception is being thrown and there 2 others that appear to be identical to this one. Any ideas how I can resolve this?
  7. So, I tried CKAN but I don't think I did it right. how do I use it and where do I install it?
  8. I am having so many issues trying to install mods. I don't know if I have too many or what, but I feel like I don't because the youtube videos I have watched have way more mods than I do so I think that it is something I am doing wrong. Currently I have Installed from Curseforge: Drop Tanks (DROP) by Kerbal hacks (1.12.5) DynoSystem (1.12.5) FTP Unlimited (1.12.5) Fuel Tanks Plus (FTP) by Necrobones (1.12.5) Goo Pumps and Oils' Speed Pump (GPOSP) (1.12.5) Hyper Drive Mod (1.12.5) Kerbal Engineer Redux (1.12.0) Keridian Dynamics (1.12.5) MechJeb2 (1.12.3) Modular Rocket systems MRS (1.4.5) Simple Cargo Solutions (1.12.5) Simple Construction! (1.12.4) SpaceY Corporation (1.12.5) SpaceY Expanded (1.12.5) Space Y LIfters (1.12.0) Tac Life Support (1.12.0) From Space Dock: Far Future Technologies (1.12.2) Near Future Aeronautics (1.12.1) Near Future Electrical (1.12.1) Near Future Exploration (1.12.1) Near Future Launch Vehicle (1.12.1) Near Future Propulsion (1.12.2) Near Future Solar (1.12.1) Near Future Spacecraft (1.12.2) Mev Heavy Industries (1.12.3) FireSpitter Master (1.11.0) Kerbal actuators (1.12.2) I don't remember Installing these ones I think they may have been bundled with some other mods: Infernal Robotics (v3.1.8) Kerbal Hacks(1.12.5) Necro Bones (1.4.5) Repo Soft Tech Thunder Aero Space (1.12.0) Module Manger (v4.2.2) I couldn't figure out what game version For Infernal Robotics and I couldn't find any type of version for Repo Soft Tech. Can Someone please tell me what I am doing wrong and how to fix it?
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