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P-Maker

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    Curious George

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  1. Sorry if this is on a no-suggest list or has been discussed to an end already, so far I've only found really old threads that got no actual answer, so I decided to try my own luck: Alright, so I just discovered NVIDIA Surround and was trying different applications with it... And who would have thought, but KSP actually works! The only "problem" I'm facing is that the UI spans over all screens, which, for my setup at least, looks really weird (having to move the mouse across two and a half screens just to exit the VAB after part selection... yeah). Is there a way to fix it? Like, have one "main" monitor and the others just for extended FOV. Native support would be great ofc, but a mod would also be cool. I do call myself a programmer, so I guess I could try hacking something together if anyone cood tell me where to start... I have never developed a mod for KSP though, and generally don't know the games code. And I suspect for something like that you would need to know at least some things about it...
  2. I tried Control-Alt-1/2/n already, nothing happening, that's what got me thinking it's something serious... Anyway, memtest doesn't show anything (as expected, I use a lot of memory heavy applications without problems). My guess is that it has something to do with the graphics drivers, nvidia doesn't seem to like Linux that much. Well, thanks for helping anyway.
  3. Player.log: http://pastebin.com/1AJD8wKU This time the crash happened when loading a vessel, KSP.x86_64 was run without arguments (but with primusrun, as I want to use my nvidia card of course). The distro's logs don't show anything, I think the system crashes before any log entries can be made... Running a memtest right now
  4. Hello community! I'm using KSP 1.0.5 (Build 1028, Steam version but launched seperately) on a pretty fresh Arch Linux install on my Acer Laptop (i7, GTX860M). I installed the proprietary graphics drivers and bumblebee. KSP (x64, x86 doesn't even start) is started using this command: LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 LC_ALL=C primusrun ./KSP.x86_64 --force-opengl The game itself works without major problems, sometimes though, it just randomly freezes. When that happens not only KSP crashes but my entire PC, to the point where I have to hard-reset it. The freezes either happen on the initial loading screen, when switching scenes or sometimes just mid-game. I can't get the game to run for longer then, say, 5 minutes. The logs don't show anything, although the Player.log has some weird (binary?) gibberish appended to it; all other entries are just normal messages like "EVA from craft X" or whatever. I tried using optirun (also with -b primus), switching around the command line arguments, lanching through steam, applying the segfault fix (from the Linux Support Thread), I tried using noveau but that... really didn't work, plus I actually want to use the proprietary driver... I know this is a very difficult problem to ask in a forum but I'm getting to the point where it's just so frustrating... Does anyone have an idea what's going on? Or even better, how to fix? If you need any more information just ask, I'll provide it ASAP. Thanks, Pi
  5. i.imgur.com/2JhG4D4.jpg Yes, i play minecraft (but ksp is cooler :-) )
  6. Granted, but GameStop goes bankrupt. I wish for a new Gaming-Laptop to play KSP.
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