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austin4050

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Everything posted by austin4050

  1. If it were a true anomaly detector, wouldn't it have something like ISA on it? Other than that, it looks very well.
  2. I must say, the mods you have selected are fantastic! A tip(s) for you, you NEED ASAS to go ANYWHERE (unless you are that cool) you want to stay straight 90 degrees into the sky, wait until about 10km (10,000) meters, then bank towards the ocean nearest the KSC at about 45 degrees until you get an apoapsis of about 80 km from there burn pro-grade till you have a complete orbit. add a maneuver node and play with it until you get a intercept from the mun or minmus. close the gap go to the intercept point and then burn retro grade until orbit. (I would quicksave F5) then burn retro grade again until it is lower, or onto the object, keep a good control of your speed and you should land just fine! If you are unable to even get into orbit, either keep trying, or you need to redesign it, sorry.
  3. I must say, the mods you have selected are fantastic! A tip(s) for you, you NEED ASAS to go ANYWHERE (unless you are that cool) you want to stay straight 90 degrees into the sky, wait until about 10km (10,000) meters, then bank towards the ocean nearest the KSC at about 45 degrees until you get an apoapsis of about 80 km from there burn pro-grade till you have a complete orbit. add a maneuver node and play with it until you get a intercept from the mun or minmus. close the gap go to the intercept point and then burn retro grade until orbit. (I would quicksave F5) then burn retro grade again until it is lower, or onto the object, keep a good control of your speed and you should land just fine!
  4. Yes I have indeed made a box(ish) thing that flies very well, it is also a dropship! I will post pictures (whenever my internet feels like taking a run) along with the craft file, it does have only one mod, but it can be removed and still fly the exact same! The container as I call it will hold a small rover the are both unmanned and will fly to 20km and at 600 or so M/s before the engines cut-out and you loose total control I could add RCS which would fix it, although not the engines, unless I added some to make it an SSTO, however as of now it is a SSTLO(ish). So I will (hopefully) soon post the pictures of the craft, and the container. I have different varients of it one of which is a NSHS (no stage hyper sonic) where the ailerons do the speed although you have to do some weird spin to get a fast speed. Well until my internet stops being derp I cannot post pictures or the craft file, sorry.
  5. I was unable to get into orbit, let alone the mun!!! Anyone remember in .13(ish) when you wanted mods, there was only about 5 to choose from?
  6. I love that little design you have built!! Enjoy your time playing KSP, have fun on the forums, but always follow the rules.
  7. I have an idea, similar to control surfaces, could it depend on the center of mass? (doubt it, but worth a try) nevermind the question has been answered!
  8. That is a really good idea, make the lights actually work, and bacons (lol) (I ment beacons) on the stripes and sides.
  9. Best thing to do is use the auto-snapper that places parts in increment (have no clue what it is called) and 1 (more if needed) at the top AND bottom, you must make sure that they are on complete opposite sides of the part, or it will just spin.
  10. isn't this now random junk aka spam aka trolling aka against the rules? The answer is "rocket science" from kerbal comics.
  11. Sorry that does not always work, I have tried the exact thing and made it to 1500 and it broke just as easy as before, I found it strange really. Also shouldn't you bump up the overspeed damage?
  12. Is the Purge a good movie? Also welcome back to the forums, I hope to be seeing you around aswell! I also like daft punk (I am way to OT)
  13. Try rotating your command pod 180 degrees, that should make w or whatever you mapped it to go forward ect.
  14. I know you guys probably get quite a few thank you's from people, but just to make sure I want to give you a big THANK YOU because I know you are doing your absolute best to provide a better game, and a better community for everyone here even though people get impatient and demanding, you guys always try to give it your best and provide it in a timely and professional manor. Once again thank you for everything, and anything to come!
  15. Not all supernovi create black holes, and the neutron star's I can't fathom what would happen if 2 collided. Also because black holes are theoretically imposable to see because nothing can escape then not even light all you see is an emptiness in space. and as jwenting stated "... they don't live forever..." it could have died a long time ago.
  16. I would love to watch the video, and to thank of it you just saying solar systems had tails made me think that it is possible, as it moves along it loses the gravitational force to keep little bits if debris (astroids) in the ort cloud and kuiper belt. Along with any gasses that the sun pushes out via solar flares (the gases are solar wind).
  17. Not really "fraught", just remember what you changed incase you are absolutely horrible at coding, otherwise it is simple.
  18. Has anyone ever went through the KSP files? I did and I was looking at squad resources and found this. RESOURCE_DEFINITION { name = Testium density = 0.3 flowMode = ALL_VESSEL transfer = PUMP color = 0.4 0.2 0.8 } Does anyone know what it is? I have never heard of "Testium" before, let alone used it! So if a dev, or some itellegent person would please explain what in Kerbin it is that would be great!
  19. Pfft, not enough explosions!
  20. Isn't that Skunky's job? We are glad to see you here on the forums! Enjoy your four free days! Feel free to ask question and post suggestions into the correct forum!
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