nmartin84
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SPACE STATIONS! Post your pictures here
nmartin84 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
What mods are you using? -
SPACE STATIONS! Post your pictures here
nmartin84 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This was going to be my Mun orbital research station which has 1 kerbal currently stationed, but I forgot to add a command module so i've lost all control to the vessel. -
Essentially yes, you have a program with a long term goal. We would probably end up having to build a new mission system to get something like this to work. The contract system wouldn't be able to handle it. Unless you could have a parent contract, then sub or child contracts that branch out from there.
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So yea.. Just had a thought pop into my mind. Contracts, they're ok.. not that great though. "Do this.., test this, fly this high, scan stuff" What if they could integrate Programs into an extension of the contract system? Then have a series of contracts generated that are associated to that program? So for example the Apollo program, you slowly build yourself up to the point of getting to the moon. In the beginning you're testing basic systems, testing the CM in orbit and what not like a real program. So this gives you more of a long staggered mission over time with multiple contracts to achieve goals. Then say you have to complete certain contracts within the program before you can go after the main goal? What do you guys think?
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The new (and improved??????) SAS system.
nmartin84 replied to Kerbol Prime's topic in KSP1 Discussion
I don't see a reason to use this thing anymore, I mean it really doesn't offer any benefits to me when flying the rocket. Just hit caps lock, tap tap tap <wsad> til you are in orbit.. or wait for mech jeb come out, SAS is a useless feature now. Also i'll toss this in, people say that it's more realistic. But i'll mention this, the Apollo and space shuttle rockets all had computer systems that handled the launch. None of the astronauts handled steering the rocket during launch. So the use of SAS is a must if you ask me, but dumb it down to say 25% of the power it used previously to avoid the station breaking and extreme wobbles (may still have a little bit of a wobble with 25% power, but meh... think we can live with a tiny bit of wobble vs. a dead feature)