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aarno

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Everything posted by aarno

  1. I think you already did mine in the pdf but you can give mine a shot if you want.
  2. Hello! i actually saw Cruzan's video on the Spaceplane challenge and figured id submit something, unfortunately with 4 days to go thats gonna be a steep order.. but! I remembered I had finished my SSTO for the hanland/spiritwolf thread and figured it would work great here. so I fired it up and remembered one very important part. its not very beginner friendly... in fact I needed a trainer plane just to get a handle on it.(less mass lower partcount single engines) So im submitting the Trainer..for the UFB the UFB..T http://imgur.com/a/26VIp I should mention the UFB has VTOL capabilities one of the requirements i had for my SSTO's was being able to take off and land on a very small surface area..its partly what i needed the trainer for, it'll fly like a regular plane but y'know heads up its there. So Action Groups 1.toggle tubojet on/off 2.toggle VTOL on/off 3.toggle Rockomax engines on/off 4.toggle air intakes on/off while it is fairly stable it is meant to be used with SAS on the flight path i use for orbit with it is to get it to 20-25k put the nose at 20-25 degrees and hold it till you run out of air(usually around 35-37k) switch to the rockomax and circularize at 60.. https://www./folder/abhia6rq691ua/UFB
  3. i am really liking that Hurricane class battlecruiser is that 328 part count with or without weapons? do you have a resupply ship made for rearming?
  4. well there you go then. theres no real deadline on it so he's probably still sifting thru emails and having a good ol time.
  5. its only been.. what? almost 2 and a half months since his last official post? thats a LOT of submisisons to go thru and i know im still working on ships.. so i can only imagine how bad his inbox looks.
  6. the L tanker or the XL tanker? because the L tanker has junior ports on it... actually..the XL has junior ports on the front just toss one of the com satellites away (or replace them entirely.. im pretty sure i have enough satellites by now) http://i.imgur.com/4qWgqC3.jpg two on the side and two up front http://i.imgur.com/vtjVtdj.png the two up front.
  7. Ok last batch for the AarnCo fleet. pretty sure I've covered all my bases with ships at this point(and then some). AarnCo Carrier: 857 launch 511 final I took the frame of the XL Tanker and hollowed it out to provide room for 4 small fighters and docking berths for the two gunboats I've sent up comes with two remote re loaders for the fighters and enough space for 11 crew the fighters are experimental prototypes at this time I named it after a buddy of mine (and not totally what i was eating while flying it) it had a little bit of trouble getting into orbit but the mk4's engine setup is pretty robust. Photos: http://imgur.com/a/6ETzO And now for the Non Coms AarnCo Cargoship: 422 Launch 188 final I honestly cant believe i haven't seen more of these, these are the beautiful bulls-eyes of space! the thing you grade your navy by! and lets face it without the transports pirates wont have anything to shoot at. its got docking ports for "boarding" and hooking up "bigger trailers" both rear and front for the super haulers out there. photos: http://imgur.com/a/zReFa AarnCo LanderC : 565 launch 376 final So the surveyor and the minerunner find the biggest ore vein to date. now what? well you land this baby on it and get to diggin. handles surprisingly well in low orbit. photos: http://imgur.com/a/iVXto AarnCo Tanker XL : 531 launch 185 final As soon as i sent the tanker L out i had this fear that it would run out of fuel. so after a few tries i managed this big guy. two orange tanks of fuel. totally un touched the entire trip up,and out to jool. the lifter again the weak part of pretty much all my ships after a certain tonnage. still was no match for the engines who can still manage to pull it up into stable orbit.(it was probably jeb) Photos: http://imgur.com/a/8xzf0 AarnCo Relay system: 409 Launch 175 final Another one of those "im surprised i don't see more of" Imean how ARE we getting the laythe footage back to kerbin? also another juicy target for pirates and navy's alike. you fly it up turn it on and then the crew decouples and goes home. or in my case "fly's to the carrier to fly the extra ships" Photos: http://imgur.com/a/ikXtP the updated persistance and ship files are here. oh! and the gunboat. forgot to put him in there last update. http://www./folder/ha44shf81iln1/Ksp_mk4 if i do anymore itll be probably starting a new line. im not sure. seeing all the battleships does make me want to build more fighters tho. or a flattop destroyer. we need more of those.
