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HarvesteR

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Everything posted by HarvesteR

  1. Hi, Just wanted to let everyone know, we have a new official IRC channel up now, and we will be phasing out the old one soon. Why the change? The old IRC channel was created unofficially, and we here had no control at all over it. This one has been set up so that we can have full control, and it\'s based on the very awesome EsperNet. It should be a better experience overall now. You can check it out by connecting to esper.net with your IRC client, and joining the #kspofficial channel. Just keep in mind, the same rules of conduct we enforce on the forum are also in effect there (and so are the moderators). Cheers
  2. Yeah, buildings here are now all built around a steel skeleton, instead of just concrete and re-bar. They\'re meant to ride out a quake, and it seems they do work as advertised. Minor quakes are not uncommon around here... The last one was only a few months ago. Although at 7.6 magnitude, I think this one isn\'t what you\'d call \'minor\'... But that\'s measured at the epicenter, which was over 300km away from us. I guess it must have been much stronger there... Cheers
  3. Indeed, we felt the ground shake quite a bit here. We\'re all fine, but some areas of the city have no power at the moment. Things should go back to normal soon. This is a new quake, yes. We experienced one back in November, IIRC, but it seems this one was quite a bit stronger. They\'re saying it was a 7.6 magnitude event. Looks like there wasn\'t any damage to the city, fortunately. Cheers
  4. The GetRelSurfacePosition method doesn\'t take into account terrain elevation. It returns a position vector that is relative to the planet and it\'s own rotation. Currently, there is no direct way to get the terrain height from the given position. What you can do though, is raycast down to the surface using a layerMask of 1 << 15. If that hits something, you\'ll know there is terrain below, and you can then use the raycast distance (hit.distance) to get the \'radar altitude\'. For more information on raycasts, check out the Unity documentation on Physics.Raycast. Hope this helps. Cheers
  5. Hi, I\'m very pleased to announce that after 9 weeks, the longest update period we\'ve ever tackled, the 0.14 update of KSP is finally official! This version, as you all probably know, adds persistence to the game, as well as support for multiple simultaneous flights, multiple crew members, and live-switching between flights. It also adds a plugin loader, which means mod-makers are now able to program their own part types, and we\'ve already seen some incredible things being developed by the community, even before the official release (or even documentation) was out. We\'ve also released the 13.3 update for our Demo, which fixes a few issues from the old version. Here is the full changelog for this update: New: * Flights are regularly saved to file, to be resumed later. (yes, persistence ) * Support for multiple simultaneous flights and switching from ship to ship. * The Tracking Station Facility at the Space Center, allows you to select and resume a flight in progress. * Holding the middle mouse button will allow you to rotate the flight camera about itself, instead of rotating its pivot. (double-clicking the MMB will recenter it) * Tweaked the orbit rendering on the Map View to reduce clutter when several icons are moused over at the same time. * Landed or Splashed vessels now display their coordinates (or location, if available) when moused over on the Map View. * More Crew Members so you can launch missions while others are underway. * A Stats Tracking System, so we can collect information of the game for statistical purposes.(Demo) * An External Module Loader, which enables mod makers to program their own part modules. * An integrated game update system, so you don\'t have to redownload each time there is a new update. * A small liquid fuel tank, a small liquid fuel engine, and a new Landing Leg part type. Bug Fixes: * Fixed a bug with symmetry in the VAB. (Demo) * Fixed an issue with the main camera that would create sporadic moments of lag in map view. (Demo) * Fixed a bug that caused symmetrical parts to lose the reference to one of their counterparts, leading to incorrect symmetrical placements. (Demo) * The flight camera is no longer able to go upside down. * The ORBITAL camera mode will no longer change orientations when switching spheres of influence. * Fixed an issue with .craft file saving and loading, which makes it possible to save ship titles independently of the file name. * Un-warping a landed ship will no longer cause an unphysical jerk on it, which could possibly destroy it. * Landed/Splashed vessels no longer show an Apoapsis icon on the Map View. * The Map Camera now responds to the keyboard bindings for camera zoom. * Decouplers now obey the second law of physics (Acceleration = Force/Mass) * Decouplers now obey the third law of physics (every action has an equal and opposite reaction). * RCS Fuel Tanks now drain symmetrically if placed using symmetry. * Reverted the Staging logic to the 13.1 system, as the changes made in 13.2 were buggy. (Demo) The 0.14 Update is now available for download at our KSP Store. Happy Launchings! Cheers
