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cookiedamage

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    Bottle Rocketeer
  1. She's probably just plotting against him....as ussualll.
  2. These two are the warriorites of Kerbin's glorious past. Dated 1283.
  3. Why, thank you! They certainly love those comfortable, healthy corsets!
  4. Hey guys, I found this artwork stashed away in some Kerndon apartment. Circa 1897. (The JC in the top left corner is my signature, btw) Critiques/inputs are welcome! Thanks!
  5. Thanks to all, I'll try removing some weight in the back among other things.
  6. Hi guys. Recently I crafted my first successful space-plane, the "Hopeful - 2". Let me get straight to the point: When taking off and becoming airborne, I've noticed the plane's tendency to continually drift upwards, almost becoming vertical. Sometimes it locked up and fell back down, and other times it flipped. The only way I can stay horizontal is to frequently kill or throttle down the engines. Notes: -I've added parachutes to the tope of the plane -The four engines are connected to the plane via decouplers. The largest engine is attached directly to the plane. Any ideas of what is going wrong and what I should change? Thanks! [spoiler=pictures ] [spoiler=more pictures ] [spoiler=even more pictures ]
  7. Thanks! I think my work would look better as an ad, or something along the lines of a poster. Maybe an advert that hangs on the outside of a building, like NatGeo posters hanging from NYC museums.
  8. I know this should be in an art-labeled separate thread, and I\'ll kindly take it down and make another thread, but here is a logo prototype for the KGSS. Whaddya think? For some reason you have to follow the link to Photobucket instead of viewing it here. srry http://i1100.photobucket.com/albums/g417/cookiedamage/kgss.png
  9. Craft: Deep Space Vehicle-I (DSV-I) Mission: To create a perfectly imperfect, oblong orbit. Crew: Sigly Kerman, Chadski Kerman, and Jorfry Kerman Launch: 22 June 2012 Notes: [li]Apoapsis: 1,622,159m[/li] [li]Periapsis:102,879m[/li] [li]Highest Speed: 2,801 m/s[/li] OUTCOME: SUCCESS FLIGHT DURATION: 5:05:47
  10. Kerbi Industries is a company in my story Kerbin Prey. Primarily a mining megacorp, Kerbi Ind. dominates the interstellar trade of raw materials, mining equipment, and planetary geologic research. They own huge mining facilities from Minmus to the Teltimus System. Kerbi Industries is a mining empire, worth over 890 billion kerbs and employing millions of kerbonians throughout the cosmos. Estabilished in 2067, Kerbi Industries also had interests and stocks in research and colonization. Until 2094, the company owned a monopoly on colonization research. However, Kerbi Industries was brought to the supreme court at Yibble City in 2094. The monopoly was destroyed, and Kerbi Industries was now rivaled by the government-created Interstellar Research Administration (ISRA). The ISRA is a branch of the Kerbal Space Program. In 2116, the KSP and Kerbi Industries entered a partnership. The partnership was meant to be the most efficient way of colonization possible, and to eliminate animosity. The KSP, and its ISRA, were in charge of research and colonization, while Kerbi Industries was in charge of mining and geologic research. As of 2129, this partnership extends to 56 planets, out of the 498 total planets that have been colonized and settled by the kerbonians. Company Logos: Note: Just something I wanted to share. I made them up in my story, where you can find more pictures if you want to go there, and I deicded to make a topic in the fanfic section. It can join all the other creations, nations, and companies crafted from the kerbonians minds . If the second picture does not show up, right click the little red \'x\', then go to Properties. Highlight the URL and copy/paste into the address bar.
