gm537
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Everything posted by gm537
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Fastest Time from Launch to Stable Orbit
gm537 replied to Zack's topic in KSP1 Challenges & Mission ideas
Well first one to submit. I got a time of 1:57. which I am sure is easily beatable. haha -
The New Bobcat Colonization Challenge
gm537 replied to SkyRender's topic in KSP1 Challenges & Mission ideas
Just wanted to check that if Kerbals are allowed to "live" in Recon modules (which have 4 seats) for the sake of Kerbal Resident count. It seems since you don't allow Kerbals to ride up in either Habitat or Recon modules that it would be reasonable to count such Kerbals. aka you have to go through the work of transporting them to the planet. -
Yes translation indeed. I switched to "docking mode" and then found that left ctrl and left shift are forward and backward. Very weird to me but hey it moves!!! Thanks guys!
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So not sure if I'm just an idiot or what but I can not get the Mark 5 to work. I have modified the cfg with PART { Existing file } but that doesn't help. When I launch a rocket that is just the Mk5 it doesn't have power to wheels or so it seems pressing the WASD keys just cuases it to sort of rock back and forth in place. How on earth do you get this thing to move? I'm sure I'm just missing something stupid but it's really frustrating...
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totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
Haha nicely done!!! I made a Tylo lander and return but unfortunately the land part didn't go well... Tried about 2 dozen times from a quicksave and only survived twice. Obviously I'll be back at it soon! I think for SSTO you need two big and a small but yes my design was indeed that!!! Here are the pics! There are two missions represented here one to the Mun and one to Eve but with the same vehicle! http://imgur.com/a/zMDWk Also for the weight and part count I figured it was at landing / at time of feat accomplishment? Is it at take off instead? I feel the former makes more sense from an achievement standpoint but obviously it's your challenge. -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
Here are the screen shots of my Eeloo journey! The part count and weight are 22 and 13.05t http://imgur.com/a/KC2ly Yes one image has Jeb and the other's Bill. After I completed the mission I realized I forgot to take a picture on the launch pad and it's the same rocket. Now I just need to redo my Munlighting... -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
Let's try this again! Not sure why simply inserting the images isn't working but here is an album on imgur. http://imgur.com/a/fyrq8 -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
Here are the images from my lowest Kerbol orbit. Me on the launch pad: Showing Periapsis: Showing Apoapsis: I have also done a Munlighting challenge that I will be posting soon. On the "More the Merrier" challenge does it matter if we literally bring more Kerbals? I built a rocket with 7 capsules but am pretty sure there is no way in either the demo or full stock version to add Kerbals to the empty capsules without a mod like crew transfer. Since Kerbals don't add mass I figure it doesn't matter from a performance stand point. -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
For the SSTO goals of Moon and Planet do you mean SOI or stable orbit? -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
My lowest Kerbol Orbit has a SMA of 1,151,226,888. Also I will now ask the stupid question of how do you post the screen shots? -
totm jun 2013 Kerbolar Demo Parts Extravaganza!
gm537 replied to TheMontgomery's topic in KSP1 Challenges & Mission ideas
How do you count lowest Kerbol orbit? I assume the reported value is Semi Major Axis? -
It is indeed d = m/v. It's the rocket equation: delta_v = 9.81*Isp*ln(mass_initial/mass_final) just do the clacs with a denser fuel and a less dense fuel. The energy density of the fuel has nothing to do with it. (Though in reality I am pretty sure Isp is related to energy density (it's not the only factor)) Also my gut says something is weird with the final volume ratios you get for LH2 and LOX. The hydrogen is way less dense and should take up more space in the tanks. I know this is the case for the space shuttle with the main tank holding 19,540 ft^3 of LOX and 52,880 ft^3 of LH2 (or there abouts). That is opposite of what you had. I am guessing maybe you got the two confused somewhere along the way in your discussion? As a whole I love the post it's always good to see some solid math!!!
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So I am wondering if there is a way to scale only one dimension of a part? I am familiar with rescaleFactor but want to know if there is a rescaleFactor_X (Y, Z) or something similar. This would be nice for making modified engines look a bit different from the stock ones. Thanks for the help!
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I need help finding addons that do that thing and that other thing
gm537 replied to Tontow's topic in KSP1 Mods Discussions
Well there's actually one missing in your guys lists. With AP, PE, (Which define eccentricity) and Inclination you can still have the orbits rotated from one another so you also need the value of Longitude of the Ascending Node. (I think that's what it's called) Anyway the standard game shows relative ascending and descending nodes once you pick a target that you are trying to rendezvous with. I am not sure what you mean by "not perfectly round"? An orbit is only perfectly round if AP = PE and unless your target has that orbit you will still be off the target. You want to match AP, PE, and zero relative inclination (ascending and descending nodes = 0.0 deg). I would also highly recommend watching Scott Manley's guide to docking on YouTube. It has helped me a ton with understanding how to get good consistent rendezvous. Finally as mentioned there are natural errors in the game so no two orbits will ever be exactly the same, they just need to be close enough to allow docking.