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Posts posted by Aragosnat
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When it becomes a pain to get precise landings. Use a rover... Even when able to do precise landings.... Use rover..... I find it easier to use rovers to transfer Kerbals and other stuff they need as it means I can then have a bigger base and not be worried about part count of my lander craft. But, what tjt sugests does work if you want to get a lot closer.
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On 10/13/2016 at 3:35 PM, Veeltch said:
I'd rather buy a new game called "Kerbal Aerospace/Aircraft Program" focused on airplanes of different eras, with multiplayer and earth-sized Kerbin.
The DLCs for this one are not needed. We have mods. I really don't know what else could they offer as a DLC. More parts? More planets? Useless multiplayer? We already have all of that and I'm not paying for anything that is already free. Better create a new game and hire people that can actually code it so it's not as messy as this one.
Or Kerbal-Nautica dealing with subs, boats and ships....
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Space... Rockets... Space... What is there not to love? Also being able to go visit other planets...
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21 hours ago, RocketSquid said:
Darn, worked for me.
Yeah. That link is the same as the one in the devNotes sadly. For some reason neither one of us is able to get it. Could you past it to imagar or other place that lets you post images? As I know how to right click and "save image as". But, yeah it is a bit strange they used dropbox instead of an image site....
Edit; Was able to get it in a round about way using foxfire.. Did the direct download then open with "Window Photo Viewer"... When that opened.. Copied that then pasted else where.. Oie... They really should have just pasted it as image.
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On 10/23/2016 at 6:40 AM, RocketSquid said:
I got it, it was first posted elsewhere in the forums and that link works.
Just a word of advice, in case the term "3D blueprint" made you think of 3D printing, it's a foldable thing.
Would you mind sharing the link or what the name of the thread was if you remember it..
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So has anyone gotten the blue prints for the 3D pod blueprint to download or is it forever a broken link?
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2012 another chater in a game we where waiting for to be developed (a space game) one of the mods/backers brought it up. Tried the demo on steam the 0.18x version then bought the game some time after landing on the Mün. Rest is history.
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I concur with GoSlash27. Play it how you want to play it... If you want to play it as stock. Go for it. Want to play with mods. Go for it. Want to unlock the whole tech tree in carrer mode at the start. Go for it.... Just remember.. As long as you are having fun. It does not matter how you play a single player game...
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24 minutes ago, EliasDanger said:
I bet!
Thanks! I am trying! Overhauled my profile to express my passion for the acquisition of a plushie.
Yes. Jeb Plushie is nice. To bad they dislovely personinued them before getting a chance to get one.
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7 hours ago, KerikBalm said:
That accomplishes nothing.
The acceleration of the craft is the same at Ap or Pe, as its just a function of the craft engine.
Personally, I only accept these high G things inside the atmosphere. Wanting to go to space and then experience high G forces seems counter productive.
Actually it does... It gives you speed which you need to decrease with thrusters while keeping your orbit. The Kerbals currently can only experiance Gee effects in space with engine thrusts.
6 hours ago, Scotius said:Yeah. We know from one of previous trailers that KSC indeed does have a centrifuge. Can't they just stick the tourists inside and spin them around until wannabe kerbonauts pass out?
Like this
I have tried Sadly like the quote above. The only why Kerbals notice gee affects while in space is with thrusters on. As spinning was my first thoughts on how to do such a contract. But, when I tryied spinning fast enough where I was getting what felt like 5+ Kerbins every second.. The Gee bar never budged up wards. Sadly the parts are aware and explode..
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Do think one way that might work. Get a near Kerbin Exit, go to Ap then lower the Pe to 73 km or so then wait till you are at the Pe to slam on the breaks!
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7 hours ago, RX2000 said:
Hmm ok so lots of spinning while engine is running. I'll have to try that.
Just a word of warning. You will likely see the parts start to have gaps where the parts connect and they will likely explode at some point. Also if you can get some good rolls while spinning. That does increase the amount of gee forces. But, the current version it is needlessly difficult to get.
