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Posts posted by soulreaver1981
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On 23-2-2018 at 6:46 PM, Brikoleur said:
Jets take time to spool up and down, so this would slam the bays shut on them while they're near full power. You'd have to cut throttle and wait for them to spin down first, and that would make vertical take-offs much more complicated because there you want to cut the hover jets while the forward jet is at full power.
if your going fast enough forward i does not matter if you hover engine's are cut of
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just a idea bind the buttom for opening the bay's to the vtol engine's.
start engine bay open, stop engine bay close
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i think this was my best.
its a ssto, but it never react orbit
my arrowhead serie was pretty cool to i think:
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i built this a few versions back
the front part has the rocket parts
and the back has the plane engine's with you can leave in orbit.
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2 minutes ago, OrbitalBuzzsaw said:
Nice, I guess?
thanks, i guess?
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hey guys this is the F1000, a fighter with a special wing design.
it use's my custom copit
and ejection seat.
it has three panter engine's for a nice top speed
here is a video on the plane
here is the craft file:
https://drive.google.com/open?id=0B82snHCijnp-Y3JvRFV4R2Z0RGs
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7 hours ago, ScriptKitt3h said:
Those airbrakes are wonderful for custom fighter cockpits, aren't they?
jup
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hey guys here is a fighter that is almost ready for release.
i think the wing is pretty cool looking and it turns quite fast.
it has my custom copit with ection seat.
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11 hours ago, Colonel Cbplayer said:
Took a few days but I present you this
cool can it do al transformations now???
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23 hours ago, Colonel Cbplayer said:
that the first one on google images!
thats cool lol
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On 14-10-2016 at 11:12 PM, Colonel Cbplayer said:
I got around to build this
dam man that better then my old one
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looks cool but needs a bit more light. maybe a few pics on the run way
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7 hours ago, njmksr said:
That's frickin awesome. Do you still have it?
the file is in the description of the video, i cant post the file because its a mediafire file
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this was my bd armory plane form a few versions back
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this was one of my harderts creation and i never got it to work properly
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On 6-5-2016 at 0:26 AM, pTrevTrevs said:
Sorry I'm only replying to this now, but i was wondering what mod those pipes on the wall and the door come from. I remember seeing them in Felbourn's Project Odyssey but I can't figure out where they come from.
Dam man that looks nice. Have a like on me
Updat:
Hhhuuu? I thought i was quoting on the controlroom.
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cant you use some reaction wheel to keep the bike upright????
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2 hours ago, Matuchkin said:
Nevermind, put the pad on the wide area in the back. It'll look best that way.
Also, you should make a minisub garage, Remove some floor paneling to cut a square hole in the boat's floor. Then suspend the minisub from the ceiling with KAS.
that wide area is indeed the landing deck
but o my god the game lags when i get neer the yacht
landed after three try's
o and i dont need to remove parts of the floor for a minisub
there already is a dock in the planing
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now building a brige for the yacht.
they see me rolling..... they hating lol
me driving my boot to the sea. yup this feels so kerbal
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4 minutes ago, kapteenipirk said:
Well, lets hope so, but from my experience with builds like these, I can already tell that its propably going have a pretty high part count (because of the record braking wings witch are thick enough to have human sized crawl spaces), but the fuselage is rounded, so fairings to the rescue (bombays cant be made out of fairings tough). Plus, if you want a see-trough cockpit like the one in my B-17, That is going to eat up a lot of parts.
The standaart copit now can be see trought
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On 9-4-2016 at 11:37 AM, kapteenipirk said:
And just when i was thinking about making my own Convair B-36 Piecemaker (fully stock and 1:1 scale of course) using a "little" (bout 90 cm wing span) papermodel of the aircraft as reference (Built it about 2 to 3 weeks ago).
And now with 1.1 around the corner, it should be much more doable than before.
Anyway. Well done on all of these crafts, especially on the paint jobs, very nice and clean.
Using the right parts this plane should not have a high part count
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8 hours ago, Yakuzi said:
Thanks Gryphorim!
The craft I posted above are all stock, no mods... The mk2 drone core you're referring to is actually an upside down standard mk2 cockpit with an air intake clip job so the underside looks flush (I'd post a pic, but my PC died ).
You can always download the craft to check it out, easy as, no mods required!
Rip yakuzi's pc.
And may flights of kerbals guided thy to thy rest.
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On 18-4-2016 at 7:11 PM, Matuchkin said:
But seriously, is that the performance of 1.1? How many parts could you run in 1.0.5?
Its 1.1.
I dont now how many parts i could run in 1.0.5
But in the past versions i ran up to 1500 parts
2 hours ago, NuclearNut said:Is it stock?
This should be fairly lag free in 1.1.
EDIT:
1,1 means 1.1. I should have noticed that.
Yes this stock.
But i am thinking about using welding.
At 1600+ parts its starting to lag a lot.
I dont understand why lol
BAK Karmilla - VTOL trainer which is just fun to fly
in KSP1 The Spacecraft Exchange
Posted
i have done it in the past with no problem, you can try and see if it works