buder2
Members-
Posts
6 -
Joined
-
Last visited
Reputation
0 Neutral-
[1.12.x] Heat Control - More radiators! (August 22, 2021)
buder2 replied to Nertea's topic in KSP1 Mod Releases
it seem mostly 950 the near hard limit for my tech i don'T have an engine pre cooler and the plane i am using can fly in the 20km but without a proper autopilot can't sustain that or i will have to use a joystick none stop for 3- min + as i am trying togo on the both pole at once asap xD for future contract about to add picture of the test craft that the craft in question can't tell if it need more radiator http://steamcommunity.com/sharedfiles/filedetails/?id=1234703886 -
[1.12.x] Heat Control - More radiators! (August 22, 2021)
buder2 replied to Nertea's topic in KSP1 Mod Releases
gargobay ? hehe Cargobay ? forgot to say i was talking about a aircraft with cargobay/radiator engine just explode around 900/950 m/s heat exchanger kinda pointless in super speed 950m/s + lol , but allow mechjeb to succesfully preven overheat xD i will use this mod in the future xD -
can you use TCA to control a normal airplane to follow a route ? because when i try it just point up and lose control once reach the limit i tried with a vtol and the cruise control speed limit was not working allway brake and start again never go above 100ms when set to 500 for testing or i need a tutorial for that i need a space plane autopilot for long range atmosphere traveling like in both pole need a tutorial with cruise and if it suposed to work for normal aircraft too
-
[1.12.x] Heat Control - More radiators! (August 22, 2021)
buder2 replied to Nertea's topic in KSP1 Mod Releases
id like a stack part that can be used between engine and fuel tank so i can stick a radiator to it and cool down the engine. my engine are over heating in super speed 1000m/s + lol im sure i could reach faster speed if i could keep them cooled -
[0.23.5] Kerbal Anti-Lock Brake System v1.0
buder2 replied to puzzler995's topic in KSP1 Mod Releases
it dont work with modular multi wheel look like it dont detect the wheel only work if a landing wheel stock hit the ground and without that it work fine or i just dont know how to activate it i have suggestion to fix that allow the computer to pusle the brake nomater if is flying on ground or without wheel is what i think can fix that multiwheel work on ksp 24.2