Valaco
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Everything posted by Valaco
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[1.7.2] KK Launchers - Delta, Atlas Pack
Valaco replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I did a fresh install of KSP and I get these errors when loading a Falcon rocket. -
Picture says it all First .17 launch was a successful landing. What a fresh view for the first!
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[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Valaco replied to l00's topic in KSP1 Mod Releases
Can you code the Powertech panel to both charge ZO2 and EPS? -
I can get the rover one to both the Mun an Minimus. Both trips should have a little over 1-2 half tanks of fuel left.
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Another on of my rockets http://youtu.be/zvqOxAidgHQ
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Valaco replied to Normak's topic in KSP1 Mod Releases
Do the solar panels in the station pack work with ZO2/battery recharge or do we have to add that ourselves? -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Valaco replied to l00's topic in KSP1 Mod Releases
Umm maybe I am missing something but what drains the ZO2 on this? I been trying to figure this out for a few hours. lol -
Yes! Thank you! Hopefully it still works.
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What mod has those struts?? Those are nice looking
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Is there an addon out their with a four or six point connector? Something like a cube with connections on all six sides.
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Finally! My first .16 Stock + Mechjeb Mun Landing!
Valaco replied to Valaco's topic in KSP1 Discussion
I will try without it eventually after a few more runs. I used MechJeb as a tutor. lol -
Finally figured out how to get to the Mun with .16 parts. Got good \'o Jeb checking out the Mun for the first time
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Silisko Industries Addon Development - Thread 2
Valaco replied to NovaSilisko's topic in KSP1 Mod Releases
I have that too. I finally made it after I posted lol -
Silisko Industries Addon Development - Thread 2
Valaco replied to NovaSilisko's topic in KSP1 Mod Releases
Has anyone made it to Minmus with the Edition 2 Alpha parts? Been try with no success. Plus I am a horrible pilot lol -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Valaco replied to l00's topic in KSP1 Mod Releases
I got it to work now. Forgot to download the dll -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Valaco replied to l00's topic in KSP1 Mod Releases
How do you get the Powertech Panel to work? I downloaded it from http://kerbalspaceprogram.com/forum/index.php?topic=9879.0 but both copies say 'This part isn\'t available in this version of KSP' I am using .15.2 -
Is there a way to move the part\'s joints in the assembly building?
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Valaco replied to r4m0n's topic in KSP1 Mod Releases
*BUMP* -
On that I used Mechjeb, Silisko Edition v1.2 for the engine, Damned Robotics with a modified free rotating rotatron. I believe thats all the mods I used.
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This is my attempt at a gyro rocket. Lands on its own rotational lift power. In the works on a trustwing type rocket too. http://youtu.be/WKkjDt79UiE
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I didn\'t know about this robotics pack. I just got it and I am going to see what I can come up with now.
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Has anyone made or attempted to make a trust wing VTO craft? I been working on one with no success. Something like this http://en.wikipedia.org/wiki/Focke-Wulf_Triebfl%C3%BCgel
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I have the mini engine and tank, but the mini engine reverts back to the full size ingame engine at the launch pad. Any idea why it does that?
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Silisko Industries Addon Development - Thread 2
Valaco replied to NovaSilisko's topic in KSP1 Mod Releases
I have question about this mod. I recently got it and I noticed the engines dont fully shut off when at 0 throttle. Are they suppose to do that?