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Tyrannus

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  1. I can't edit my previous post which is pending approval (joined in 2013, never ever posted) so sorry for the double post. I managed to mitigate a lot of the slowness by deleting everything in the SquadExpansion folder, which freed something like 1/5th of KSP's memory use at idle and somehow also slashed the loading times in half going between the editor, KSC and flight scenes. I figure none of their assets were going to be used by RP-1, was I wrong? I also deleted a few leftover part folders from an old version of KSP that for some reason Steam had kept all along, namely the standalone T200/T400/T800 fuel tank parts from 2017-18, since replaced by those from the Size1_Tanks folder. It solved a bug I encountered when trying out the corresponding parts, they seemed to work fine at first but whenever you would load back the vessel, all the parts would be clipping. In case anyone runs into it too, there is your fix, I haven't seen it mentioned elsewhere. 04/04 edit: I can't figure out the intended way to use procedural tanks from Procedural Parts as in-game descriptions contradict each other. I understand that the "Tank I/II/..." series of parts is deprecated and all descriptions point towards the "Procedural Tank" part, which seems the most up to date and does switch between various available technology levels ; however, this part is also marked as deprecated and its description simply states "Do not use this part." What is the logic behind it and what should players use, then? Modular tanks from ROTanks are a nice port of SSTU and do look more realistic, but I still really like the variety of Procedural Parts tanks in their varied textures, the shapes you can get out of them (cylinders are a bit restrictive) and vastly prefer their sizing in meters rather than playing with part variants and scale like on the Modular tank. On another note, stock 1.25m tanks (unlocked at Post-War Materials Science and seemingly the only unlock of this node, bar radial and toroidal tanks from PP) are a bit broken in their mass ratios relatively speaking. I haven't unlocked type III or IV tanks so I can't compare, but stock tanks beat both type I and II (the latter unlocked at the following node, Early Materials Science) in mass ratio, on top of being dirt cheap and not requiring tooling... or fiddling to get each new part to exactly 1.25000m diameter. Small comparison : A stock 1.25m 1kL T200 tank set to "Default" costs 5 credits, is about 1.15m long and, when containing a full load of A-4 propellant mix (incl 507.6 units of Ethanol 75) has a dry weight of 32.12kg. A Procedural Parts cylindrical 1.25m tank with similar 1kL capacity in "Tank-II" configuration costs 9 credits tooled, is 0.926m long and has a dry mass of 52.73kg (again, when loaded with A-4 mix). A similar tank from ROTanks costs 11 credits tooled, is 1.336m long and has a dry mass of 53.25kg. The comparison goes similarly between a procedural Service module (SM-I) and a T-200 configured as Service module. I hope this is not considered spamming, I merely wish to help iron out the issues that I stumble upon, from a relatively fresh perspective.
  2. Hi everyone, I've been having some amount of difficulty getting my 1.7.3 RP-1 install to work smoothly. I meticulously followed every install instruction, bar manually installing builds of mods that had gone stable and were similarly available on CKAN, although I only installed them individually when stated to do so. Things are somewhat working, but performance is really terrible. I've played a lot of KSP and most of this was on heavily modded installs. My last RP-0 install (on 1.1.x) featured many more extra mods (especially parts) than my current one and still ran smoother than my current, fairly barebones one. What happens to me is humongous loading times, not just the 15 minutes initial one but also often up to a whole minute going back and forth from VAB to test flight with a simple 25 parts sounding rocket. CPU usage in the VAB hovers at 90-100% (which provides nice space heating for my room, don't get me wrong) and RAM usage steadily increases even without doing anything, until my 20GB are all filled up (from an initial load of 12-13GB) and I have to reboot the game, which comes sooner rather than later. Graphics lag is really not an issue, I've played around with different texture resolutions and game options, removed scatterer, etc... no change at all, framerate is good except for that exact same 0.5sec stuttering every 5-6sec that I get in the VAB. I am also encountering recurrent crashes (about half the time when staging a specific stage) tied to certain crafts, again very simple and minimalistic 38cm sounding rockets. I am afraid that I will hit the stability ceiling of the game quite quick and won't be able to progress further, not mentioning the annoyance of spending half the time looking at the game loading, and of course preventing the use of any other program by locking itself in the foreground because Unity. Below is my mod list from CKAN, if you find anything wrong in it I'd be glad to know : Advanced Jet Engine (AdvancedJetEngine v2.14.