Jump to content

Dreamixpl

Members
  • Content Count

    37
  • Joined

  • Last visited

Community Reputation

8 Neutral

About Dreamixpl

  • Rank
    Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This. Is. The bestthingever. Dropping base components from orbit was never this fun. Huh, if I had a functioning base, this is how I would drop additional equipment, in this case that's life support capacity extension and some converters. Might extend base's life by a few months/years (?). Album: http://imgur.com/a/edyk0
  2. It's not working for 1.0.5. Can't create new saves, or load existing ones. Without the mod, saves work just fine. Through, there may be some incompatibilities: http://pastebin.com/R1a0WGqW I don't want to be that guy, but, are there any simmilar mods, that serve this purpose for 1.0.5?
  3. Not really, aiming at the middle ground never works and relying on mods is just bad. KSP still has capabilities (don't know if its right word) for being one of two. It could became casual learning game, with good tutorial, and kerbals that explain what you have done good or bad. Or KSP could became next Orbiter, but ten times better, with 1:1 earth, realistic looking rockets, and worrying if 10 spare d/v is enough for your rocket.
  4. But it looks like Squad wants their game to cover very large player base: -casual players can just fly to moon in their 30 minutes break from work, without understanding orbital mechanics, basically just let autopilot do the work, with player thinking they know how it worked -semi-hardcore players, that launch their kerosene-liquid oxygen fueled rocket beasts, with radio communication satellites onto geosynchronous orbits, with no place or time for faults, calculating d/v, etc. (thats possible with mods) But thats not going to work, either make the game designed for casual players, with autopi
  5. So Squad want KSP to be very easy, not complex, fun game? Or some players are (sorry for this) too stupid to do "complex" things like putting right parts in right places, and remembering that LFO is made out of O2 and H2? This could lead to good mechanics: "take uranium from eve, so you can research RTG's" or "finally make functional ground bases that have other purpose that to grind science".Why docking was added, many players have problem with it, it's so complex! KSP should be educational/simulator game, where orbital mechanics can be learn and never forgetted, but no, let's add autopilot a
  6. One of these: http://forum.kerbalspaceprogram.com/threads/83305-0-25-0-RemoteTech-v1-5-1 http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta8a-IVA-All-the-things!-new-3D-RPM-17/page11 edit: replied just after seeing brienne's edit : (
  7. The main problem for experienced players is not contracts, but no more content. I ask, how much gameplay changed in past months (two years maybe?)? Its still KSP it was, just with some new additions that doesnt really change gameplay. Challenges? Like flying to Duna without manevuer nodes. Done that, on planets update (0.18? dont remember). Like flying to mun without map view? Done that, when we havent got landing gears (0.7? 8? 9?). Like another low parts challenge, but with other body to visit? Or another challenge that requires very good pc? Or challenge thats impossible, or not fun like wa
  8. If career is bad, not playing is not a solution, it is must (cant find better word).
  9. The main problem about career and science modes is they are designed for new players. When you actually learn how to do things better, and learn how to launch payloads to space efficiently (bad launches cost funds). When you are very good, or old player, you rarely waste money. Im playing KSP like you, I set my goals and even document my missions, when playing with remote tech and life support mods. I think Squad should focus on game content, not career, I played KSP even before it was costing money, so visitng Laythe is boring. I have 100 MB of additional bodies in Kerbol System, two more gas
  10. I don't want to sound bad, but I think Squad is a little too "greedy". There is too many players, when there was only kerbin and mun, you had to know a little orbital mechanics to fly to mun, and it was challenging, you could even learn what speeds gives you orbits, so players who stayed with KSP for more than two hours, didn't leave it for years (like me). Now KSP is more like for casual players, and thats not good. You can burn straight up, and then play with manevuer nodes, and then game even tells you where point your ship to execute maneuver, and orbit. I think Squad don't want to make ga
  11. Yeah, I didn't read it, sorry. I'm still playing my realism-modded game on 0.25, and I don't have much time, as it's close to christmas, but You get the idea.
  12. No, I aggree with Frostiken: "Squad has a reputation for developing features halfway and leaving them." My plan is totally opposite to what Squad is doing. They add half-features and leave them. When You heard about enchancing IVA or EVA last time? Or adding IVA to Science Lab? How about bad aerodynamic model? Squad always does this, example, atmospheric heat. They put it in major update, to hype players, and it doesn't do anything. Should it be just visuals? New spaceplane parts: how about updating other parts, like mk1? Why waste time on new Space center, when Squad could do biomes for som
  13. IMHO Squad has very bad developement plan for KSP, they want to do everything at once. Sandbox SHOULD be done first, becouse it's nothing, but true gameplay. Tweakables, UI, manev. nodes, enabling IVA and EVA, map view etc. should be first added. Then Squad could focus on "lego" parts of the game, rocket parts, ivas, engines, more planets. And at the end, Squad could make career mode, cosmetical parts, etc. This way, beta/alpha testing would be easier, dev. plan, goals, would make sense. (I always liked KSP and Squad, I played ksp when it was free, and I'm always with it.)
  14. This is so true. If career is for experienced players, they already know all things (speed for orbit, etc.). If its not, there should be good tutorial, with explaining dv, speeds, inclanations, and it definietly shouldn't be: go up until Ap on map view is high, and burn towards marker on that sphere on bottom...
  15. http://forum.kerbalspaceprogram.com/threads/70676 someone was a lot faster than You, he even put that suggestion into his own modyfication
×
×
  • Create New...