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Toby974

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    Bottle Rocketeer
  1. New planes (Hercules 1 and Electric Lightning 1) now in stock! Courtesy of Oxygen AeroSpace
  2. We are still looking for orders and new employees! Please check us out, as we are all experienced KSP users and will always attempt to fulfill your order. If we can't, we'll give you our next best thing! We are also looking for new employees! Please post on this thread if your interested!
  3. Done and done ;p I'll also post mod links if we use any other mods. Toby974 CEO of Oxygen Aerospace
  4. Thanks for that, I've uploaded them to Imgur now and put in a new link. Toby974 CEO of Oxygen Aerospace
  5. Oxygen AeroSpace No.1 In Space Geology Hi, I'm Toby974, CEO of Oxygen AeroSpace. We specialise in all kinds of craft, whether it be manned rockets, planes, or even satellites, we aim to be the leaders in space technology. We also used specialist mods in order to create craft designed to help map out the solar system and Kerbal. Today, we will give you the oppourtunity to look and invest in our specialist crafts. Unless stated, we always use the ISA MapSat for mapping purposes, and MechJeb for Navigation purposes. For images please go to: http://imgur.com/a/OPxbn Satellites Asgard KerbalSat The Asgard KerbalSat was the first satellite developed by Oxygen AeroSpace. It's main purpose is to map the whole of Kerbal, in order to help future missions. It is suggested to use a polar orbit (i.e. head north/south) at either an apoapsis of 85km or an apoapsis of 120km, dependant on how much you want to warp. We use state of the art NERVA Engines for efficiency, and Solar Powered Ion Engines, meaning that this satellite has "unlimited" power. The Asgard KerbalSat is equipped with the following extra mods/plugins: NovaPunch Remix Pack - Unmanned Module Only Electricity Plugin + VB Parts Rockets Affinity 1 The Affinity 1 is our first ever 3 Man Rocket. This rocket is designed for ease of use, and is able to get into Kerbal Orbit with ease. It also has enough fuel for a return and a safe landing. This rocket is only designed for Kerbal Orbit - Please do not attempt for interplanetary or lunar travel. The Affinity 1 is also packaged with a stock version without any mods whatsoever. Spaceplanes Chrysalis 1 The Chrysalis 1 is a 3 man spaceplane designed to map out the area around the KSA Area, as well as for small to medium haul flight, and is powered by 4 High Atmospheric Jet Engines which are cooled down to prevent overheating. Comes with two parachutes to assist landing, and is also packaged with a stock version. Xperion 1 The Xperion 1 Is a 1 Man Spaceplane with the same purpose as the chrysalis one, except it is designed more for short haul flight, and is powered by Two High Atmospheric Jets. This is a good plane for learner flyers, as, due to its' starting angle, takes off with only full throttle. It is also packed with a parachute and decoupler attached to the plane, which means that an emergency cockpit ejection (ECE) is viable. The plane also packed with another parachute for landing (Note: The Landing Parachute opens first, so press the spacebar three times in order to activate the ECE.). Comes packaged with a stock version. Electric Lightning 1 The Electric Lightning 1 is a tribute to the "English Electric Lightning", a real life plane that was originally a fighter jet for the RAF, which can reach the height of the atmosphere on earth - and has also had one special passenger before, to the name of Professor Brian Cox! The Electric Lightning 1 follows a similar design to the English Electric Lighting, and has one high atmosphere jet engine. This plane is currently available in a stock version. Hercules 1 "I might be insane, but kerbus christ this plane is mad. It's certainly on par with my insanity!" - Jebediah Kerman Based on the design of the Electric Lightning 1, the Hercules 1 is powered by a toroidial aerospike rocket engine. Yep, that's why Jebediah Kerman loves this plane. It can reach 110km (110,000m) high - High enough to go into space! This plane is literally a spaceplane! Flight Instructions for Hercules 1 (Yep, it's that dangerous xP) Firstly, you want to go full throttle, and immediately pull up (the plane cant take off by itself). Remember to jettison the front wheel by pressing space (this will be explained why later) If you want height, pull up to almost vertical, give or take 5 degrees (the 5 degrees can help with directing the craft, as tilting without thrust wont move the craft). The rocket will burn out before you get even close to the 100-110km area, but dont worry, it should still get there. You might want to move the craft into the return phase at this point - this is done by pointing the craft downwards (although not directly