  11. My failing Dell Inspiron One desktop has been around since December 2010. That\'s around one and half years. Recently, it has been freezing and glitching like crazy. Sometimes, my graphic card apparently 'stops working' and my screen goes black for a moment. I want a new god-darn computer
  12. Chapter 4 PART ONE A loud, sharp buzzing sound screeched in Koen\'s ears, rudely awakening him from his sleep. He wriggled around in his bed for a few minutes, reluctant to get up, and to start the mission. He is a pilot, not a biologist, why does he need to tag along? He finally got out of bed and stumbled to a coffee machine in his room. No sugar, no milk. He chugged his coffee quickly, and put on pants, a simple, white shirt, and shoes. He then made his way sluggishly to whatever briefing hall or rec room he had to go to. Koen waited for the black coffee to sink in. Koen entered a long corridor, with large windows on each side, leading out onto the planet. He slowed down a little, pausing to look out. It was around 9 AM, and the local sun illuminated the planet enough for Koen to see the sharp, rocky peaks and hills. He also slowed down for another reason. Adder was standing still at the opposite of the transperant corridor. She had turned slightly and was looking out onto the planet. Koen became suspicious. He squinted his eyes, and slowly walked forward, and stood next to her. 'Hi,' He said hesitantly. Folding his arms. 'Good morning,' Adder replied. She still avoided eye contact. 'Your mission leaves at 9:45, so I would start to get ready,' She said in a condescending, snappy atitude. 'What?' Koen asked, not sure whether to be frightened or offended. 'I had to slow down mining activity for the past three years, just so an un-needed aide team could be shipped out to investigate aliens,' Adder replied, now glaring at Koen. Without saying anything, Koen quickly brushed past Adder and entered the corridor leading to the briefing hall. What the hell?... he murmured to himself. He pressed on walking, slightly nervous now because of that encounter. After a short while of walking, he found himself in the briefing hall. Koen scanned the room, and found he was probably late, as most of the group had already entered. Then, all eyes were on him, and he embarrasedly pushed further in. Behind him marched in Adder, glaring forward, not really looking at anything. Everyone sat down. Kerman was standing at the front with Beirson. She began to address the group. 'I hope you have all gotten a good night of rest, because in approximately forty minutes I and five other people will be going out for a brief exploration of this alien building. I want us to be gone for no more than two and a half hours, and I want us to arrive back unharmed. All but Adder , Beirson, and Astrid will be going, I feel it would be wise to have two people and my robot on stand-by at the base if anything does go wrong,' Koen raised his hand. 'Why am I going, I am just a pilot?' 'Well, don\'t you want to experience a once-in-a-lifetime event? Anyone can explore. I\'ll bring Adder and Beirson next time, if they\'d like,' 'Yes, of course. Sorry captain,' 'That\'s fine Koen. Now, that\'s a word for all of you. You can be a biologist, virologist, sociologist, or a cook, but you can still explore and contribute to the team. I hope to get all eight of you to the site in the next two days, perhaps less. Now onto the details,' Kerman clicked a button on the remote in her hand. A high-quality holograph image of Trecnotor\'s surface was projected from the interface behind her. The image showed the gray, rocky surface, as well as the arsenic soaked Trecnot seas. A small, blinking dot a few inches from the seas represented the base. About an inch south of the base was a solid green question mark. The bright green was in stark contrast to the dark, sharp surroundings. 'That green question mark represents the alien building. I\'ve been researching pictures that you all have taken over the past four years. I see you have yet to go inside, which is was not a bad decision. Without protection, who knows what could have been lurking inside. Hostile life, traps, disease, you name it,' Kerman said. 'This morning, I retrieved two boxes of Kerbal Military-grade weaponry and space-suits, fitted with small cameras. They are in the boxes right behind me. You can get changed in your rooms when the presentation is concluded, which should be shortly,' She said, while tilting her head to look at a clock on the wall. 9:12 AM. 'Now, I cannot stress enough the importance of staying together. You\'ve all seen horror films where a group gets separated, lost, and slaughtered by the antagonists. While our mission may not be a Kerbywood film, it certainly applies,' Kerman smiled, as everyone else laughed. 'At most, we can be 150 feet apart. Feel free to idle in a large room, but we will all stay in one area,' Pause. 