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Eat Uranium

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Everything posted by Eat Uranium

  1. Does this mean the VA is getting a custom IVA scene?
  2. I've done all of them, except the landing leg docking thingy (last time I played seriously animated landing legs didn't exist). I'd say there was an extra stage: rendezvous with a craft in a non-circular inclined orbit. Not necessarily much harder in practice, but psychologically much harder. I had to do it to save the crew of a rescue ship that had save a stranded Kerbal from the Mun only to run out of all fuel in a stupid attempt to land at KSP. Anyway, this looks like a pretty neat mod. Certainly opens up a few new possibilities, though I think I'll have to try it for myself before I start making plans.
  3. That it is circular and not centred brings the obvious conclusion: the orbit is elliptic and not in the plane of the screen.
  4. The US one is a normal tank allowing you to progress onto the M5 Stuart and beyond. The Soviet one is a Premium tank and thus is useful since it generates far more silver than a normal tank and can train crews of other Soviet Light tanks with no penalty. I\'d probably keep the Soviet one for money making (though I\'ve never played it so I don\'t know how good it is at this). I can\'t recommend the M5 Stuart though, not until you have more practice anyway, since it suffers from extra wide matchmaking as a tier 4 light. I personally joined the EU open beta, got exactly 1k games in before the release, then played 1 month and stopped until about 2 months ago. Currently playing with the AMX 13 90, S-51, T20, M5 Stuart, Pz IV and just finished the T-43. Trying to scrape the silver together to buy the T-44, KV-13 and M18 Hellcat. Waiting patiently for the British tree so I can buy the sexiest tank ever made (Crusader Mk.1 with the late gun mantlet btw).
  5. The animations that you\'ve shown in your videos of the panels look sweet as. Would it be possible for you to get the the panels to auto-track the sun and the radiators to auto-anti-track (is that even a word?) the sun?
  6. The experiment logs of the coffee machine are some of the best writing I\'ve read on the site.
  7. An interplanetary craft that I (boringly) called Explorer 1. Left Kerbin via a slingshot of the Mun and orbited the sun 3 times, before returning back to a high Kerbin orbit.
  8. Could you increase the length of the upper shroud slightly so that docking modules will fit on the top please? Also, perhaps you could use the same plugin as the Kosmos pack so that the RCS and main engine share fuel.
  9. The Angara radial decoupler seems to be rather weak to me, and also would it be possible to make it stick out a bit more? One of my boosters will consistently fall off as soon as physics start. Also, some pictures of my new orbital Mun-base:
  10. I know, but that means you lose control of the station once the VA detaches. So I have two mechjeb modules.
  11. I notice that your solar panels swivel about. Are you controlling that or do they face the sun automatically?
  12. Maybe you can solve your RCS fuel problems by making a new part class for the VA\'s RCS tank and thrusters, such that they both use a different kind of fuel and the thrusters are not activated until staged.
  13. I think because of your unorthodox positioning of the RCS tank in respect to the stack, it is causing it to be preferentially drained before any other RCS tank. As a result I find this pod extremely difficult to get into orbit since I can\'t use RCS on the launching rocket. I wonder if you could use this new part scripting to make a service module part, that acts as a normal fuel tank, RCS fuel tank and ASAS combined?
  14. For the moment the Noyuz will be my main way of putting Kerbals into orbit. Already 4 missions have been launched, of which only one was a failure (incorrect staging caused the orbital module to be ejected instead of the main engine igniting - Jeb was furious).
  15. Groptan 1 (crewed by Nelrim, Patbert and Alvey) successfully rendezvoused with the discarded second stage from one of the two pods that rendezvoused earlier this week.
  16. The mission Cynnydd 1 and Cynnydd 2 rendezvous high above Kerbin, bumping noses as a practice for when the engineers finally get a working docking system. Cynnydd 1 was launched on a Uslock II ii rocket with crew Commander Halgel Kerman, Pilot Kenfred Kerman and Engineer Murmund Kerman. Cynnydd 2 was launched on a Uslock II rocket with crew Commander Patbert Kerman, Pilot Nelrim Kerman and Engineer Alvey Kerman.
  17. 7/10 high points for bounciness but loses some for pixellyness
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