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aontas

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    Bottle Rocketeer
  1. I made it with a ship that I built via docking. Here is the landed ship on eeloo: The entire ship (including the missing stages that you cannot see because they have been spent) was constructed in Kerbin's SOI via docking. This is an image of the first two stages: Durrick Kerman was easily able to make it back to Kerbin. No mods were used at all.
  2. Given the philosophy, "Sometimes you just need a few more boosters", what sort of milestone can you surpass? This is not so much a challenge with achievements, so much as a showcase of kerbal craziness. Using only stock solid boosters, I can get 126 tonnes into Kerbin orbit (134 tonnes if you count spent solid boosters on the final stage). From the gallery link below, you can see a sequential set of screenshots showing the ship tracking into orbit. While there is liquid fuel present in the vessel, not a drop of it was used to get to orbit. Gallery link: http://imgur.com/a/DWxOn Creating a ship with over 1200 parts, 187000 units of SolidFuel, and burning over 2000 units of SolidFuel per second (in the first stage), this is just a little silly. I could probably make it more efficient in the set up so more solid fuel is used further in the atmosphere, but this isn't really much of an efficiency experiment. This is basically an exercise in pure ridiculousness. Note: There are no modded parts used in this ship. Yes, I do have mission controller extended and Kethane installed, but this ship is pure stock.
  3. I haven\'t actually used MechJeb. How much easier does it make navigation/landing? Also, @sean mirrsen (as I can see the ladders on your rocket, or anyone else who knows)... how do you extend the periscopic ladders? mine don\'t ever seem to actually extend so I never use them.
  4. Holy moly! There certainly have been some rediculously tall ships land on the mun (major kudos to r4m0n and boolybooly). Though i have since moved to trying to land on minmus.. and this is the tallest ship i managed to land there .. and as you may notice, i have almost full fuel for all visible tanks. So if only there was even more far out planets or moons to land on....
  5. As I mention in my first post, it was in efforts to see how much mass I could shift into space. Most of my ships are slightly ridiculous in one form or another. That being said, I haven\'t made any great strides in the efficiency department. And as they say, bigger is better.... right?
  6. The legs do stand up (there are 9 of them) so power landing on kerbin works. It was an experiment to try and make my way back to KSC after going to the moon. But yeah, I would need an entire extra stage (one that could power my entire rocket into space) to be able to get back to the Mun a second time. And having an extra stage would make this ship ridiculously laggy (as opposed to simply being very laggy). This is what it starts as:
  7. Well I was stuffing around seeing how much mass I could actually send into space (and from there get it to Mun with the idea I can get the \'nauts back home) and this is what I finally managed to land on the Mun: From the image you can probably see that I have enough fuel so I can get back home, but I was wondering what other large ships people have managed to land on the Mun successfully, though only using vanilla KSP (so no mods, editing of cfg files etc.). And from there, I was wonder how many of those ships that made it would actually be able to make it back to kerbin.
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