  8. I figured id give a quick update, i foolishly have made another 5 ships for AarnCo's fleet. thankfully, i missed the window to jool so i have time to sort the photos and sit down and plan out the aerobreaking of the other ships now nearing jool. Its just seeing all the really REALLY nice battleships and carriers (Dat Oxford) i got the bug so while i sort out the rest of the screenshots ill leave this AarnCo Gunboat 237 parts at launch 160 final. orbit: weapons test: I managed to film it cause it was so small, on average i get about 4fps using fraps on the rest of the fleet till they are free of the lifter. AarnCo would like to point out we will probably contract out our security..just cause of how MANY MANY better warmachines there are out there...
  9. he's got a point who says we cant have a KDF in KSP?
  10. post the craft Shep. I've got a batch of stuff Ill be sending to Jool on Monday I can tack it on to the list just gotta do some test runs of the base on Minmus and fix the lifter issue with my freighters, dang thing keeps falling apart on the final stages. http://i.imgur.com/NwdgaoL.png still pleased that it made it up even with half the lifter exploding. also woo 100 pages!
  11. land it on the mun. check. how bout we add take back off again? I threw some landing gear on here in case of a belly landing... guess i didn't need it.
  12. Ok, so its been a few daunting evenings but im happy to say im back up and running. after the update i "updated" the mk'3s with more power and sustainability only to discover they all caught a bad case of the "wings fall off" itis. could not get them to cooperate so the mk3's are sadly axed Im pleased to introduce you to the Mk 4's First up the Aid ships: Mk4 surveyor: 541 at launch 303 final form comes with 2 civilian mosquitoes 5 guided torpedoes and 6 data array satellites Used for satellite communication, surveying mineral sites and search and rescue the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/7RxBZ Mk4 Command: 577 launch 333 final comes equipped with 3 guided torpedoes 4 com arrays and 2 crew shuttles Primary data hub used to keep track of the rest of the fleet and maintain mining schedule (plus they get cable! gotta keep up with our favorite space reality tv show) the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/rVdlc Mk4 Crewship: 431 launch 181 final comes equipped with 2 com arrays and 2 civilian mosquitoes The mining crews home away from home. holding all the amenities they could ever wish for. like food,water...air. the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/8dMLa Mk4 Minerunner: 563 launch 319 final comes equipped with 4 mining site landers 2 crew transport buggy's and 2 com arrays Everything a space miner needs to stay busy! the lifeblood of the AarnCo mining expeditions the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/MjiB4 Mk4 Resupply: 668 launch 424 final comes with 12 guided torpedoes 24 dumbfire fighter torps, 2 comm arrays and 1 droid tug Theres lots of stuff in space to shoot at! SOMEONE needs to bring the ammo... the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/X4sB5 Mk4 Tanker L: 443 launch 193 final comes with 2 comm arrays The long range tanker cause youll always run out of gas where you least expect it. the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/Gz5iw And now the only full Military ship(currently) in AarnCo's lineup Mk4 escort: 549 launch 305 final come with 8 guided torpedoes 2 medium mosquitoes and 2 comm arrays Turns out space is chock full of scary pirates and bad guys its dangerous to go alone! the action groups for this ship are 1. toggle lv-t30 on/off 2. lock lifter gimbal Proof of travel to jool : http://imgur.com/a/zw9rn a bit about AarnCo: AarnCo is a civilian owned deep space mining firm specializing in zero atmosphere asteroid and moon mining in full support of spirit wolf A word of warning: the lifters in .21 were a wee bit dodgy on these guys as they liked to change the order of sequence a few times so be mindful of that (usually the 3 and 4 stage would flip for no reason) also when launching ships to jool. give yourself more time between launches. i am honestly scared to do the braking because of how close they are. link to ships and persistance http://www./?ha44shf81iln1 Also huge props for chozo for digging through 77+ pages of ships. good gravy.
  13. ah i feel you. my laptop is the only thingthatll run ksp right now. (im thinking its the ssd in it.) in regards to .21 i guess ill need to refit the mk3's or just make a mk4 with the data ive gathered since over half my ships need the torque from the capsule to turn. oddly enough the fighters are .21 compliant with the battery on the nose for docking guidance. i dont really want to re submit them to macey since he is still probably flooded with emails at this point. but we will see what happens
  14. remove ALL the fuel lines on the launcher and do it again with desired symmetry i had that issue with my lifter and that was how it ended up getting fixed. also are you still gonna do the battle vids?
  15. thank you Mygnol for getting me off my duff and doing a bit more with my stuff. http://imgur.com/a/PFQuZ from orbit to ground. AarnCo is happy to announce the beach rollers are now available on Laythe.
  16. so i got to the rover landings and let out a cheer for the first one when it landed upright, then i saw the broken wheel. then the whole second rover landing. makes me remember i need to test the rovers i have to see if they'd survive.
