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Savage117

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    Spacecraft Engineer

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  1. I apologize if this question has been asked before, but is there a way to change the default JSI cameras FOV? The camera view is zoomed in way too much and doesn't see what the FOV helper in the VAB/SPH indicates its supposed to see. I am familiar with modding myself but I can't seem to find the config that deals with the cameras FOV in order to change it myself. If there is no practical solution to this, will hullcam VDS be a good substitute or will I have the same FOV issue?
  2. Ok, i'm aware you have no fix for the alert spam yet, but do you, or anyone else, know how to delete all that spam en-mass? I have 5000+ messages and there is no way I can delete all that by clicking on it one at a time. Also, do you know if the bug is related to the powered landing option? Thank you to whomever provides some help on this issue, Savage117
  3. Think of the Heat shield as a windscreen, everything you want to protect from the wind has to be behind the windscreen right? So that means anything you want to protect from re-entry has to be behind the heat shield and the heat shield has to be facing into the "wind" or towards the retrograde marker. So, Your heat shield should be pointed towards the way you are going and the nose of your craft should be pointed backwards, unless its an SSTO(Space Shuttle) then its a whole different ballgame. ^ - Nosecone / \ - Command pod of your choice | | - Science module --- - Heat shield, this should cover everything behind it, or above it in this case, if it sticks out past the edge of the heat shields shadow, or occlusion zone, it will probably explode. ^ -Direction the wind is coming from Hope this helps, Savage
  4. In my opinion, I don't think us Humans would have any say in the matter. Any species with sufficient tech to travel between the stars will be the ones deciding whether they will be seen by the public or only a small number, or none at all. If humans somehow detected the spacecraft before it entered our system or orbit around one of our planets, our leaders could try to hide it from the public then, I don't know why they would, but they could. But even that decision could be taken from our leaders if the spacecraft decided it wanted to be seen by all, and broadcast a wide band message or was just too big to be ignored or hidden. In any case if we detected an obvious alien spacecraft entering the Solar system, and our leaders gave just a hint it existed, and then charged a fee to see the broadcast, I would pay what ever amount they decided just to watch it, even if the spacecraft came in, scanned our planet, and then left without so much as a hello, it would still be worth it. Hell I think it would still be worth it if the spacecraft turned out to be hostile.
  5. The Kraken feels you are not putting enough effort in your designs so it brakes a piece here and there to keep you on your toes and improving your design. I think its only trying to help but it doesn't know its own strength.
  6. Iv already done something like this, and I found it to be a blast. Hyomoto's MFDs are a really big help. I didnt use Lazor though, its a memory hog, im already very close to the cap, and has some kinda cheaty modules. I also use F.A.R. it can be a boon as well as a pain in the butt to use. The others are right, fairings are useless without F.A.R. If you want to improve your docking experience, get either NavyFish's Docking Assistant mod or use the docking assistant on Hyomotos navball MFD, I prefer NavyFish's though, it has a little more detail, but I use it in conjunction with the MFD. I constructed a space station all IVA although I did use EVA to help me decide where the pieces would go and third person to target docking ports. Is there a way to only add the first person EVA thing from Lazor and target docking ports from IVA?
  7. The KSP community is awesome, compared to almost every single forum iv ever been in, City of Heroes pre-PVP was just as good if not better. Id say the worst iv seen on this forum is in the Science Labs section, and the worst is someone saying "Your wrong" with no explanation, that's the worst. Id say that's rather mild compared to the horrible, yet creative, insults, and threats of harm or life I have found in many other forums. Be mindful though, it's not just the "intelligence" of the games players or the inherent creativity and lack of instant gratification in KSP, it's also due to the absolutely excellent work by the forum moderators, they deserve some credit for this forums geniality They are the unsung heroes of the web.
  8. You can use the Steam wallet as well, but you will have to buy it on Steam. You can add money to your Steam wallet with a multitude of payment methods including debit cards and credit cards as well as paypal.
  9. I actually saw that in the code but thought that was just for the menus, I don't know enough about the code so I didn't play with it. Thanx for letting me know it works if you change it.
  10. My folder structure is GameData -> Hyomoto -> MFD not PFD. So what your saying is. If I have two cameras with the same number, none of them will work? I didn't know that, I thought only those cameras that had matching IDs wouldn't work, ill check my setup again. Also, I mostly use the ALCOR cameras, I like the way they look, but when I encountered the problem I changed them out for the RPM cameras and still had the issue. Thanx for the help
  11. Having a little problem here, I can't see any of the cameras I put on the rocket, it only shows the "No signal" image. I have tried both models of the cameras, and neither work. All the other menus work just fine. The cameras work with RPM alone, without your mod, but I like your menu setup and the ability to choose the camera I want to see, and not scroll through a list of them. The mod is installed in the root Gamedata folder along with JSI, all should be working but its not. Its like your mod cant see the JSI cameras. Not sure what other info you need.
  12. I very much agree to this, im trying an Iron Man approach to the game and any Kerbal I kill needs to stay dead, but Jeb, Bob, and Bill keep cloning and re-spawning. So I remove them from the craft before launch, but they hop right back in every time I need to go back to the VAB to tweak something, its really annoying. They should only hop into a craft if the previous saved pilot has died or is in another ship, or make the pod/lab/habitat always empty and pop up the pilot selection before each launch, add a button to select "unmanned" and a check box to choose if you want the pop up or not. Edit: Or use the tweakables like Vexx32 said in his ninja post above.
  13. Folder layout needs to be cleaned up a bit. Currently when uncompressed it puts the Parts folder and the .dll directly into the GameData folder. I changed this for myself because its a pet peev of mine.
  14. I have to disagree with the "Space is where it's at and nothing else matters" crowd. If that was the case then we might as well shrink Kerbin down to a Minmus sized body with just enough space for the KSC. Some people want details, they want a living breathing planet, not a big wet rock with a launching platform. I personally would be happy with a purely visual representation of Kerbin civilization, like Flight Sim, it doesn’t need to be complex, add little things to that like mention of certain parts of the globe in contracts and other parts of career mode and it would give a little life to this this big wet rock the Kerbals call home. Perhaps put visual representations of certain Kerbal companies around Kerbin, just buildings with a big company name on the side, show the player where these rocket parts are coming from. I agree that a mini game of sorts would be out of scope, I would love to see it, but it's just a dream. But a visual aspect that helps create a bit of immersion, I feel, is needed.
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