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Sick

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    Bottle Rocketeer
  1. Don't want to ruin Your nice charts but - what resolution You want it to be run ? - what graphics setting You want to be used ? - how should launch look like ? eg. load craft->throttle up->hit "space"->"space"..."space" and so on ... or load craft->fool around with camera, throttle up->hit "space", change camera pos. dozens of time->"space", wobble camera around craft...."space" and so on... i can make 2 launches and i will get 2 totally different results so it is pointless to do comparisons like this without having everyone running it exactly the same.
  2. Unfortunately SQUAD only use UNITY engine - not develop. Too bad that work on this engine is going sluggish and i keep my fingers crossed that they (unity developers) will give more support to AMD's Bullet engine instead of NVidia's PhysX.
  3. Docking refuelling pod to my high Kerbin orbit station. Ran out of RCS about 20m away from it still rotating a bit, drifted towards it and slapped docking ports exactly in place kicking station 36km out of its orbit.
  4. If it is using only 1 core then why my CPU utilization reach over 45% for KSP.exe with 4 cores enabled ? If it is using only 1 core then why my FPS doubles when enabling 2 cores with GPU utilization not changing a bit ?
  5. Little test I've done out of curiosity. all tested @ 1680x1050 1 Core Enabled MAX_PHYSICS_DT_PER_FRAME = 0.09997216 1st core = 100% utilization -> GPU usage below 20% -> FPS below 6 (max settings) -> GPU usage below 20% -> FPS below 10 (min settings) 2 Cores Enabled MAX_PHYSICS_DT_PER_FRAME = 0.09997216 1st core = 25% utilization 2nd core = 100% utilization -> GPU usage below 20% -> FPS below 10 (max settings) -> GPU usage below 20% -> FPS ~ 20 (min settings) 3 Cores Enabled MAX_PHYSICS_DT_PER_FRAME = 0.09997216 1st core = 15% utilization 2nd core = 20% utilization 3rd core = 80% utilization -> GPU usage below 30% -> FPS below 10 (max settings) -> GPU usage below 20% -> FPS ~ 20 (min settings) 4 Cores Enabled MAX_PHYSICS_DT_PER_FRAME = 0.09997216 1st core = 15% utilization 2nd core = 15% utilization 3rd core = 40% utilization 4th core = 70% utilization -> GPU usage below 30% -> FPS below 10 (max settings) -> GPU usage below 20% -> FPS ~ 20 (min settings) I would say that KSP doesn't use 4 cores by itself, more like OS is splitting workload by default scheduler. All performance problems are caused by physics calculations.
  6. fit landing struts on ends, land vertically and flip it to the side. At least that's how i did it lol
  7. Backup save files from time-to-time, I always do that. Especially when adding new mods.
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