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Aragosnat

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Posts posted by Aragosnat

  1. Pretty much doing contracts as well as getting crafts to and from Minmus and Mün for reasons.... Got my Minus mining ops back in business now that I swapped out the Engineer fora pilot. Pilot was able to land upright because of SAS. Already got back up to fix that problem on its way. Tourist who only wanted Hi-Gee flying experiance on Kerbin is going out of Kerbin's SOI.... Left the other Tourist that was supposed to go there back at KSC.... And finally launched this to be a space fuel transfer craft also the name suggests something else and it is SFW:

    1B526A1E5C4F6C9162E4E43DCEE5924620FC7FC3

     

    And yes it is the craft part near the center of mass indicator that was luanched up.

  2. More or less been busy lately to post KSP stuff. Been busy streaming KSP as well as other games since my last post. Well. Been streaming everyday. Anyways. Doing rescue missions as well as prepairing more craft to head off to Dres as the window is slowly approching. Already have a truck full of Kerbals ready as well as a claw refinery so when I upgrade by tracking station I will be able to farm roids around Dres for fuel. But, for now pre-pairing another craft that will act as a science lander and ore miner for Dres That will have another craft that will deploy the orbital scanner. At least that is my intent. Here is a nice little picture of Mün about to get a Kerbin Eclipse:

     

    43F738A29D26EC55479F0EAE27E4FD9DEA05AA94

     

     

  3. Landed near one of these on the Mün: 6DE35B6290028376EF2021E4D1464644438635E2

    Got the you visited x place record then I thought it poped up again when I EVA'ed the Kerbal. Turned out it was a plant the flag contract I forgot I accepted. Then after return the craft to Kerbin. I had a very very good transfer window for another one  my Craft around the Mün that was used for a Mün contract and was able to dip back down to Kerbin to find I was able to get this:

    2B8AB4FBDBA8FC7BCB40099DBCA3E08DB5E40BF9

    Still need to do a correction burn once out from Kerbin's SOI. But, still a nice chance. Will be sending another directly from low Kerbin's Orbit. It will be a refinery and miner so I can refuel craft that are around Duna that will become stranded there. So all is good there.

  4. On ‎2‎/‎6‎/‎2017 at 0:58 AM, eloquentJane said:

    Well I suppose it's good to know that I don't need to go through all of my mods to figure out which one's causing it since if it's a stock bug none of them are. Has it really been since they were added? I've only experienced the issue since 1.2.

    Yeah. But, it is only a problem when switching from another craft at times or to a high part count one. But, thankfully it is a non-issue to worry about.

    Also. Kerbin I think we havea problem with Mün:

    CE1A3D28BF1B8AA5536C57197A35D893AC525806

     

    Best guess on whi is. That when I selected the Mün and set the ore to be seen. IT stayed on even when switchign from another craft...

     

  5. 8 minutes ago, eloquentJane said:

    Are you playing with a stock install? I was under the impression that the floating shrouds were caused by some mod, but if they happen in stock then it's a stock bug. Either way, they can be fixed by quicksaving and quickloading.

    100% stock baby..... Just a glitich with the shroud for the heatshields that still exists since they where added.

  6. Black Hole would be a classic movie for the Kerbals... Try I am older then the movie. But, did not see it till the 1980s. Totally see someone building the USS Cygnus in KSP... Anyways... Had to on the fly adjust this crafts thrusters so they are blanced when landing upon the Mün: 6DE213CCD3378431EB8B3A396BAB28B02B8CAD3D

     

    Also had balance issue when taking off Kerbin to. The escape pod with the puffs was the cause of the imbalanced and this.. Totally not a bug:

    A4401AA186B73D8604FB9EB641F07D7142341109

     

  7. 1-3 hours when streaming. Due to me not liking to leave the stream running or turning it off. But, 3-10+ hours with frequent stretch breaks inbetween there. The breaks really have helped myself in general.

  8. Another find day of not using RSC to dock ships together:

    3A8F9A2ECA489FEBA12442B491D97F0B8D880E89

    The two lander cans was on the nose of the far left craft. Which the craft with the landing legs had to dock with the left craft first before docking to the attached craft. All done without RCS. Reason I had to do it was because lcked enough Kerbals for a contract and two the two lander cans accidently had their engines separate a wee bit earily and had to get a Kerbal out and push it back down onto the nose of the other craft on the far left.

  9. Juat did a Minus Group photo. Before shipping tehm off back to Kerbin for some R&R:

    2325A0DF1827C0884400B5C3CA834CF15452AC7D

    Also should have mentioned in my last post with my silly Craft heading to the sun. That it was a straight up launch from KSC with very very little course correction befor running out of fuel....

  10. Had a nice little bug in game:

    C476068FAAADC52342743D4742246B3D37DD96A8

    Yes folks. That says surface of the sun...

    889D3B557B549FF6C2C93E9270390E7C8C304B3A

    And here I thought I was supposed to burn up well before hand.... Thing is. The craft should have been destroyed at Kerbin as it ws supposed to have crashed into it. But, in other news. You can have oddly shaped craft that are pointed that fly decently:

    E75A5C71922A8C323E446B5D3773C280000582B2

     

  11. Well. While transmitting data with not enough electricty gen. I decided to lower my altitude to increase it as the panthers when dry give out moar electricity sadly did a nose dive and this happened after I regained controll of the probe:

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    Most should see something missing on what would be a normal plane.... If you guess two wing. Ye would be right... Needless to say I was stillable to fly it around and complete a contract and then dis a water landing succefully:

    BDD0F02D00A83F14B981FA8CA321015C58FC8B68

  12. Don't think I ever intentionally downloaded a craft. One might have come with the spitfire mod. Just so I could use the propelers. But, other then that I would rather take cues and try to build my own as it then gives me a better idea on how to build in the first place.

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