Brainkite
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Ok I'm starting to digg in, and I have a question about the form of gravity equation that is used. Why do they keep a distance vector in the multiplyer and don't reduce the equation like this?: https://tof.cx/image/fkoD7
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ok great thanks
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Hey guys, the map view and the trajectories are very convenient but i would like to know a little bit more about the maths behind those trajectories. What are the mathematic formulas and functions to draw those trajectories and how much deltaV modify them. Thanks for the help.
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What music do you listen to while playing KSP?
Brainkite replied to Scenter102's topic in KSP1 Discussion
Seriously guys you're not roleplay at all !!! Takeoffs: - Ainsi parlai zarathoustra - Strauss http://www.youtube.com/watch?v=uSC4w-fvojA less roleplay but still totally awsome and longer - Das Rheingold prelude - Wagner - Ritt der Walküren - Wagner For everything else happening slowly in space Orbiting around any astral piece of rock Landing on the new world - Entry of the gods in Valhala - Wagner and this can keep on going