Jump to content

gabmaia

Members
  • Posts

    91
  • Joined

  • Last visited

Everything posted by gabmaia

  1. In RT1 you could edit that number somewere in the settings file, and with the in-game settings UI. Can I do it in RT2?
  2. nevermind, i'm just stupid, got it. I didn't realize you had to press enter to set the delay. Sorry for wasting your time...
  3. Or i'm just utterly stupid, or there's something wrong with my version, because i've been trying that since yesterday and the command executes in the moment i press enter....
  4. In RT2, how exactly do I set a burn for t minutes in the future?
  5. About the delay thing: i saw the artificial delay box, but couldn't figure it out The "if x then y" system sounds amazing, really looking forward to it!! And by import manoeuvre node I mean, if you set a manoeuvre node for a 30s burn, 60 seconds from now, the function will create a corresponding entry in the queue.
  6. Ok, ive been playtesting a while and here is my feedback: -I know you can add hiatuses by making 0% throttle burns, but a "wait" button would be nice -I think that the computer button should toggle it, not always open another window -The "x" button on the queue is a little confuse... -maybe a parameter for "execute when altitude/true altitude is" (would be nice for landings) -Would a function for "import maneuver node" be too cheaty? Thats it so far, sorry if some of those things are already been worked on
  7. Okay.. Well, i can open your plugin on the loading screen. You should call that a feature!
  8. Amazing mod!! My feedback: -Solid fuel price is too high -Should be visible in VAB -???
  9. well, somewhere in jeb's positronic brain, there is a line that says: "if overheat bar > 95%, reduce throttle" or something like it. Someone must know where it is and how to change it to 50% 5
  10. Yup, didn't know that. By redlining you mean "almost overheating" or just making the overheat bar appear damn you mech jeb.... Does anyone know how to change the max temperature for mechjeb's auto throttle?
  11. okay, I'm gettin damage on my mainsail while I launch, was that supposed to happen? I'm not getting above 3 Gs...
  12. Guys, i think im doing something wrong, i just CANT EXPLODE ANYTHING! Despite of the orbit i try or the >1200 temperatures on fueltanks and nuclear reactors, nothing explode!!!
  13. Man, I know it would be very complicated, but would it be possible to make a ablative "paint"? My humble idea is to use ModuleManager do modify a part's proprieties before loading, but i have no idea if it can be done
  14. Okay, so i did a little bit of testing and.... Couldn't get anything to explode! I came in in speeds up to 3km/s in a variety of angles with plenty of different spacecraft, from a single probe up to 3 orange tanks, and couldn't get any of them much hotter them 1000º. What am I doing so right?
  15. I`m going to school now, but I will test it and post feedback as soon as possible!
  16. Wow, that is awesome!! I've read them a few years ago, so I might be mistaken...
  17. if anyone here thats an Asimov fan could make "spaceship and sun" imperial flag and/or a Foundation one it would be great!!
  18. Assome plugin man!! I think applying brackets to the simetry placed parts is the way to go! Also, I would like to suggest that you show each part's electrical consumption and storage... But maybe that's a whole other plugin... Keep up the nice work anyways!!
  19. I`m getting a huge framerate drop with 6 comsats with 5 dishes and 1 antenna each, at 1000k orbits. I had a similar configuration on .19 and it didn`t affect my performace... It`s not nescessarely your mod, but the sats are the only thing in orbit, and have no other mod`s parts in them. I also have LAZORS installed, with loading distance set on "short".
  20. Is auto-enabling physical time warping when the auto pilot is turning extremely heavy ships without rcs an acceptable suggestion?
  21. Did a quicktest on .20 and everything seams to be working... All shiny!
×
×
  • Create New...