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KiT

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    Bottle Rocketeer
  1. Oh, and here are some EXTREMELY UGLY (and not entirely accurate) pictures for those who just cant stomach the walls of text.
  2. Disclaimer: Ha-ha, all of the following is a theoretical speculation. I havent actually tried any of this yet! What you will need: MS excel or at least a calculator; KSP orbit calculator, or the ability to manually calculate orbital velocities and apo-/periapses for all kinds of orbits. Part 1: Target is in a circular orbit (oh hey, you can use it for Mun landings). Get in some circular orbit on the same plane around the same body, preferably with altitude difference under 10 times (so if your target is at 100km, you should be between 1000km and 10 km). And of course your altitude shouldnt match the target\'s. Now Grab your calculator. Write down the orbital periods of your target\'s orbit, and the duration of a Hohmann transfer between the orbits. A Hohmann transfer takes exactly half of an orbital period, so your objective is to time it in such way that you finish it right when your target happens to be at the same place as yourself. Let\'s say you are orbiting Kerbin at 200km, and the target is at 100km. Your orbital period: 39,88 min. Your target\'s orbital period: 32,64 min, transfer time: 18,1 min. 18,1/32,64 = 0,554. This means that when you start your first burn, the target should have 55,4% of its full orbital period remaining until it reaches the rendezvous point. You, on the other hand, will be at 50% (as hohmann transfer takes half a period, and the point where the transfer is over IS the rendezvous point). The difference is 5,4% of a full orbital period, or 19,63°. Now go use some program to draw a circle with a 19,63° angle in it for visual aid. Wait for when the target is 19,63° behind you, start the hohmann transfer. By the time you finish the transfer, the target should be somewhere nearby. If the target is on a higher orbit, you make the same calculations, but the target should be ahead of you, not behind. Protip: If your orbit is 5,35 times higher than your target\'s orbit (or lower if you wanna go from lower to higher), the required orbit difference will be at 90°. Use it if you are bad at measuring angular difference by eye and have loads of spare fuel. Part 2: The target is on elliptic orbit. Now this is a little more fun. Also dont forget that a circular orbit is a special case of an elliptic orbit, so all of the following is applicable for circular orbits as well. First, you need to get in an elliptic orbit around the same body on the same plane as your target, in such way, that the location of your periapsis matches the target\'s periapsis. Now all you really need to do is to make sure that you reach that periapsis at the same time as your target. First you need to calculate when the target is going to be there. To find that out, you need to catch the moment it reaches the periapsis or apoapsis, you then check its orbital cycle with KSP calculator, and with these you can easily tell the times the target will be going through periapsis. Then, once you reach the periapsis, adjust your orbit in such way, that by the time you make a full orbital cycle (or a bunch of them), the target also passes the periapsis. As result, you and your target will pass the periapsis at the same time, and all you will need to do is to quickly adjust your orbit to match the target\'s.
  3. Why, its entirely possible, just needs perfect timing, and probably a little additional fuel to catch up with Mun\'s orbital velocity.
  4. Do one of the regular moon operations...as if you were still playing KSP 0.8.5 This specifically means: [li]No struts[/li] [li]No active winglets[/li] [li]No ASAS[/li] [li]No RCS modules[/li] [li]Vanilla parts only[/li] [li]Final destination.[/li] Optional limitations are: [li]No viewing the map[/li] This one is only optional because there is no way to check or enforce this. Everybody knows that orbital map is for the weak, only use your rocket\'s instruments, your eye sight, and your sharp kerbal mind. [li]No time compression[/li] This one might be too hardcore for you. Can you go full realism in a game about green men flying a rocket made of junk? The objectives are the usual set of Mun-based missions: [list type=decimal] [li]Crash into Land on the Mun.[/li] [li]Achieve a stable Mun orbit.[/li] [li]Achieve a stable Mun orbit and return.[/li] [li]Land on the Mun and return.[/li]
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