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Aragosnat

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Posts posted by Aragosnat

  1. When it becomes a pain to get precise landings. Use a rover... Even when able to do precise landings.... Use rover..... I find it easier to use rovers to transfer Kerbals and other stuff they need as it means I can then have a bigger base and not be worried about part count of my lander craft. But, what tjt sugests does work if you want to get a lot closer.

  2. On ‎10‎/‎13‎/‎2016 at 3:35 PM, Veeltch said:

    I'd rather buy a new game called "Kerbal Aerospace/Aircraft Program" focused on airplanes of different eras, with multiplayer and earth-sized Kerbin.

    The DLCs for this one are not needed. We have mods. I really don't know what else could they offer as a DLC. More parts? More planets? Useless multiplayer? We already have all of that and I'm not paying for anything that is already free. Better create a new game and hire people that can actually code it so it's not as messy as this one.

    Or Kerbal-Nautica dealing with subs, boats and ships....

  3. 21 hours ago, RocketSquid said:

    Darn, worked for me.

     

    Yeah. That link is the same as the one in the devNotes sadly. For some reason neither one of us is able to get it. Could you past it to imagar or other place that lets you post images? As I know how to right click and "save image as". But, yeah it is a bit strange they used dropbox instead of an image site....

    Edit; Was able to get it in a round about way using foxfire..  Did the direct download then open with  "Window Photo Viewer"... When that opened.. Copied that then pasted else where.. Oie... They really should have just pasted it as image.

  4. On ‎10‎/‎23‎/‎2016 at 6:40 AM, RocketSquid said:

    I got it, it was first posted elsewhere in the forums and that link works.

    Just a word of advice, in case the term "3D blueprint" made you think of 3D printing, it's a foldable thing.

    Would you mind sharing the link or what the name of the thread was if you remember it..

  5. I concur with GoSlash27. Play it how you want to play it... If you want to play it as stock. Go for it. Want to play with mods. Go for it. Want to unlock the whole tech tree in carrer mode at the start. Go for it.... Just remember.. As long as you are having fun. It does not matter how you play a single player game...

  6.  

    7 hours ago, KerikBalm said:

    That accomplishes nothing.

    The acceleration of the craft is the same at Ap or Pe, as its just a function of the craft engine.

    Personally, I only accept these high G things inside the atmosphere. Wanting to go to space and then experience high G forces seems counter productive.

    Actually it does... It gives you speed which you need to decrease with thrusters while keeping your orbit. The Kerbals currently can only experiance Gee effects in space with engine thrusts.

    6 hours ago, Scotius said:

    Yeah. We know from one of previous trailers that KSC indeed does have a centrifuge. Can't they just stick the tourists inside and spin them around until wannabe kerbonauts pass out?

    Like this :D

    kerbal_centrifuge_training_by_timmon26-d

    I have tried Sadly like the quote above. The only why Kerbals notice gee affects while in space is with thrusters on. As spinning was my first thoughts on how to do such a contract. But, when I tryied spinning fast enough where I was getting what felt like 5+ Kerbins every second.. The Gee bar never budged up wards. Sadly the parts are aware and explode..

  7. 7 hours ago, RX2000 said:

    Hmm ok so lots of spinning while engine is running. I'll have to try that.

    Just a word of warning. You will likely see the parts start to have gaps where the parts connect and they will likely explode at some point. Also if you can get some good rolls while spinning. That does increase the amount of gee forces. But, the current version it is needlessly difficult to get.

  8. This made the sub-orbital one:

    6646BCD1D1DC1E0E5861238C1AD19BA189F231D4

    I basicly spun the craft with the engine running at full power with probe core in cargo bay. I think I was getting 10-20 revolutions per second (felt like it) with the parts clearly being pulled apart before exploding. But, if that fails you can get it on re-entry (this craft got it in space for the sub-orbital contract one): DD76FF79FF581F14D153F35E21DBB64C008BE41A

     

    For the obital hi-gee passing out. Similar craft if not the same just by spinning with engine running should still work. Ediut: Well tried it again. Got 60 gees on parts that can only take 50 XD. So yes the can get. Just it can be a bit random which part gets stressed out first.

     

    4EA754A9ED900FBC23F5F25EFA37ADCB7FCCDB5A

     

    Edit2: Yeah. Not easy to do spinning now. Basicly you need an active thrust for the game to realize that it is under high gees. and still got 22 gees placed on the craft and the Kerbals have not passed out. Came close had high bars that almost made them pass out. Just the engine i used broke off before they could...

  9. Well did this while KSP 1.2 was still beta:

    DD76FF79FF581F14D153F35E21DBB64C008BE41A

     

    Needless to say. This was the second time they passed out for the hi-gee passout contract. Also this was supposed to have 2 chutes and yes they did live. Broke off the other while spinning with lvl-909 enging going in space with a sub-orbital tragetory. Also lost the engine the was supposed to slow the craft down a bit too due to the spinning. Edit: What I did today was set up a second monitor so when I get around to streaming. I can then read chat..

  10. 93E239A959E1B0437E7BCE6B184954DB434EF0FCI used Junos. Got up to 4000 m up or so flipped it upside down then slowly lowered altitude while gaining speedd.. Got to around 400 m/s then I pulled up hard to do a nice flip around so I come back in for aa landing. Also set the tail wings to 150%

  11. 2 hours ago, EliasDanger said:

    Got the contract to make two tourists pass out from high Geez. Wondering how best to go about it. Had the command pod and a 2 person crew cab with heat shield. Tried having first stage be a thumper with second stage being a hammer....didn't get close to high enough geez to pass out my tourists. Closest I got was when my drogue chutes slowed me down on reentry.

    So I was just wondering if anyone else has tried this contract and how they hopefully succeeded in showing those tourists the limits of kerbal endurance.

    Depends on where you need to do it. If flying at Kerbin. Build a plane. Sub-orbital or space x as part of contract. Just build a rocket with a lot of SAS and thrusters and have fun spinning with engines on....

    And have a probe core as they don't barf..

  12. I remember seeing Kerbals and other fun things being shot out of them... Does that help? But, if you put something within it. Not sure if it would be protected from windage and heat effects. Only thing that might be likely is... Not being able to get any science from them or restore them with out mlp or storage container as well as adding short kut to transfer science.

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