Jump to content

shaw

Members
  • Content Count

    882
  • Joined

  • Last visited

Community Reputation

556 Excellent

5 Followers

About shaw

  • Rank
    Rocket Scientist

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Look again. It's exactly what you want. Unless you're using TR < 4.2.
  2. Not really, there are still 2 scene reloads necessary when you change suit type in TR. I don't know why and how to fix it, but KSP picks us the new model only after the second scene load. The clothes hanger obviously uses some other trick to switch suits.
  3. Actually, it's an old bug. Both clothes hanger and TR change can suit type and it can lead to conflicts. It's listed first under Known Issues.
  4. Yes, just delete `GameData/TextureReplacer/Skins/TR` and `GameData/TextureReplacer/TR.cfg`
  5. Do you mean with KSP <1.6? Yes, but you need to use an older TR version, which was built for your KSP version.
  6. I forgot to release/publish it. Fixed. Fixed in TR 4.1.2. I'm fixing it.
  7. Upload your logs, there might be some clue. Are you sure you have Making History installed correctly?
  8. @Jiraiyah Yes, I was talking about standard suits. @DrLrdTrt What do you mean by "EVA scenario"? Could you upload your logs? @pmborg Each texture needs to be inside its own directory and named "kerbalHead". See README or the bundled texture pack.
  9. @pmborg you only replaced the default head, which is not used in game, unless there are no available heads in `Heads/` directory. Either delete `Heads/` or customise all the heads. Here are ate sources: https://github.com/ducakar/TextureReplacer-pack. @Poodmund Ok, I'll think about it and maybe add it in some future version. @Neevenzz Just enable them in TR GUI in Space Centre screen. @Jiraiyah @Mordrehl I think all (or at least vast majority of) suits in OP are pre-KSP-1.6, so they don't fit on the current models. A small change was made again for 1.7 for helmet removal. If yo
  10. Looks like you're using DX10 extensions which are not supported by KSP. You have to use the older, DX9-compatible formats. No. It uses the first one that is loaded, which is by its path inside `GameData/` sorted as with `strcmp()`. You can look into KSP.log to see in which order the textures are loaded.
  11. Could you upload your logs? Do you have any additional config files and textures in TR directory?
×
×
  • Create New...