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ptfs22

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    Bottle Rocketeer
  1. So with sufficient electricity surplus one should always transmit until all science points from a specific situation are drained. OK, Thanks.
  2. I know it was probably asked before but i would like some things to be clarified. If, for example, i've landed a lander equipped with a science module on the munar East Farside Crater biome and repeatedly transmitted the results untill i wouldn't get any more science out of it. Would the overall sum of all the science points from these transmissions be equall to saving the data and recovering the ship ONCE, or would it be equal to the sum of repeatedly landing on the same spot, saving the data and recovering the ship untill you don't get any more points from running the experimet again?
  3. But aren't crew reports retrieved when recovering a vassal? which means no need to worry about antennas and electrical power loss. But it doesn't corrolate with the fact that you can save 10 reports of different type each but can't save just two of the same type (with the latter one probably containing less data).
  4. So if i save a crew report on the launchpad, will it be overwritten by a later crew report when orbiting the mun? I don't understand why you can't save more then one of each type. Can't a kerbal just write on another paper and put it in file where all the other reports are stored in?
  5. Is it possible to save multiple crew reports, EVA reports and soil samples on the same command pod or does saving one of these overwrite anything else saved earlier?
  6. Hi. I'm trying to install the new 0.20 version but the installation manual for this doesn't make any sense. If i were to follow these instructions, i would install the mod's GameData folder in KSP main directory. But there already IS a GameData folder that comes with the game (where all the stock parts are stored). So since You can't have two folders with the same name in the same directory, doing so will delete all my stock parts and only leave me with this mod. Can someone please clarify how the new addon placements works?
  7. The only problem is that the skycrane is extremely unbalanced. So even though i turn the SAS on the entire thing is spinning around (especially at full throttle) which makes it almost impossible to land. Is there any way to fix this? Other than that this is a great mod.
  8. The only problem is that the skycrane is extremely unbalanced. So even though i turn the SAS on, the entire thing is spinning around (especially at full throttle) which makes it almost impossible to land without using mechjeb. Is there any way to fix this? Other than that this is a great mod.
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