  17. probably because they are the most entertaining thing to build.
  18. Suspense probably. he's got like, just shy of 30,000 subscribers so he has at minimum that many emails to read.
  19. woo! after ive already emailed him too! oh well, atleast my bases are covered. and i suppose that means if i come up with any more i can keep em here
  20. sounds exciting. plus getting some footage of how they do in combat is always a plus.
  21. pretty sure Macey needs everything from frontline battleships to the little tugs to get stuff around so yeah if you got one you like show it off man.
  22. Brace yourself it will be crazy. you may want to space them out by a day or so sending 7 to jool in one go almost killed me.
  23. http://imgur.com/a/ptKgu This is the command ship and the AarnCo command orbital Station (aka clover station) also proof the torpedo ship can infact make it to jool. Final part count: AarnCo command3c (clover Station) : 300 AarnCo command3 ship armed : 246 AarnCo defence 3 with 12 torpedos and 4 fully armed fighters : 524 AarnCo Resupply3 with full re supply loadout : 325 AarnCo Surveyor3 with 4 torpedoes 2 fighters and 2 probes : 264 AarnCo Tanker3 with ion drive tug/adapter : 127 word of warning always send a tanker first as most of these end up on fumes by the time they arrive, and since barring the command ships most dont have RCS on the main body its a bit of a pain to dock. as always here are the download files http://www./folder/v8gpqdlycu47z/ksp_mk3 I also added the lifter Ive been using to get them in orbit in the VAB as its own thing since there was a lot of talk about people needing one. hopefully it will help. next update will be me trying to wrangle the mess around jool into a nice little exodus to pol and some nice screenshots of docking (my patients willing)
  24. Ok quick update. after attempting to get the ships(mk1's) to jool i realized there was no way they were ever getting out of orbit. not without strapping two tankers to each, so i went back to the drawing board and came back with the Mk3's! half the part count 3x the thrust! http://imgur.com/a/0lj0o the tanker was first followed by the surveyor and then the supply, i was lucky and the window to jool was open at the same time as the three were up. the burns were pretty awesome especially from the dark side of the planet the tanker was the only one lucky enough to have a snowballs chance of touching laythe but it skipped off the surface. not to worry as the original plan was to slow down around jool ( im a terrible shot so i picked the biggest target i could find) the results were, well impressive and dont let the nice orbits fool you i spent a good 6 hours with trial and error and alot of quick loads to get them that nice. and as im looking at the thread all im seeing are these fantastic battleships so i built a torpedo frigate. its a bit slow(and surly) thanks to the 8 high speed guided torpedoes and the 4 fighters (symmetry) but its got almost as much fuel as the tanker so if the window to jool wasnt closed id have sent it out too. but ill bet money itll make it just fine. so here are the new variants, and i threw in the persistent as well http://www./folder/v8gpqdlycu47z/ksp_mk3
  25. O-Oh! phew, had me worried there, i was already sending them to Jool! haha! ooh that woulda been embarrassing! *refreshes page* ...oh i see. well at least i have half the stuff needed. ill upload what i have and get to work on the trip to Jool. after i sleep. ill borrow a page from Varyon and post the imgur link (the Megadeus looks incredible btw) http://imgur.com/a/mU1GN Ok first up is the Fuel Rigger, by far the most frustrating to get into orbit, this is probably the 20th version of it even after getting it into orbit ill need to send up another 4 just to refuel the rest of the fleet and send em on to jool. (assuming the one i sent ahead as an experiment manages to get to Pol without running out of juice) no armaments on the rigger (too heavy to equip and fuels too valuable to destroy) but it does have 4 tugs with adapters for small and medium sized craft Next is the mining station itself not too bad to get into orbit once the staging got done right.. the mining station is meant to be able to house and dock the entire fleet as they orbit the moon Pol Armed with 2 civilian grade mosquitoes a one man survey can and 2 remote buggies at the insistence of Captain Kirk who apparently is an avid off road er... And lastly is the Survey ship. this one was a breeze to get into orbit especially compared to the fuel rigger.. The survey ship serves double duty as a long range sensor array and search and rescue vessel. its meant to arrive first and use its armament to knock out dangerous debris from orbit, so its equipped with 4 medium guided torpedoes 2 civilian short range fighters and two long range data probes with enhanced communications relays that should cover #1 and #2.. as for #3 im pretty sure all three of these are hovering right around the 300 mark..give or take a strut or twenty.. #4 should be this link.. http://www./folder/x739trtw4wmcc/KSP #5 Aarn Co Mining. or" Aarn Co" for short #6 woo Spiritwolf!
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