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Mako

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About Mako

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  1. Stretching the limits of my memory leaves me thinking it was something about how symmetry worked (or didn't) with either attachments to it or with attaching it to ships. I'm probably just mistaken, but if there's any chance I'm not it was quite a while ago. Broken or not, updating the appearance of that part could only improve things, but I agree it would still be worse than the cubic octagonal strut.
  2. 5+ years on and I don't think I've ever used this part. I mostly blame my disuse of it on the fact that I'm not terribly creative, but it doesn't help that it's very ugly (and if I'm not completely mistaken was broken in some way for a while). I can't say I'll have any more use for it revamped than I do now (I honestly forget it even exists most of the time), but it'd be nice to know it got done up as well for consistency's sake.
  3. By my understanding, Squad no longer owns any part of KSP or Kerbals, having sold the property to Take-Two Interactive. Therefore, it is solely up to Take-Two to make merchandise happen as they're now the only people who can legally do so. This comes up from time to time since Take-Two's purchase over a year ago, and the only "official" word we have received so far is that it's being worked on. That was said by Squad's PR person quite a while ago, and I've never seen any official word from Take-Two themselves. I'm a bit surprised, really. Take-Two has proven time and again that they
  4. It's not an easy problem to tackle, but I do think you've hit on what is often a contributing cause, if not the root cause, of a lot of users' frustrations with many software titles. In the case of KSP specifically, we've never really known what to expect beyond the next update. And rarely, if ever, has the next update has been perfectly clear or detailed. Surprises are probably a good thing in general, but the community hasn't had a clear idea of KSP's future post-launch. Based on my experience with other titles and other dev teams It feels like that's because Squad itself hasn't had a c
  5. @Lisias Tylo said it better than I could of. Just to clarify: Everything besides what Squad employees have posted in this thread, including your posts, is speculation. You seem to have based your speculation on what Squad has said and some optimism. I appreciate this. This is what I would like to see. I've based my speculation on what I've observed from Squad while following KSP's development for the last 5 years, on what I've observed from other game development projects from before and after KSP, and on my natural predilection for pessimism. This is what I expect to see.
  6. Speaking of near offensive, your misunderstanding of klgraham's post(s) (and mine by proxy) is pretty much there. To be fair, text is not always a good way to convey nuance, but it also seems to be a case of seeing what you want instead of what's there. No one is asking for Squad to copycat Porkjet's style, however we would like to see them try to copy Porkjet's best practices when it comes to asset creation, such as efficient UV mapping and effective normal/specular map use. As for the guidelines/style guide side of things, yes, they change over the life of a franchise, and possibly
  7. The thing is, I'm less interested in anyone emulating the exact style of Porkjet's parts, and far more interested in current Squad emulating the technical proficiency exhibited by Porkjet. Squad can do whatever style they want, I'd just like them to at least implement Porkjet's best practices when it comes to asset creation.
  8. Yeah, I'm with you on that. The thing is, and this is a (mostly) rhetorical question here, but what's worse? That we're looking at the results of having a style guide, or that we're looking at the results of the lack of a style guide? Both answers speak volumes and neither inspires hope...
  9. I, too, am not a fan of the repeated texture. It makes the part look like it was rushed out the door with not enough time to avoid cutting corners, or not enough design direction/creativity to come up with a cohesive, full-height design. However, the end cap is an improvement, especially after the giant, featureless black hole end cap on the probe core last week. The trade-off this week of decent end cap for repeating body texture is not a great value proposition. And if, like a few others have mentioned, whites or other colors don't match between new and old parts, that's a problem.
  10. @Nozza Negativity aside, passinglurker's critique on the quality of the work shown has never come across as just complaining and is far from the "it's not porkjet so I don't like it" summary you've decided it is. Porkjet is only brought into the discussion because Porkjet's quality of work is the best we've seen in stock KSP to date, and accepting anything less seems like accepting a downgrade in quality. The technical ability demonstrated in some of the previews is subpar when compared to other parts already in the game. That is the argument being made here. The problem is it then c
  11. This is something I can completely get behind. There is no downside to everyone being a bit nicer (the world could certainly use it) as long as you accept that being nicer in and of itself is unlikely to affect the outcome.
  12. Fair enough, as long as we're not arguing that friendly wording makes criticism more accurate. It might be less unpleasant, but it's not inherently more accurate. Three things with regards to this. 1) Continued negativity from a community can and has caused creators to leave projects. I'm not saying it will happen here or that all of Squad would stop working, but there is plenty of history of people departing projects because of vocal opponents. We're people with feelings and, most importantly, limits. 2) I don't think anyone criticizing Squad's work is doing it for community
  13. I don't think it increases the quality of the critique in the slightest. It does make the tone on the critique less offensive, and there is probably merit in that, but "nice" criticism is not inherently more correct or valid than "mean" criticism. The frustration exhibited by the tone of some posts is understandable, and also isn't helpful in and of itself. The criticism being offered however, regardless of tone, seems to me to be accurate in its assessments of the quality of work being shown. And no matter how nice you try to make the phrase "Your work is objectively unacceptable,"
  14. This is neat! I was mostly unaware of and unfamiliar with nomographs until this thread caught my attention. They seem like something I could really geek out over. Nice work!
  15. Oh, I absolutely get that. My point was that you can already do that with very little fuss, so why wait for something that I imagine is unlikely to come and likely to be more work for Squad to implement than it is for a user to get going today with no external tools/mods necessary. One could weakly argue that Squad already did implement what is being asked for by using the options at the new game menu and the cheat menu. I don't think there's a single good reason to wait, if that's what you want to play now.
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