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Tuxi

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    Bottle Rocketeer
  1. I know the feeling. Once I sent out a rover to Duna and the lifter didn't have a manned pod, obviously. Well, I planned my flight so that I got a encounter with Duna. Once the encounter started I tried to fire up the rockets again only to find out that the few solar panels I had didn't generate any power because fuel tanks were blocking them and that my batteries had died. There went the encounter...
  2. A little bit too clumsy for my needs but still, very cool
  3. Not a problem, any suggestions? Parts or just specific vessels? It will allow deleting only chosen vessels also. Will check that one out. Thanks for the input
  4. Once again Im doing this for practice and fun. I know I can just switch debris off but I like to keep it on. Adds to realism. Also my debris comes mainly from broken rovers and such. But still, thanks for your input.
  5. Hi. I got so fed up with all the debris laying around that I started working on little program called Kerbal Space Program - Save Editor. It basically allows users to delete VESSELS from persistent.sfs file easily. It will also allow users to delete debris automatically. I've come across with another debris delete program somewhere but I couldn't find it nor did it work for me when I tried it a while back. If there's any interest for this sort of a program I could upload the file for anyone to use. I'm mainly doing this because I'm studying programming technology and I wanted some practice. Also if there's already one around (one that works), let me know, I'd like to use it
  6. I found a solution! If I start building with a the little octocube probe and then build my ship around it I can make a template out of the part I want.
  7. If you Alt + Left Click on the command pod it just selects the whole ship to move around. I tried looking through the .craft file for the root part but there's nothing that determines which part of the craft is the root. I've been messing around with the XML files quite a bit, mostly deleting debris, but copying ships there.. Too much trouble :/ I can't use the subassembly for this project because my ship has a docking port which I want to connect to the rockets which take me to space and subassembly mod only lets you connect the template from its root part (command pod).. I tried mixing this with Part Filter which allows to start building ships with different parts but that was way too buggy. I crashed my game multiple times messing around with a ship that had a docking port as the root part. I've heard Squad would be implementing copy/paste ships and templates to the game but there hasn't been an update out for a long time Thanks for contributing!
  8. Hey. I've been working on some base structures such as living quarters, rovers etc. The problem is that I have finished Living Quarters, Rover and Carrier but I can't send out multiple items at once because the root part is always in the ship I want to send out. This way I cannot copy the ship and send out like 2 or 4 Living Quarters at once. I'm using Subassembly mod but it's really hard with that also. The easiest way would be to change the root part to something else so I could copy the whole structure.. Multiple hours of googling didn't find me a solution, I hope this will Thanks
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