  6. Wow, thanks guys! You\'ve made my day here. Cheers :cheers:
  7. It is a TIR5 yes, well spotted! I use it for gaming mostly. (It\'s awesome in games like ArmA 2 or DCS: A10C) Cheers
  8. I think we already had a thread like this, but it\'s a nice idea to make an official one. Here\'s me: Cheers
  9. Hi, Just wanted to announce, forum member Damion Rayne has been made a moderator on the KSP Forums. Give him a warm welcome everyone! Cheers
  10. Hi, Just wanted to announce, Capn\' Skunky has been promoted to Community Manager status. That means Skunky is one step short of forum admin, and he now has more permissions to moderate and manage the community. This position was awarded him in light of his outstanding contributions to the community as a whole. Think of it as a Knighthood for the KSP forums. Cheers
  11. I didn\'t say a constant speed of light implied an absolute frame, I said an absolute speed of light implied an absolute frame. I\'m not questioning the constancy of C here, I\'m trying to figure out if C is C in relation to something, and if so, what is that something? If you say C is the same regardless of reference frame, then one could argue that a beam shot from a moving planet would move in a different velocity than one shot from the planet\'s star. That would make C constant in, but at the same time relative to, the reference frame it was shot from. It seems like a paradox, but I reckon I\'m reckoning this without thinking about time dilation. Time dilation could explain all of it I think, if you think of C as only a speed, and not a velocity... My head is starting to spin with this... =P EDIT: Ninja\'d. Yep. Time Dilation should compensate I think. Cheers
  12. Tested it here. Yep. Don\'t leave things unattached to the ground. This happened by accident when I was writing the planetary rotation for KSP. Since it\'s a rotating reference frame, all we do is compute and apply the centrifugal and Coriolis accelerations, which means the planet itself isn\'t subject to the same forces. The effect is exactly what you would imagine. Assuming a theoretical planet that can\'t rip itself apart at those speeds, everything not nailed to it is flung out and away. So in Kerbin\'s case, that meant your ship. Cheers
  13. Interesting question this one... I would agree with the light piling up in front of you explanation, and the \'trail of light\' for beaming backwards. It makes sense, because you\'re already riding ON a beam of light, so it\'s more of a question of creating a second beam as you go by. But a proper explanation of the effects will require answering a more fundamental question first, and one that\'s been bugging me for a while lately. In space, everything is relative, and that includes velocities. That is, to measure a velocity, you must first have a point (or frame) of reference to measure it from. But in space, everything is also moving, including your frame of reference. See where I\'m going with this? If you measure the speed of an object from the perspective of someone standing on a planet\'s surface, you have to factor in the velocity of the planet into the calculation. But then, the planet\'s sun is also moving, so factor that in as well. And the galaxy itself is also moving, and so on and so forth. What we need to know then, is by what reference frame is C calculated, given that there is no truly inertial reference frame? If C is absolute, that implies the universe has an absolute coordinate system, therefore a center (or origin), and then, the explanations above make sense. But without a reference frame, C would become relative, which I admit sounds pretty weird, but I wouldn\'t believe in an absolute measurement without being given an absolute frame of reference to go by. If any theoretical physicists are lurking around, now would probably be a good time to jump in. Cheers
  14. [mod]Why is pony thing still persisting? It's getting a little old by now, and I wouldn't want to set up a pony-ban, so please, take it down a notch.[/mod] @The OP: Welcome to the Forums! Cheers
  15. I\'ve played that when they released it. It\'s pretty fun actually. Too bad it\'s goal-oriented instead of being a true tycoon game though... I finished it in about 40 minutes, and tycoon games shouldn\'t ever end. Cheers
  16. I\'m not mexican actually. I moved here about 3 years ago. I\'m born in Brazil, of italian and spanish descent. Cheers
  17. I wouldn\'t expect them to have backed down saying \'you were right, we won\'t try this again\'. It\'s quite obvious they haven\'t given up on the notion of an anti-piracy bill, but I don\'t think they\'d be so dense as to come back with the same garbage again. They\'ve seen how the public reacted. I do expect to see other proposals like this eventually, but I\'m hopeful they\'ve learned that brute force isn\'t the answer. Cheers
  18. WE WIN! WE HAVE PREVAILED! HUZZAH! :w00t: :cheers: :thumbup: 8) ??? ;P :w00t: :cheers: :thumbup: :w00t: Celebrate my friends! We have asserted ourselves as masters of our own culture again! Cheers!!
