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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
WCOLE360 replied to Yogui87's topic in KSP1 Mod Releases
What about the Hermes shuttle?!? -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Looks amazing yogui, what's your next part? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
WCOLE360 replied to Yogui87's topic in KSP1 Mod Releases
I use stuffit expander, mac edition: http://www.stuffit.com/mac-expander.html -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Did it with the stock 'cupola'. -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Well, I'd do this, I'd use buran with cupola mated on top of Node 2/3's CBM, then when docked to station I'd use shuttles canadarm to fix the cupola to the correct node port, then I'd use stations candarm to mate it to the right spot on the station. -
How long will the Outer Space Treaty last?
WCOLE360 replied to ShachonianX's topic in Science & Spaceflight
I'm not completely sure, but didn't we (US), do a sub(?)-orbital nuclear test? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
WCOLE360 replied to Yogui87's topic in KSP1 Mod Releases
The nodes go with the scale iirc. -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Lookin great Yogui! -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
WCOLE360 replied to Yogui87's topic in KSP1 Mod Releases
It's the sunbeam plugin. -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Well it can't walk across the entire station, the only segment on ROS that has a mount is Rassvet because it was installed from a shuttle. But I don't think it could support the entire arm with a payload.. -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
The really cool part about it which might not be possible in KSP, is that both sides of the arm are 'magnets', and can relocate themselves to different modules for different activities. -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Anyone else have issues with quest not having an airlock module or crew? -
Apollo Mission Pack Development (Beta version released!)
WCOLE360 replied to iamaphazael's topic in KSP1 Mod Development
That looks awesome bobcat! -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
One might note that quest does not have a crew capacity, so is pretty hard to use. To fix this just insert in the cfg (for people using pack, I know bobcat knows how): CrewCapacity = 2 -
International construction ISS in Kerbal orbit.
WCOLE360 replied to BobCat's topic in KSP1 Mod Development
Ask devo bout pirs, he's developing it.