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This made the sub-orbital one:
I basicly spun the craft with the engine running at full power with probe core in cargo bay. I think I was getting 10-20 revolutions per second (felt like it) with the parts clearly being pulled apart before exploding. But, if that fails you can get it on re-entry (this craft got it in space for the sub-orbital contract one):
For the obital hi-gee passing out. Similar craft if not the same just by spinning with engine running should still work. Ediut: Well tried it again. Got 60 gees on parts that can only take 50 XD. So yes the can get. Just it can be a bit random which part gets stressed out first.
Edit2: Yeah. Not easy to do spinning now. Basicly you need an active thrust for the game to realize that it is under high gees. and still got 22 gees placed on the craft and the Kerbals have not passed out. Came close had high bars that almost made them pass out. Just the engine i used broke off before they could...
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Well did this while KSP 1.2 was still beta:
Needless to say. This was the second time they passed out for the hi-gee passout contract. Also this was supposed to have 2 chutes and yes they did live. Broke off the other while spinning with lvl-909 enging going in space with a sub-orbital tragetory. Also lost the engine the was supposed to slow the craft down a bit too due to the spinning. Edit: What I did today was set up a second monitor so when I get around to streaming. I can then read chat..
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I used Junos. Got up to 4000 m up or so flipped it upside down then slowly lowered altitude while gaining speedd.. Got to around 400 m/s then I pulled up hard to do a nice flip around so I come back in for aa landing. Also set the tail wings to 150%
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2 hours ago, EliasDanger said:
Got the contract to make two tourists pass out from high Geez. Wondering how best to go about it. Had the command pod and a 2 person crew cab with heat shield. Tried having first stage be a thumper with second stage being a hammer....didn't get close to high enough geez to pass out my tourists. Closest I got was when my drogue chutes slowed me down on reentry.
So I was just wondering if anyone else has tried this contract and how they hopefully succeeded in showing those tourists the limits of kerbal endurance.
Depends on where you need to do it. If flying at Kerbin. Build a plane. Sub-orbital or space x as part of contract. Just build a rocket with a lot of SAS and thrusters and have fun spinning with engines on....
And have a probe core as they don't barf..
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7 minutes ago, Jestersage said:
Okay.
Instead of a new thread, I want to know: Is it sufficent to use 3 of that foldable relay antenna per satilliate, using a network of 3 x 3 cluster at KEO?Using more then one depends on the relay. As if I remember right. Having multiple just extends the relay range of said craft.
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No. Direct only talks with Kerbin Regardless ofg how many direct you have. Weird yes... But, that is how it works for the game. So you still need one that says it can relay...
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1 hour ago, jrolson said:
Yes, how do you use the science container?
Either right click the new part and select collect science or on the science part select transfer science.. Then you can choose where it goes. IT can even go into a command pod if you want it to.
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Makes one sort of drool over the exciting new possibilities we cal inflict upon our Kerbals..
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Sadly. IT is called practice.. Prtactice... Practice.. Practice... All the while tweeking the flight path before then tweeking the craft first stage(bottom) and working up to the top.
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I remember seeing Kerbals and other fun things being shot out of them... Does that help? But, if you put something within it. Not sure if it would be protected from windage and heat effects. Only thing that might be likely is... Not being able to get any science from them or restore them with out mlp or storage container as well as adding short kut to transfer science.
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On 9/30/2016 at 0:53 PM, RX2000 said:
Have you got the contract to make them pass out in space yet? Or just while flying in the atmosphere?
Just flying in Kerbin's atmosphere so far.
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Made 2 Kerbals passout for a contract. Found out that each Kerbal has their own tolerance to High Gees:
KSP's atmospheric effects look puny compared to these
in KSP1 Discussion
Posted
Yes. Very very pretty. Also they are not using Unity. Yes it would be sweet if KSP had such. But, it is CIG as well not just RSI... RSI I believe is likely only for the websight aspect. Most lkely wrong in that aspect.