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mooop12

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Everything posted by mooop12

  1. Try it. I did and it works. Nice parts by the way
  2. I have a suggestion. It would be nice if you added a function to ditch a specific stage before circularizing in the Ascent autopilot. This is to prevent random debris from floating around in space forever
  3. Thanks, putting more yellow lazors worked Does this mean that putting more purple lazors will result in a higher force they can apply?
  4. Hmm am I doing something wrong or is the afterburner bugged? I see no difference other than much higher fuel consumption and pretty visual effects By the way, great job on this addon! I'm lovin it so far.
  5. The plugin itself works, but you can\'t add any new parts that use Kreuzung\'s plugin to spacecrafts. @Kreuzung, what exactly it is that you\'re changing in MuMech code to make it work with your plugin? Maybe then someone else could just update the plugin, when you don\'t have the time.
  6. No problem, I took care of it. But I have another question. How can I make Solar Panels from 'Dynasat Sattelites' mod work with EEP plugin? I added 'EnergyGain = 6' to part.cfg, but it didn\'t do anything.
  7. I feel so stupid right now... I had a third page of engines, and there was a VB 1m battery in there, along with a 1m ion engine... Solar Buddy 2000 attaches to it with no problems I was trying to attach it to the 2m battery, the one meant for the reactor...
  8. Attached a screenshot. Stable and even producing power.
  9. Tried with that too. The only thing it seems to be attaching to is the top side of the Command Pod.
  10. I tried, really, but it just wants to go inside the battery... Other solar panels are fine... I attached a screenshot if you don\'t believe me. Solar Buddy 2000 is always red, can\'t attach it to anything no matter what.
  11. Solar Buddy never worked for me, even in 14.4 version of KSP. Can\'t attach it to anything, even normal nodes.
  12. Ok, MuMech and EEP is working fine now, but Void Bukerneering parts need to be updated, because they seem a little buggy. Can\'t really attach anything to them, because it ends up in the wrong place. Tried normal ion engine and battery, and it attaching anything to it works fine.
  13. Thanks. Keep up the great work @EDIT I have another problem... I can\'t use parts from your plugin. Existing crafts from the previous version of the game are working fine, but I can\'t add new parts, because it says they are not available in this version of the game.
  14. Could you update MechJeb in your zip? The one from their thread seemed to have one or two options more, but it doesn\'t work with your plugin.
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