fluoZor
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Bottle Rocketeer
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You should use displacement modifiers with multires to get some more geometry on there, othar than that it is really solid render.
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I know it is not totally accurate but for my use, i do well enough using this method and forcing the craft into same position and speed on the end of each orbit to keep it from going too far. I am making space RTS with semi realistic orbit mechanics and try to avoid having too complex calculations for the units.
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I am sorry everyone, the problem i had here was simply that i had too big numbers in these calculations, i compensated every number down and now have correct orbits. Thanks for the help.
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I am just trying to have an simple satellite orbiting one domain object, so the latter
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I actually think i have found the problem here, which is that the program was cutting corners and variables got overflown and the program counted errors. Now i either need a better way of simulating this or some good way to cut down the numbers and have it still work rather same.
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The problematic thing is, that this is everything that there is to it at this state, there is just a static planet and an orbiter that only does get its speed at the start and counts the gravity to itself and applies its acceleration.
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I did the things above and this still doesn't seem right at the moment i have no idea what force or variable i have forgot to account for
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Okay, i shall now explain the system i have used more clearly. Because of the simple nature of this i use two components to represent to motion on the 2D coordinate system, these are hspeed for horizontal speed and vspeed for vertical speed. In the beginning of the program i have hspeed on the value of 0.7 so that the craft will have its motion to keep it on the orbit. Every step of the program i calculate the gravitational force and calculate its components and just simply add the components of the hspeed and vspeed variable. Using these hspeed and vspeed variables i move the spaceship every step. This is the code i use to calculate the gravitational force: grav=((Gcon*Mse*(5.9*10^24))/(distance_to_point(earth.x,earth.y)*50)^2) Gcon is the gravitational constant and Mse is the mass of the craft.
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Hello, i have been trying to program REALLY simple simulation of an orbit, i currently just use a simple kinectic energy vector that i give originally some speed and then i just proceed to add the force of gravity to it on every step. Only problem i have with this system is that orbit is always centered on the domain body and there seem to be 2 apoapses and 2 periapses, like this What force or variable have i failed to account for when this always keeps happening?