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Stilgar2300

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Posts posted by Stilgar2300

  1. I've named Missions after fallen Kerbal pioneers. I also like to Imagine that My scientist kerbals and my pilots kerbals are always at odds since most of my mission failures are because of me being to greedy and trying to get extra science and has caused many a pilot death. I also have a grave yard on the Island runway. It currently has 17 flags

  2. So i was curious if anyone has actually measured the radius of the Mohole? I'm planning on trying to make a base that would actually cover the hole and be able to drop a small craft to the bottom, conduct science and return to the base overhead. Main problem is i have no idea how bit it is and well if it's even possible to make something that big and survive a landing. any help would be appreciated? also has anyone ever attempted anything like this?

  3. Do I think the game has changed consensus? No. Or at least not yet. I'm hoping ksp turns into our generations star trek tos which was the inspiration for many scientists and engineers.

    My personal experience is I was already interested in space. My dad was an aerospace engineer so I grew up around this stuff. I've always thought the human race should be focused at the stars but it's going to take a lot of effort to change the majority to this line of thinking

  4. All (but one) of my crew-carrying designs have an 'abort' escape system.

    I have also installed, but don't currently use, mods that provide escape-pods.

    Any escape system I do have is wayyyyy less heavy than that you're planning! (The crew-cabin thingy seats 4 instead of 2 in the cockpit, for a start)

  5. Do you use them to save doomed kerbals? I used to use a hitchhiker, prove core and parachute s but with the mrk2 plane parts I've been experimenting with a shuttle type escape pod

    2lsbih0.jpg

    I'm going to have four of them on my Eve mother ship just in case the areobraking goes terrible. Anyone else spend this much energy making redundancy?

  6. Generally speaking it's best not to aerobrake mothership-class craft of that size. Landers are made deliberately small for reasons besides just fuel efficiency: smaller means easier to balance aerodynamically. If you're dead-set on getting that whole thing down to the surface of Duna, I suggest you do it in segments. Certainly it won't be landing gracefully with a form factor like that.

    The whole thing isn't landing. But i need to aerobrake to make sure i'll have enough fuel to get back home

  7. I;m about to conduct my first landing on another planet. And since i've never done something so extreme i'm at a loss. I'm trying to do it without tutorials to see if i can do it on my own, and i have interstellar and B9 installed. So maybe i should have figured this out first but will this thing survive an aerobraking maneuver in Duna's Atmosphere? I didn't realize how fragile it was until i tried to turn it. i do have a fail safe that will dump the bottom lander if i think it's going to fail but i would rather not cut the mission in half. thanks!

    6hnuk2.jpg

  8. So my question is how would it work? I know it wouldn't be like the movies, but would it even be possible? The defending party would always be at an advantage since the attacker is trying to hit a high speed object fired from another high speed object. This thread isn't about weaponizing ksp, just the theory behind space based combat

  9. I'll attempt the first capture tomorrow. Bellow is the first ship i've built like this. I've got 5 days till it enters Kerbin SOI. Now i'm not sure how to do it. any suggestions?

    a>

    a>

  10. day 25: It's been a race. Due to some poor mistakes two probes failed in their mission (I left SAS on). I now have the ARM Tech. I have constructed a probe to hopefully give me a little more time to design a proper ship. I'll post a picture after this nightmare of a launch

  11. Day 4:

    Disaster struck Munar flyby ship. All Science devices were destroyed on landing. Here hoping that the Minmus ship survives it's landing. It have 4 probes leaving Kerbin's SOI but they are 5 days out. I'll keep you posted

  12. OK. Its been about one day in game. Here's my progress: 10 missions all around kerbin using short orbital hops with too and sci Jr. I have one mun flyby enrout and a minnmus lander. I also wentin and changed the names of all my kerbins to the characters/cast of Armageddon.

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