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Oxytropis

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Everything posted by Oxytropis

  1. Landing at intended LZ almost never works out for me in atmosphere. Sometimes as bad as a quarter of the planet away.
  2. When they try and enter the capsule they are immediately teleported to to another dimension that resides in a box at bottom right of the screen. They no longer exist inside the capsule therefore should not add any weight. Working as intended if you ask me.
  3. I still aerobrake. just not as boldly now, The changes brought about another obstacle to overcome, another way to flirt with disaster. Losing is fun
  4. Decided to take my science rover into the drink and much to my surprise I got some very strange graphical issues. The way the launch effects moved across the surface of the water made for a nausea inducing experience. Even at full throttle I couldn't get over 5 or so meters per second not sure if the unretractable gear sticking out was responsible for that or water viscosity is now the same as tar. KSP v1.0.3 via Steam
  5. What is Chunkin? Maybe this video will give you an idea. Now for a kerbal version Stock Trebuchet version The Rules 1: A kerbal in a command seat must be included in the "ammunition" 2: No Wings, engines, decouplers, or SAS on the "ammunition" (wheels are allowed as long as you do not move the craft should it survive after launch) 3: No exploiting bugs 4: Longest distance wins. Measured at the kerbal to the chunker (only kerbals that survive the ordeal count, be sure to target your chunker after switching to the kerbal and provide a shot of the distance) and no moving kerbals after launching them. 5: Stock only, no modded parts or physics for main leader boards 5.1: modded will have its own leader board(still no modded physics though please) 6: Due to the nature of the challenge only video submissions will count (bandicam free allows for 10mins of recording time and there are many good free encoders on the intertubes) 7: Rule 6 may change if enough people complain about it 8: No Cheats! That means no clipping parts inside of one another. 9: Have fun 10: Parachutes are allowed to be a part of the ammunition 11: Your chunker can not move more than 25m from the spot it was placed after leaving the SPH/VAB. 12: keep within the spirit of the challenge and do your best to follow the rules, I'm not a .... and I enjoy seeing what you people come up with. 13: Do not cut your videos after launching your ammunition, feel free to cut while reloading but make sure and show the loading procedure at least once. 14: Please no videos over 10 mins long. 15: I may make new leader boards to accommodate submissions that break or bend a few rules I will try and update the leader board whenever a submission is made unfortunately the email sub to this thread and my phone letting me know I have an email is hit or miss lately. :confused:Stock No Engine Leader board:confused: 1. [email protected] 2. 3. 4. 5. Stock with Engine(s) Leader board 1. Sensi 2456m 2. Rhomphaia 1584m 3. MarvinKitFox 1432.5m 4. 5. Modded Leader Board 1. Darren9 945m 2. 3. 4. 5.
  6. Stock or Mod I'd share the craft file but I had to reinstall ksp and lost it Its mostly stock except for a mirrored KW Rocketry Fin. It pretty much takes off and lands anywhere. I've landed and taken off from the mountain tops near KSC several times. water is a no go though(maybe in my next version). Stock physics(think near/far would rip it apart)
  7. Found a new easter egg They stayed hidden for so long because when approaching from the east or west they are just a thin green, blue, and purple line.
  8. I was trying to launch a rocket behind another rocket. I was going to start one and jump out and reclaim jeb if he lived, and then launch another rocket. Jeb had other plans though. No Cheats were used mods are FAR,KW,Deadly Reentry,Kerbal Alarm Clock, Procedural Wings, and Kethane
  9. The first attempt at flying this beast ended in tragedy when I staged the small perimeter tanks to early. In this pic you can see the tank flying up and in to the main rockets. It was probably going about 5m/s faster than the ship.
  10. First the ship. This 28 stage rocket has blown up only once and that was do to human error. The small outer tanks were needed for timing the solid fuel and first real stage to run out at the same time I realize it is not a very efficient design in that respect. Needless to say that those small tanks stage off rather quickly But it works out well for timing I didn't bother taking any screenshots of the transfers to Duna or back to kerbin But you can tell by the MET and fuel left that I didn't bother getting the most efficient xfers. I had originally planned for this behemoth to be an Eve sea level lander and return craft. So fuel was a none issue Chutes glorious chutes I made a mistake when trying to land a similar craft on Duna by trying to use the parachutes as the only means to slow down. That ship ended up in pieces when they fully deployed, that ended up leaving poor Jeb stranded(luckly that was in a different dimension). I avoided the same fate for this craft by slowing down with the engines and staggering the opening height(wasn't possible before) After finding the answers to the most important scientific inquiries about this giant red planet it was time to head home Jeb feel asleep with the lights on draining all the power. He twirled around as fast as he could though and it was enough to keep a good heading I skipped landing on the Ike as my science modules were already in use but I did get a high and low flyby eva reports o/ Back to Kerbin Tasty data
  11. Top speed in the video is 27.? Could go faster with a larger hill
  12. Wanted a station in orbit with at least a two orange tank reserve, came up with this design. The docking went way smoother than I had expected, but was still quite a challenge. No mods installed ship is completely stock. I revised the final version of the two ships. Adding 4 additional struts to make the middle docking ports a little sturdier as the inline wheels attached to them was making them wobble, and adjusted the docking lights Even though the nav ball isn't showing the heading indicator as going straight toward the other ship they were in fact inching very slowly straight toward each other, the nav ball became quite misleading as they got closer and closer. Would have went with the bigger docking ports but I haven't unlocked them yet
  13. Using only ant(LV-1 and LV-1R) engines I managed to get into orbit 233 part count 144 engines 125 engines activated at launch 14.05 tons on the pad