'This concludes the briefing for today. We will leave in about 31 minutes. Go get changed,' -------------------------------------------------------------------------------------------------------------------- After they got changed, the six person group were now outside, full dressed with their military-grade space-suits. Kerman and Koen had equipped plasma-bullet firing Kerbal Military A-Class rifles. It can incinerate anything from living tissue to walls of lead. The plasma can burn sulphuric acid and instantly vaporize water. When wielding it, a kerbonian is a walking death machine. However, the one downside is that the gun could actually melt if fired in rapid succession. Cooldown is a must, making the rifle rather ineffective in large battles. The group walked on, recording with their cameras, through the gray fog and over the rocks and mini-ridges. They stayed clear of the eccentric and possibly violent quickslithers. Like all animals smaller than them, the quickslithers minded themselves and were probably terrified by the tiny, green beings. However, there is a possibility that some horrible, 90 meter tall creature could be stalking the kerbonians right now. But then again, what if their menace is an insectile, or even a microbe? The suits apparently keep out everything. Kerman lead the group, with her rifle stationed on her back. Behind her was Koen, then Kettinger, then Dentaug. Behind him was Hescen, and finally Hueston. Hueston began small talk. 'You\'d think with this thick, black atmosphere, these rocks should be totally eroded and plain, right?' 'They aren\'t, for some odd reason, we still don\'t know why,' Hescen responded. 'Does anyone know how old this planet is, or how old the system is?' Kettinger asked. Koen nodded his head, wanting to ask the same thing. 'I think, like, five or so billion years old, a little older than Kerbin,' Deantaug entered the conversation. 'I wonder what\'s halting the erosion,' Hueston pondered. 'Maybe the atmosphere is not as thick as we think,' Hescen added, looking up at the black sky, only dimly lit by the sun. Suddenly, Kerman interupted them all, and pointed at a gray structure in the distance. 'Sorry to interupt, but that\'s the building, right?' 'Right,' answered Hescen. They continued towards the monolith. The base group had never been closer than 9km, so the journey was a raw experience to all. The whole group turned on their helmet cams, as they got closer and became awed. Finally, after a few minutes they were close enough to see it. It was a dark, gray building with slightly curving corners, almost like a pyramid with the top cut off. Narrow, triangular openings existed on the faces of the building, and progressively got small as they went up the building. It was obviously ancient, as it had cracks and holes throughout its exterior. 'Oh, my god,' Hescen quietly said, as she gawked at the monolith. 'It\'s huge!' Exclaimed Koen. The monolith extended 100 meters into the air, as big as a kerball field. No doorways seem to existed. 'We will have to get in through one of those triangles,' Kerman stated, as she too slipped into awe. The monolith had a slight aura of wonder surrounding it. --------------------------------------------------------------------------------------------------------------- One by one, the group entered the alien building through a triangle entrance near the base of the structure. The inside was completely hollow, with very little light leaking through the openings. The group had to turn on flashflights built in their helmets just to see where their feet were going. As they panned around, they saw that the inards of the monolith was blank; no writing, no artwork, no signs of civilization other than the fact the monolith existed in the first place. 'I hope you are all recording this,' Kerman whispered, while scanning the whole building. 'Of course,' Koen responded, doing the same thing as Kerman. After walking around for a few minutes, the group began to notice how empty the monolith was. Suddenly, however, Hueston noticed a near-perfect, metallic circular hole in one of the corners of the building. 'Hey! Over there!' He exclaimed. The group followed him over, and then stood still, encircled over the hole. They could not see the bottom, and it seemed like it was the edge of hell, leading down into nothing. Kerman took out a pale, green-colored rod from her suit. She cracked it, to where it turned bright green. She threw it down. After three seconds it hit a surface, and could be easily seen by the group. 'Barely anything, we could jump it if we wanted,' Kettinger said. 'But since we want to get back up, we\'ll lower a rope down, and climb back up,' He continued, looking at Kerman. 'Sounds good, you have rope?' She asked. 'Yes,' 'Ok, then lower it. You will go first, then Koen, Hescen, Deantaug, Hueston, and then I,' One by one, the group filtered down into unknown depths. Kerman looked around one last time before lowering herself down. Below, it was dark and musty, but it felt smooth. The floors seemed metal, as did the walls. Hescen turned on her flashlight, after having to turn it off for the descent. The whole group was awestruck by what they saw, and what was created. To be continued... 20 June 2012: Because of the 20,000 character limit, I will probably be adding a new reply for every one or two chapters. Sorry for any inconvenience. I plan on putting future chapters on a PDF file and attaching it here. I have also added some of my artwork . Make sure to scroll to see the whole artwork. Thanks! 22 June 2012: Chapter 4 PART TWO PDF File below 22 June 2012: Here\'s more art! Try scrolling left and right for the character artwork to see all of the characters...
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