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Everything posted by Tassyr
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I stuck a research probe to an asteroid! class D! ... I'm so proud of myself it's sick. What'd YOU do?
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I mean are there any special criteria for the thing detecting them? Does it just spawn, is there a time thing, is there a range thing?
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So I'm trying to start my asteroid capture mission and decided to start small; grabbing an A class. but all I can find are C-E classes. How do I detect A classes?
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How would you want to see life support handled?
Tassyr replied to Tassyr's topic in KSP1 Suggestions & Development Discussion
Indeed it is! But I'm not asking if people want it. I'm asking people to describe how they'd want it done if it WERE implemented. Different thing. -
[DISCLAIMER: This is not suggesting life support, I'm genuinely curious how people -want- it to be handled.] So I've been checking some of the life support mods, but it seems like the only options I can find are the 'amazingly complex' or the 'amazingly simple.' Therefore, I'm curious- what do you want? a) Just Oxygen levels Oxygen and CO2 levels c) Oxygen, CO2, Food, Water, waste d) Oxygen, CO2, Food, Water, waste, heat, et cetera?
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I saw this go by and laughed my ass off, so I'll start:
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Fifty-fifty. I tried to land close to it, but I'd figured on several kilometers between 'em. somehow I just -nailed- the landing!
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You Will Not Go To Space Today - Post your fails here!
Tassyr replied to Mastodon's topic in KSP1 Discussion
No pics, but I sure got me a few interesting recent ones. First off; Sent a teeny probe to Eve. The idea was I'd fire this damn thing via decoupler like a bullet into Eve's atmosphere, and use the onboard parachute to bring it and the full science suite down safely. I only had about 200 charge on it, but I was certain I'd be fine since I had all those solar panels. ... Guess what I forgot to put on? Yeah, the panels were attached to the stage below the bullet. I didn't even get a single transmission out. Second: Sent a manned Apollo Style lander to the mun! All was going great, when on descent I found out I'd mis-estimated fuel requirements. About 50m above the surface I ran completely out and dropped like a rock. It might've stuck the landing, had it not landed near the large trench. It hit hard enough to roll into the side of the trench and then aaaaaaaallll the way down to the center of said trench; stranding poor Jeb (yes, I keep him alive.) in a place where he had to jetpack- then walk- several kilometers before I had any chance of landing a retrieval craft. -
yes it is!
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Tassyr replied to damny's topic in KSP1 Mod Development
Hm. That's mildly annoying... I was hoping I could somehow select them and home in that way. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Tassyr replied to damny's topic in KSP1 Mod Development
Question; does the BTDT thing actually -do- anything? I've tried using it but I can't seem to figure out what it does when active... [Edit] F*Cking derp, I figured how to get it open. Now; how do I change the target...? -
Yup! They're hemispherical, part of the Turbo Nisu Parts Pack. Looking for a link. [edit] Got it! http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics
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Yeah, not a lot of story here; Jebediah flew Kerbpollo 1's lander and managed to touch down right next to Pegasus 1; the first object (in this run) that I sent to the Mun. There he is posing happily next to the probe! Just thought it was a hell of a cool shot. XD
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See I usually just build that into the Ascent module. I have a sort of reusable, de-orbit-able (is that a word?) subassembly for three different sizes. XD
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An orbital tug? I just realised I don't think I've ever made one...
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Thanks What other modules do you think I should add? I'm considering running up some fuel tanks, but... eh? XD
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So, it's taken forever- but now, thanks to the new overhaul of the engine... Olympus is online! Six flights, six modules! http://imgur.com/a/l0gPU#0 Here's a more detailed look at my baby. I know it's not the most detailed station of all time- but considering before with KSP I couldn't get more than two, three docked modules... Now all I need to do is create a soyuz analogue...
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Tassyr replied to Mihara's topic in KSP1 Mod Releases
All I plan to do is make a page called SCI with four values. Think that'd take a plugin? O.o Additionally- anyone know what I have to add to docking ports to make the docking cam work? That thing is kinda useful c.c -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Tassyr replied to Mihara's topic in KSP1 Mod Releases
Question. How easy is it to edit these things on your own? I'm trying to add that docking cam that's MIA, and the temp/press/grav/accel thing I proposed, just to see if I can learn this stuff. Any ideas? -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Tassyr replied to Mihara's topic in KSP1 Mod Releases
Hey, I have a random question- how hard would it be to put scientific data into this? Like the temp/grav/accel/barometric readings on a display? I know it's kinda useless ingame but it might be cool to see!