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.91) B9 Part Switch (B9PartSwitch v2.11.1) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.5.7) Basic Procedural Textures (BasicProceduralTextures v1.2) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.5) ClickThrough Blocker (ClickThroughBlocker 0.1.7.2) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Contract Configurator (ContractConfigurator 1.27.1) Custom Barn Kit - RO build (CustomBarnKit-RO 1.1.19.0) Deadly Reentry Continued (DeadlyReentry v7.7.3.1) Distant Object Enhancement (DistantObject v1.9.1.1) Distant Object Enhancement Real Solar System config (DistantObject-RealSolarSystem v1.9.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.2) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.21) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.7.3-0) Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.3.2) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.15.11.2) Firespitter Core (FirespitterCore v7.13.0) Firespitter Resources config (FirespitterResourcesConfig v7.13.0) Freedom Textures (FreedomTex 1:v1.5.1.0) Hangar Extender (HangerExtenderExtended 3.5.5) Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0) Kerbal Construction Time (KerbalConstructionTime 1.4.6.10) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0) Kerbalism (Kerbalism 3.7) Kerbalism - RealismOverhaul Config (Kerbalism-Config-RO v0.2) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.30.2) KSC Switcher (KSCSwitcher 1.6.2.0) MagiCore (MagiCore 1.3.1.7) MechJeb 2 - DEV RELEASE (MechJeb2-dev 2.8.3.0-894) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0) Module Manager (ModuleManager 4.0.3) Patch Manager (PatchManager 0.0.16.4) PlanetShine (PlanetShine 0.2.6.1) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1) Procedural Fairings (ProceduralFairings 1:v1.6.2) Procedural Parts (ProceduralParts v1.3.19.1_rel) Procedural Parts - MainSailor's Procedural Textures - Complete Texture Pack (MainSailorTextures-Complete 2.0.0.0.1) Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0.0.0.1) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) Real Antennas (RealAntennas v1.0) Real Fuels (RealFuels rf-v12.8.4) Real Plume (RealPlume 2:v13.2.0) Real Solar System (RealSolarSystem v16.4) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v13.1) RealChute Parachute Systems (RealChute v1.4.7.4) RealEngines (RealEngines 1:2.01) RealHeat (RealHeat v5.0) Realism Overhaul (RealismOverhaul v12.8.0) Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6) ROCapsules (ROCapsules v1.0.0.0) ROEngines (ROEngines v1.4.0.0) ROTanks (ROTanks v1.0.1.0) RSS DateTime Formatter (RSSDateTimeFormatter 1.6.1.0) SCANsat (SCANsat v18.13) scatterer (Scatterer 2:v0.0540) scatterer - default config (Scatterer-config 2:v0.0540) scatterer - sunflare (Scatterer-sunflare 2:v0.0540) Ship Manifest (ShipManifest 5.2.1.0) SmokeScreen - Extended FX Plugin - Realism Overhaul (SmokeScreen-RO 2.8.12.0) Solver Engines plugin (SolverEngines v3.7.4.1) Textures Unlimited (TexturesUnlimited 1.5.8.23) The Janitor's Closet (JanitorsCloset 0.3.6.1) Toolbar Controller (ToolbarController 1:0.1.8.2) Ven's New Parts (VenStockRevamp-NewParts v1.13.0) Ven's Stock Part Revamp (VenStockRevamp v1.13.0) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.13.0) I am all the more motivated to get this setup working smoothly as progress on RO and RP-0 (now RP-1) since I last played it. In these times of confinement it's a non negligible mental health benefit, that is for sure. Even with the freezes, crashes and whatever, it's still the best nerdy creative outlet that I've got. Huge thanks to present, past and future contributors to this amazing project.
  3. I'm encountering a bug on the Ubuntu x64 version, I can't get Alt-P to work ; Ctrl+Alt+P didn't bring any more luck. Any idea how I could fix it ? Edit : Nevermind, I didn't unpack to the right folder.
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