UtterN
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About me
Rocketeer
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Note: I am somewhat a newb, even after playing Ksp for one and a half year (first time I landed on the Mün was a month after I started playing Ksp). I usually launch a central hub with the most neccesary equipment such as a habmodule, rtg's, batteries etc. Then I launch and attach power generation and longrangecoms. For the record, I believe I built this particular station in .18. You might notice that I've put the station in a very LKO and that's because I was experimenting with viewing distances, trying to see the VAB and comstation from space as I was falling by.
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All craft from my Constellation mission vid
UtterN replied to katateochi's topic in KSP1 The Spacecraft Exchange
I just found your video of the constellation mission, I watched it from the beginning to the end. Incredible well made program and video, Repped and subbed! -
Does anyone know how to get this compatible with 0.21?
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BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
Yes yes YES! -
BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
I can see Bobcat Ind. becoming a big part of ksp in a near future as novapunch did once. -
BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
Well, thank you for the first set of rovers, I thought they were perfect. The feeling when you got your rover to enter Dunas atmosphere and open the parachutes to make a successful landing were awesome. One thing I'd like to see on one of the rovers before you go back to the drawing board is some sort of connector at the back on the vehicle, so you can stack them "upwards". -
Very useful thread, I would appreciate if you keep updating this. It would benefit alot of us, thanks!
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BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
Oh god, it looks so awesome! Good job Bobcat! By the way, I prefer choice number 1 to the question on page 6, to have some sort of ascent module that can be used as a small base of operation. -
BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
Ooh, I just landed DEMV mark-I pod on Duna and now I'm eagerly waiting for Mark-II so I can land another one with internal view! -
BobCat Ind. - Colonization, exploring and research vehicle
UtterN replied to BobCat's topic in KSP1 Mod Development
Well, blender is very easy to use, I started using it like 5 weeks ago and I've already made huge space ships and stuff (not textured yet). Edit: It looks like I'm a pessimist, that was not my intention, indeed Bobcat really kicks-ass! -
Get Jeb Home from another planet!
UtterN replied to Tassyr's topic in KSP1 Challenges & Mission ideas
Well, for me it took 3.5 months (IRL time, no jk) to land on minmus without any help from the internet, so I don't think I'll succeed. I'll make a try though. -
Well the spaceplane variant of ASAS, Delta wing, some canards and a couple more pieces... I'm no newbie with installing mods, I did all right. I'm sure there's just some conflict between another mod or something. once again, nice parts. ^^
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First of all, great mod pack! But when I added the parts it somehow overwrote some original parts which ended up breaking all my other ships.
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Woah! That model looks gorgeous, good job!
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"A" kerbal? Only one kerbal in the flight control? And yes indeed, the time when people cared about space exploration... I wish I was older back then. :/