down). When you begin to enter the atmosphere (50km - 60km), keep trying to pull up. You wont however pull up until very late - so you'll have to persevere. At around 6km (which is quite low), you should begin to pull up to level, but nothing past that (thats why you jettison the wheel!). You should slow down to that of landing speed (40 m/s), with landing just like normal. Landing parachutes are provided - use them when you are on the ground or very close to it, else your plane will immediately go down. If you think your going to hit the ground at any point, press space until you decouple the cockpit from the plane, and then activate the parachutes. Hiring and Orders: We are currently looking to hire! We are looking for experienced KSP Engineers, as well as a receptionist to take orders. We are only taking on one receptionist, but we are always open for engineers. Please post on this thread your username (or name if desired), the mods you can use (if applicable), and an example craft with a craft file, and, if possible, and image. We are currently taking orders! If you want to place an order, please state your specifications. We currently only use the following mods fully (subject to change): Mechjeb ISA MapSat Electricity Plugin + VB Parts Please note: An email may be neccesary in order to send you your request. When you recieve a reply from either me or our receptionist, you may be asked to send an email address. This will be done via PM, and we will not abuse your email to any extent. Download Information: To save on attatchment space, you download a WinZip file containing all of the craft we make. If your only after a specific craft, only extract that craft. If you want all the stock craft, extract all of the craft marked with (Stock). The pack will be updated regularly with new content. Mod Links: ISA MapSat: http://kerbalspaceprogram.com/forum/showthread.php/9396-0-17-ISA-MapSat-Satellite-mapping-module-and-map-generation-tool-v3-3-0?highlight=MapSat MechJeb: http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-17-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9-2?highlight=mechjeb NovaPunch Remix Pack: http://kerbalspaceprogram.com/forum/showthread.php/3870-0-16-NovaPunch-Remix-Pack-1-3-Beta-(Sept-7th)-Compatible-with-0-17?highlight=Novapunch+Remix+Pack Electricity Plugin and VB Parts: http://kerbalspaceprogram.com/forum/showthread.php/10094-0-16-Electrical-Energy-Plugin-v1-4-%28Aug-15%29 I hope you have enjoyed our presentation. Thanks, Toby974 CEO Of Oxygen AeroSpace. P.S. If someone could tell me how to make images bigger, that would be great, as I already have a company logo!
  6. Glad you enjoyed the plane! (Incase you didnt know, I was the one who built it. It was a modification on a previous plane I had made)
  7. You should probably update the front page to let everyone know ;p Also, you should attach the craft files to the thread so that people can download em. Oh and, finally, I need to send you some planes via email. Send me a PM about it ;p Thanks, Toby974 Cyclone Aero-labs Aeroneer P.S. Want a flashy logo? :3
  8. Yeah just to let you know that Ali's been handling my planes, so if you wanna know what my first plane is, just ask him
  9. If you use an Advanced SAS, and raise your front landing wheel so that it is higher than the rear wheels, by just turning the SAS on and going full throttle, due to the 10 degree angle of the plane, it should eventually take off by itself. Works well on small craft.
  10. Hello, I'd like to apply for the position of Aeroneer at Cyclone Aerolabs. I like to build a variety of aircraft, and I put safety as one of my priorities. I also build craft with a learner's aspect in mind (i.e. I try to make take off easier by starting the plane off at a 10 degree angle upwards, as you can just put the SAS on, go full throttle, and the plane will take off by itself.) Here is an example of one of my recent series of craft: The Orbitals. Currently, there are two planes in the series, with a third in the testing and tweaking stage. I'd post pictures but I dont know how (please help!) The Planes use Two Jet Engines to take it up through the first atmosphere, with a rocket at the same time. This rocket has enough fuel to take the plane up to 83026 Meters in testing, and at 1202 m/s. At the maximum height, the game considers the plane to be in space, therefore making the plane an actual spaceplane. Alternitevely, if kept at a lower height, it could be used for long haul travel. There is also the option to swap out some of the auxilary fuel tanks on the wings for either package drops or bombs. I hope that I join this company, as it will be an interesting experience. Thank you. P.S. I cannot use any mods due to my computer being ancient and hardly having any space on it whatsoever. Sorry
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