  14. Was getting bored, started shaking the mouse. the 2x speed makes it look twice as bad.
  15. That's to much work, just do it once viewing normally to get a feel for it, then do it. The only thing you have to remember from your first run is the speed you need to be going to reach the Mun and your heading, and neither has to be dead on exact for the mun.
  16. Make sure and switch it to 1080p. Video is 2x speed to stay under the 15min YouTube restrictions.
  17. This challenge was conceived after reading a post from a person claiming to be stuck, not being able to unlock enough science nodes to progress past LKO. I of course rolled my eyes and started to wonder, how many points I could possible get using the bare minimum of parts. THE RULES #1 (No antenna)The Antenna has been classified as a schedule I narcotic after kerbals found that transmitting at 1.21 GHz causes mild hallucinations, altered mood, and increased snacking. #2 (Can only unlock the second science node(Basic Rocketry)) kongress has shut down the government in response to O'kerbal kare becoming law. All research and manufacturing is shut down and the space program itself is only funded for another month #3 Challenge will end on 12/1 actual game time does not matter #4 (Can only use Jeb)Mission control has become convinced Jeb is the only kerbal they can trust, after catching Bob and Bill selling antennae. #5 This challenge is completely stock, no mods, Mech Jeb, developer console, or quicksaving allowed. Leaderboard(will update at least weekly) 1. 773 Godot 2. 356 Oxytropis 3. 4. 5. 6. 7. I reserve the right to alter the rules, and or invalidate submissions at my discretion. Go anywhere you want, just remember Jeb must make it back to Kerbin. There are no max number of flights. You can use multiple command pods on your ships just don't add kerbals to them, no empty drop pods though(you can not recover unmanned ships). Challenge will also end if an update to KSP alters career mode in a way that would obfuscate, or break this challenge. Any exploits are of course forbidden but please post about it if you do find any. All rights reserved any and all submissions or inquiries must be submitted in writing by the end of the challenge date. You can submit an entry by mail by sending a self addressed stamped envelope to ***address redacted*** please enclose $100 for processing in lieu of snacks. several kerbals were maimed and or killed while performing research for this challenge
  18. The completely stock, career mode, science probe,"lollipop" sitting pretty on the launchpad. No mech jeb or other spaceport addons in my ksp, and I only quicksave when I'm intentionally messing around(like launching a rover off a cliff). Also no SaS or control surfaces besides the tiny amount of torque supplied by the probe core itself. turning is accomplished via vectoring engines. Well this isn't the actual ship, I had to modify it slightly by adding sepratrons to the top solid boosters so that they don't take out the bottom half of the ship when being separated. Adding them ended up being quite funny, when released they fly faster than the ship (your throttled down to less than a quarter during that point in staging) they do flips and spin all over the place just ahead of you. Needless to say I decided I like the design and will keep it this way. Other than that it's exactly as pictured. The transfer to Jool went fine, I had everything set up almost perfectly. The Jool aerobrake would do most of work for me, and I would just need to correct on the other side of it for an easy Laythe aerobrake and a small burn to achieve Laythe orbit. Unfortunately stupid me forgot one thing, and that was to orient the ship so the solar panels would see the sun.. needless to say this happened. scary stuff, having no power...and only 62.2m/s left....(the language I used is not suitable for these forums.). so after missing Laythe, and its influence not helping the situation all that much. I assumed I was gonna just fall into Jool until the kracken devoured my ship At the start of the second round into Jools atmosphere I got lucky and the force of hitting the chlorine soup spun my ship just enough to get a solar panel to see a glimmer of sunlight. I was finally able to regain control of the ship, and just in time too. I managed to burn early enough and escaped the green giant's death grip. \o/ Surprisingly I was still in decent shape for a Laythe encounter, unfortunately obtaining orbit and picking a landing spot was a luxury my fuel tanks couldn't afford. So now I have a Laythe ocean buoy. I can't complain though I got a ton of science points and even managed to get a couple of Jool reports after I escaped it (enough to unlock the radioisotope thermoelectric generators and a few others )
  19. SPOILER Didn't take any screenshots of my first few vehicles, the very first one consisted of just the capsule and a couple of goo containers though The next was taking it on to the grass, then mountains, desert ect. building it up slowly to reach each one.
  20. I'll be happy when they give us an entire randomly generated galaxy to explore.
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