  19. Well, one good thing we can hope to extract from this is that the movie, music and tv industries are painting a very dark picture of themselves to the world. IDK about you, but I couldn\'t bring myself to watch tv this week without getting angry at it, so I stopped watching. Similarly, I haven\'t watched any movies either... So the irony of the whole thing is that while they keep this idiocy up, even more people will be pirating them, out of spite. Not that I\'ve pirated anything, but I didn\'t have any of their spew either... I\'ve mostly been playing non-mainstream games Cheers
  20. Not a 4channer, but a big memebase fan Cheers
  21. It seems we are on the verge of a very large shift in the way humanity deals with knowledge and information. It could go one way or another, and the outlook can be very grim if it goes in the opposite direction. I\'m talking about the SOPA and PIPA bills, of course. Mind that what follows is my personal ramblings and (hopefully) paranoid ranting, It\'s not Squad\'s official stand on anything. After going through the webs yesterday, looking at the net-wide protest we proudly took part in, I\'ve realized that this threat is here for a very understandable, though nonetheless evil, reason. Ultimately, this is a battle for the intellectual freedom of humanity. Look back 30 years ago, before the webs existed. All the content you\'d see on the media was produced and deliberately controlled by a very small, very powerful group: the content providers (no names named here). Those were in charge of all the information the masses would ever receive, and that is a position of dangerously great power. What happens then? The internet comes along, and the people start taking content production and dissemination into their own hands. This gradually rises, until the very nature of the mass media channels starts to become threatened. We start claiming the right to view what we want, when we want it, and to not be subject to 4-minute-long interruptions every 5 minutes. We are perfectly entitled to that, and now we have a way around the canned, pre-digested content mass media feeds us. Mind though, I\'m not making an apology to piracy here, far from it. I\'m saying we are witnessing the birth of a new way of delivering content. One in which the public is no longer a passive spectator, but an active, decision-making, opinion-wielding entity. One which the content providers saw not as a humankind-improving trend, to lead us out of an intellectual dark age, but as a threat to their ways and, powerful as they are, took actions to destroy it. Instead of embracing the new way of things, they mean to push us back down into their idiocracy. This is a time where we are slowly realizing we don\'t want to be fed a pre-digested goop of content, insterspersed with ads that tell you how you should be living your life. We want to make those choices ourselves, and we want to make ourselves heard. That is an undeniable right of every living human being: The drive to learn, make decisions and improve oneself. They mean to take that away from us. What we are seeing then, with these SOPA and PIPA bills, is nothing less than a cultural holocaust. The systematic demolition of the free flow of content and information, disguised as an anti-piracy law. It becomes VERY easy for them to take down any \'subversive\' offenders, by simply having them closed down on an accusation of piracy that doesn\'t even need to be proven. It\'s an Intellectual Inquisition, meant to take down the freedom of our new ways. To regain control, and put us back on track. I thought this up yesterday, when I was feeling pretty grim about all this. This morning though, came a surprise, which lifted me up quite a bit: http://www.politico.com/news/stories/0112/71618.html It seems we have made ourselves heard after all. It\'s very little, but it\'s a start, and although the enemy is far from being dead, we are standing our ground, and they\'ll find we\'re not so easy to push aside. We can change the ways of the world here. We are at the brink of a very important shift in society. If they win, there\'s no telling when we will see such a golden age again. But if we win, we\'ll have changed the world. We, the small guys, sitting at our computers at home, are taking a joint stand against the mass media oligarchy. We are saying we don\'t want to feel brainwashed anymore, and we are free to enjoy the things WE decide should be enjoyed, and to shun the things we dislike. We are fighting for a world where everyone is free to dismiss advertisements they don\'t care about, where we can truly be free in choosing when and what we want to watch, play, or listen to. Where no one is fed the same goop as everyone else. Where the cats freely roam the tubes, and the things we like are sent across the length and breadth of the world for everyone to share and enjoy. Today I\'ve seen us take the first step towards that goal. Today I\'ve seen the world united against a common threat, taking it\'s stand in unison. We are the absolute, undeniable masters of our culture. We are the internet. We will prevail.
  22. If SOPA had been in effect since last year, KSP would simply not exist. All of KSP\'s success was due to players making and posting videos and screenshots of the game on forums and social networks, practices which SOPA aims to make illegal if it came to pass as law. We\'ve blacked out our forum header in protest against this atrocity against the intellectual freedom of humanity as a whole. STOP SOPA!
  23. Boleto bancario fica meio dificil, porque isso meio que só funciona pra transações nacionais... O q vc pode fazer, é usar um cartão de debito pré-pago. Vc compra o cartão com dinheiro normal, e pode usar ele pra fazer compras na internet, sem ter que usar o seu cartão de crédito. :cheers:
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