donuttakedonuts
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Bottle Rocketeer
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High Tech / Sci-Fi -- Inertial Negation
donuttakedonuts replied to troyfawkes's topic in KSP1 Mods Discussions
I'm wondering just how much this would break in KSP if you implemented it as a fuel tank with negative dry mass - when you "activate" it, it drains electric charge as well as the "fuel" contents - resulting in a reduction of total mass of the ship while still making it a heavy object to transport to orbit. I'm sure that Unity would throw a fit about it though... -
Shuttle-Style Descent Guidance Display (RPM?)
donuttakedonuts replied to Comet Tail's topic in KSP1 Mods Discussions
Ooops, meant to write RPM not RSS. And yeah, the suicide burn is the burn which will result in you having exactly 0 m/s velocity at the impact time IF you burn 100% at the suicide burn time. It might only save 50 m/s but 50 m/s is close to enough to get you home from Munar orbit, for instance. -
Shuttle-Style Descent Guidance Display (RPM?)
donuttakedonuts replied to Comet Tail's topic in KSP1 Mods Discussions
This is an incredibly cool idea. I've never written anything for KSP, but I've got a fair amount of experience in C# and might be able to work with you on this - the only thing that I'd want is to add a suicide burn indicator since that's my preferred style of landing. Let me read up on plugins for RSS and get back to you. -
FAR or NEAR, what do you use and why?
donuttakedonuts replied to flamango247's topic in KSP1 Mods Discussions
Call me a masochist, or maybe just a nerd, but I really like using the FAR analysis window, and I like the mach effects FAR introduces... I guess I like the fact that KSP makes me actually have to think and read. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
donuttakedonuts replied to kujuman's topic in KSP1 Mod Releases
For me the texture of the HSI window is really blurry - I have a weak GPU so I've set my texture resolution really low - is there any way to get it to display at full res? -
what was the most important version?
donuttakedonuts replied to ratchet9868's topic in KSP1 Discussion
I would say .18: Docking, the resources framework (which made stuff like TAC/Interstellar/Kethane/Karbonite possible) the modern models, electricity, maneuver nodes, close approach indicators, intakeair, fairings. -
Liquid surface travel.
donuttakedonuts replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
try searching for information about hydrofoiling boats in KSP - I've managed to tweak a design i found on here somewhere to reach 180 m/s on Kerbin... but it's not capable of carrying anything and relies on jet engines. But it's way better than trying to use a floating vessel.